Quote Originally Posted by Ryaz View Post
Let us hold Tsubame and not ruin it with another Weaponskill. This will allow a bit more flexibility in our rotation.
While I profusely dislike Tsubame, I'm not fond of your idea either, because this would basically remove a lot of the skill involved in the job/it's core concept.
Since it was introduced in Stormblood, Samurai was always a job where the most important thing was setting up your big burst of damage. Hagakure made this really interesting in 4.X, and while we lost this interesting aspect for a more frustrating one with Tsubame, the idea is still roughly the same : Adapting your playstyle and finding the most optimized way to deliver that big punch of damage.

I'd like to see an alternative to Tsubame that would involve the same kind of essence, without the frustrating part of cooldown drifting/unintended fillers. Or we dull out Tsubame by making it store Iaijutsu, then we'd need another form of complexity to the job to make up for it.