Kinda funny that it seems easier to get a BA clear then a castrum run.
At least for me.
I wanted to do a few castrum runs in the last few weeks but there was non but in the same time I did BA 3 times.
Kinda funny that it seems easier to get a BA clear then a castrum run.
At least for me.
I wanted to do a few castrum runs in the last few weeks but there was non but in the same time I did BA 3 times.
this is my worry atm
I haven't yet cleared castrum since i'm still levelling (rank 8 atm) but I want to do it soon. Its looking like I won't be able to though.
Last edited by Recon1o6; 01-19-2021 at 04:02 AM.
This snippet here truly is the main problem. For the most part, nearly every "endgame" content in this game has a brief shelf life that, once missed, will require more time and luck to complete/farm as the pool of interested participants has nearly run dry. This might not be so bad with quick PF-able 8-man content or 4-man content, but I imagine maintaining interest in larger-scale content is harder. Most people even modestly caught-up with endgame content will flock to new content and participate in it until they've reaped whatever rewards they've wanted out of it before losing interest; if you're not in that initial burst of activity then you'll find that trying to form a group of interested bodies will take much longer than even the content itself takes to finish. It doesn't help that the Castrum itself has next to no rewarding things to maintain interest.
I've noticed the decline in participation too.
However, when there are times 24-30 people do join in Castrum Lacus Litore runs lately, they end up in one or more of following categories:
1. Completely new
2. Has no Lost Actions in their buff section
3. Has no Essences of anything their buff section
4. Unwilling to dodge or meet mechanics as they come.
As a result, the run will be cleared with very little time left (24 person clear with almost one minute remaining) or unsuccessful (27 person run with a failure on last boss because top party could not meet the Lyon DPS check from getting knocked out often).
The rewards and encouragement are just not there yet.
My Current Characters:
Mikeru Takeuchi: http://na.finalfantasyxiv.com/lodestone/character/14812205/
Ekkusu Volnutt: http://na.finalfantasyxiv.com/lodestone/character/8909941/
Rokku Sigma: http://na.finalfantasyxiv.com/lodestone/character/5714962/
"Break a warrior's body, and he will thirst for vengeance. Break his spirit, and he will clamor for peace. Judge my methods distasteful if you will - but know that I seek to end this conflict, not prolong it." - Yadovv Gah, Final Fantasy XIV A Realm Reborn
And it's exacerbated by the fact that of all its rewards there is only one thing you can get from it you can just get in the rest of Bozja, and that is some rare Bozja actions (or whatever they're called).
[Sarcasm] Which is a very compelling reward.
You have a chance at getting a rare consumable action you've now proven you don't need. Wooooow. [/sarcasm]
Sorry @OP. It’s just bad content, you’re not missing much
They were there.
But then they added rewards to everything else, and while Castrum is still the better reward:time ratio, people are lazy and will opt for an easier longer grind.
If SE didn't add coins to everything else it'd be easy to keep people into Castrum.
But hey, there are some unique not-logograms there though, people might be kicking themselves for not farming any when new content comes out.
http://king.canadane.com
The best players, end-game raiders, and people who are more well-versed at the game went through Castrum during the early months because there was nothing else to do. That's why runs were so fast even with little essence use, with little problems of failing unless you got a bad roll of players. Savage was already 10 months old, no Ultimate since 2019. Bozja was the end-game for everyone. Now it's so far down the order of things with Eden's Promise out. I imagine it will pick up again with the next installment and the savage mode being added too.I've noticed the decline in participation too.
However, when there are times 24-30 people do join in Castrum Lacus Litore runs lately, they end up in one or more of following categories:
1. Completely new
2. Has no Lost Actions in their buff section
3. Has no Essences of anything their buff section
4. Unwilling to dodge or meet mechanics as they come.
As a result, the run will be cleared with very little time left (24 person clear with almost one minute remaining) or unsuccessful (27 person run with a failure on last boss because top party could not meet the Lyon DPS check from getting knocked out often).
The rewards and encouragement are just not there yet.
Although I always used actions and essences because I was stockpiled, and it was fun. It was also a way to get that token raise for the Guardian Angel title since every new player dies to elements or Dawon 50x.
Yea, I honestly don't get why MMO's do this. If you're going to create content like this you NEED failsafes in place for when participation declines. Create incentives to keep running this forever like with MSQ; make it scale down to the number of participants; add AI to fill the gaps when you can't get enough people together; something...
Instead they seem to have done the opposite. Not only is there no incentive to keep running it; you're actually punished for doing it by way of losing mettle.
I really hope the relic isn't tied to completion of this poorly thought out content.
The most frustrating thing about this is that it was entirely predictable, and is a problem that was already solved elsewhere in the game.
It was entirely predictable because back in Heavensward, this was Crystal Tower in a nutshell. If you didn't do it in ARR, it rapidly became nearly impossible to do it. Reddit and such would try to organize nights when people would queue so that it would actually pop, because otherwise it just didn't. It was old news for most players and there was no reason to do it again. How did they fix it: Alliance Roulette came into existence. It's the literal point of roulettes: give players done with content a reason to run it again via rewards so that newbies can complete it.
Why they forgot this with Bozja (and BA, although that seems easier to get groups for these days) baffles me, but here we are. Putting instant content inside other instance content that requires a lot of people is a plan that can only work either when lots of people want to do it (early on in the lifespan), or when you have external coordination making times for it (Aether has a Bozja/BA Discord for this exact purpose). Yet it's pretty absurd to say "go join this Discord in order to complete story content in the game".
If these large scale instances were in the duty finder with a roulette instead of making people sit in a zone for an hour to try to get them to pop when those players have no reason to be there, you'd see this problem go away real fast. The design of Bozja just seems to deliberately forget what SE used to know about this stuff and it's utterly baffling.
Survivor of Housing Savage 2018.
Discord: Tridus#2642
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