Caimie as always fantastic ideas, just wanted to comment to give it a bump and hope the powers that be see it!
Caimie as always fantastic ideas, just wanted to comment to give it a bump and hope the powers that be see it!
You have to see the post that gave birth too this one. Both of them are amazing and really show that hardcore crafters and causal can work togather when they think of eachother. That post though sadly like this one was, is still burried some where on the forum.
Once again thanks for doing this post Camie.
Last edited by NanaWiloh; 09-15-2020 at 06:08 AM.
Well I still understand the wish for challenge.
Let me just say, that the current system is not challenging at all. Time consuming, yes. Frustrating, yes. Challenging in terms of skill: hell no.
What I like about it: every craft is different, no set rotation, no braindead macro mashing while watching Stargate.
What I dislike about it: RNG basically dictates quality related outcome, no way to predict/pre plan, no way for a crafters skill to shine at all. You can gamble, you can try to delay costly actions in hopes of a pliant but it all boils down to a simple priority list.
You can do everything right and RNG still screws you in round about 15%-20% of the crafts. YMMV due to sample size but 800+ crafts is quite a bit, so I feel confident in my assessment.
Most important subjective question: Is expert crafting fun?
No. Getting trolled by RNG is not fun in the slightest. Especially when it happens near the end and you waste minutes on a craft that doesn't make minimum collectible value.
Maybe the things you stated in this thread will actually happen in 6.0 but I really doubt it. The dev team seem to be completely different people than they were in 2.0 - 3.0. 4.0 - Now, they seem to value casual type crafting and not allowing harder recipes to be sold on the market like in the past.
Well, we were not asking for harder recipe products to be sold on market though. They responded us with Expert Recipes, and that's ok. The problem is the reward being extremely crappy at the moment. Look at that flying dino mount. It's not worth 500K on every class at all. It's probably just worth 50K on every class. We got no shiny tools that shines when unsheathed. We got no class-specific mounts nor minions. We need motivation!Maybe the things you stated in this thread will actually happen in 6.0 but I really doubt it. The dev team seem to be completely different people than they were in 2.0 - 3.0. 4.0 - Now, they seem to value casual type crafting and not allowing harder recipes to be sold on the market like in the past.
“The best crafter is not the one with the best stats, but the one who makes the best use of one’s stats” – By Caimie Tsukino
That's going to be the problem - finding something that will motivate the majority of crafters looking for a greater challenge. We've seen a lot of different responses over the months on what crafters feel would be properly rewarding, including some saying they actually do want exclusive crafts that could be sold on the MB.
I don't know what feedback SE has been getting on desired rewards from other places. I imagine they'll also be checking to see what percentage of players end up making serious efforts toward getting the Skyward Point achievements. If there's not enough participation, they may not feel it's worth repeating next expansion if they can't come up with new ways to motivate players into doing it.
The soul reason that I craft is to make GIL and make my own gear to SAVE MY GIL. The challenge really falls to time management for me. Which is a piss-poor challenge for me.That's going to be the problem - finding something that will motivate the majority of crafters looking for a greater challenge. We've seen a lot of different responses over the months on what crafters feel would be properly rewarding, including some saying they actually do want exclusive crafts that could be sold on the MB.
I don't know what feedback SE has been getting on desired rewards from other places. I imagine they'll also be checking to see what percentage of players end up making serious efforts toward getting the Skyward Point achievements. If there's not enough participation, they may not feel it's worth repeating next expansion if they can't come up with new ways to motivate players into doing it.
Like the OP said... ARR master books were a PAIN to get, and a REAL challenge. The endgame crafting was difficult, layered, and complex. Much like a savage raid for a disciple of war/magic. Either weren't necessary to at all, but a choice none the less if I were to take on those challenges.
The OP is 100% correct that crafting is simply a joke now, and the only challenge avail at this point is the ishgard restoration titles if that's your thing. Fine. Grinding out RNG recipes for a title doesn't get my motor running honestly. Sure it's fun to participate in a community driven timed event, but that's about it. I would rather sit on a flagpole in a snowstorm then go back into the diadem to farm mats. NO!
Every crafting class being EXACTLY the same is just wrong also. ARR to Stormblood did it right for crafting. Each class is unique and varied. This made being a good crafter meant dabbling in every class. Now all you need is 12 hours to max out EVERY class, and nobody can deny the amount of omnicrafters-gathers that were minted this expansion.
This leads me to believe that SE is planning to change the crafting game in 6.0 with a completely level playing field with each class respectively. With each class literally identical with skills we can speculate on what is going to show up in 6.0.
They did it with gatherers collectibles, and I prefer the new method now. Good bye node jumping, hello simplified interface. Gathering scrips actually has some varied RNG now vs. getting a discerning eye proc being your main focus. Crafting collectables will probably see the same treatment with a whole new interface, where you NEED to pay attention to maximize your rotation. Can't just macro through scrips anymore will probably be the new crafting meta.
I for one have made a stupid amount of GIL this expansion, but have nothing to spend it on unless it's cosmetic. That's just backwards thinking for crafting and the soul reason to make gear is to make your character better. Not look like Goku.... which is fine... but just strange that glamour is the crafting end game for MAX GIL gain. You know your in trouble when BiS is cheaper then sought after glamour items. Messed up.
Last edited by Sqwall; 01-20-2021 at 04:12 AM.
So our requests in this thread (since Feb 2021) are now partially granted... Apart from "Expert Recipes" that are the "harder recipes", we now have Skybuilders' Tools, which are shiny tools that shine when unsheathed. However, these tools are (1) NOT huge, (2) NOT carried on our backs, and (3) Undyeable (funny enough, the Skysung upgrade step was dyeable, but the final Skybuilders' upgrade made it shiny yet undyeable).
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“The best crafter is not the one with the best stats, but the one who makes the best use of one’s stats” – By Caimie Tsukino
I think it’s safe to say they will never answer our suggestions when it comes to crafting, especially.So our requests in this thread (since Feb 2021) are now partially granted... Apart from "Expert Recipes" that are the "harder recipes", we now have Skybuilders' Tools, which are shiny tools that shine when unsheathed. However, these tools are (1) NOT huge, (2) NOT carried on our backs, and (3) Undyeable (funny enough, the Skysung upgrade step was dyeable, but the final Skybuilders' upgrade made it shiny yet undyeable).
If they add the wings that double as a mount in endwalkers and make them hard to craft like we discussed. I will fall out of my chair and roll across the room. I am not hardcore but Ill push the envolope for a set of useable wings in a heart beat.So our requests in this thread (since Feb 2021) are now partially granted... Apart from "Expert Recipes" that are the "harder recipes", we now have Skybuilders\\' Tools, which are shiny tools that shine when unsheathed. However, these tools are (1) NOT huge, (2) NOT carried on our backs, and (3) Undyeable (funny enough, the Skysung upgrade step was dyeable, but the final Skybuilders\\' upgrade made it shiny yet undyeable).
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