Curious, why not? You would be able to focus on crafting more. Also, my idea was for if this is added is that first all your crafting jobs will be boosted to the level of your highest crafting job, and then will share exp.
Well far be it for me to assert my mentality onto others, but all crafters have had this expansion, and to a small degree last expansion is an utter exorcism of nigh on all and any form of grinding that was previously present for crafters, so whilst some may enjoy the prospect in capping all crafting jobs in the matter of a couple of hours, I personally certainly don't since it pretty much undermines and degrades the majority of the effort previously put into levelling. But this aside though, it's an MMO, and honestly, the grind and timesinks to reach level caps and access to certain pieces of content should be integral to any MMO. Subtract that, or delve into that mentality shift, and honestly, I could probably find quite a few single-player RPG games that would be more of a timesink to me. If leveling crafters became this easy I really don't want to think what shifts we'd see in the economy when everyone and their grandfather become utterly self-sufficient. In fact, if crafting became any what less difficult of tedious than already is (lack thereof), then I'd probably focus on combat more since it'd yield just as much, if not more profits.
Hey~
I use a single crafter (a level 80 ALC), and if this means I now have all crafters maxed can suddenly repair all my own gear then I'm all for this lol.
No thank you.
This would make learning new ones harder.
Last edited by ItMe; 01-19-2021 at 08:00 AM.
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