I have often found that anything less than a LB3 is a waste of DPS as many jobs, if properly played, do better DPS than a LB2.
The limit break system needs to be overhauled to make it more useful.


I have often found that anything less than a LB3 is a waste of DPS as many jobs, if properly played, do better DPS than a LB2.
The limit break system needs to be overhauled to make it more useful.




Yeah... no
Ranged/Magical LB1 is 1650 pot
Ranged/Magical LB2 is 3600 pot
* and this is on every single enemy (no reduction based on # of mobs like with many of their AoE skills)
Melee LB1 is 2400 pot
Melee LB2 is 5250 pot
* of note here, grab your favorite melee job and combine the total potency from your entire opener, and then compare it the LB2 number here.
How exactly are you going to make it more useful when so many players are already ignoring these potencies?
Your potencies are outdated/ incorrect: https://www.reddit.com/r/ffxiv/comme...m_source=shareYeah... no
Ranged/Magical LB1 is 1650 pot
Ranged/Magical LB2 is 3600 pot
* and this is on every single enemy (no reduction based on # of mobs like with many of their AoE skills)
Melee LB1 is 2400 pot
Melee LB2 is 5250 pot
* of note here, grab your favorite melee job and combine the total potency from your entire opener, and then compare it the LB2 number here.
How exactly are you going to make it more useful when so many players are already ignoring these potencies?
There are some situations were you could do more by not LBing such as when youre in your burst phase
Savage Completion Rate ~5%+ of active players. Community: "Ugh stop catering to savage"
Ultimate Completion Rate ~1% of active players. Community: "Ugh stop catering to the hardcore raiders"
Frontline/ Rival Wings/ Hidden Gorge Mount Aquisition ~0.05-1% of active players. Community: "Ugh PVP is so dead in this game, they should stop investing in it"
Blue Mage Morbol Mount Aquisition ~0.01% of active players. Community: "WoW bLuE mAgE iS sO fUn AnD aCtIvE i CaN't WaIt FoR mOrE lImItEd JoBs"
I mean yeah but a dps opener makes more sense at 5% than an attack that takes 50 years to actually do the damage.Yeah... no
Ranged/Magical LB1 is 1650 pot
Ranged/Magical LB2 is 3600 pot
* and this is on every single enemy (no reduction based on # of mobs like with many of their AoE skills)
Melee LB1 is 2400 pot
Melee LB2 is 5250 pot
* of note here, grab your favorite melee job and combine the total potency from your entire opener, and then compare it the LB2 number here.
How exactly are you going to make it more useful when so many players are already ignoring these potencies?
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