Page 4 of 10 FirstFirst ... 2 3 4 5 6 ... LastLast
Results 31 to 40 of 91
  1. #31
    Player
    Jojoya's Avatar
    Join Date
    Feb 2018
    Posts
    9,107
    Character
    Jojoya Joya
    World
    Coeurl
    Main Class
    Bard Lv 100
    It does make the game feel poorly designed when my alt has reached level 56 but I'm only allowed access to level 41 content because of MSQ progression - and despite deliberately avoiding roulettes and side content other than job quests and what's necessary to increase GC rank not to mention picking up a second job specifically to soak up some of that excess XP from the MSQ. I reached level 71 on both jobs while working on level 65 MSQ and it feels a lot better now I'm not getting the bonus (I'm still level 71 for both jobs but now at the level 68 MSQ).

    I don't think Road to 70 should be removed entirely but I think it would be better applied only to jobs that are not equal to or higher than the character's MSQ progression level. That still allows the player to get a new job up to MSQ level quickly in case they want to switch their main job, or if they fall short for the next MSQ quest they'll be able to gain the needed level fast.
    (2)
    Last edited by Jojoya; 01-15-2021 at 09:03 PM.

  2. #32
    Player
    van_arn's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    1,960
    Character
    Van Arn
    World
    Goblin
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Jojoya View Post
    It does make the game feel poorly designed when my alt has reached level 56 but I'm only allowed access to level 41 content because of MSQ progression - and despite deliberately avoiding roulettes and side content other than job quests and what's necessary to increase GC rank not to mention picking up a second job specifically to soak up some of that excess XP from the MSQ. I reached level 71 on both jobs while working on level 65 MSQ and it feels a lot better now I'm not getting the bonus (I'm still level 71 for both jobs but now at the level 68 MSQ).

    I don't think Road to 70 should be removed entirely but I think it would be better applied only to jobs that are not equal to or higher than the character's MSQ progression level. That still allows the player to get a new job up to MSQ level quickly in case they want to switch their main job, or if they fall short for the next MSQ quest they'll be able to gain the needed level fast.
    Something like this would be good, or perhaps only have road to 70 apply up to the level of the currently unlocked msq. I’ve seen too many people get sidetracked leveling everything before they unlock anything notable.

    What’s really bad is when someone hasn’t even finished arr, they never leave potd, and eventually quit thinking it’s all this game offers.
    (1)

  3. #33
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,153
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by GeminiReed View Post
    Being able to unlock DNC and GNB before setting foot in HW is brilliant.
    I unlocked GNB on my recent alt before hitting ARR endgame. Cape Westwind is actually a decent solo duty at Lv60.



    Quote Originally Posted by Myrany View Post
    You simply do not understand. I shouldn't have to start over on another class. I do not want to play another class. I shouldn't have to deliberately downgrade my gear. Why can't I just turn off my exp at say 60 and stay there until I am ready to move on? It does not affect anyone else's game only mine. Why so resistant to the idea?
    Is it ultimately any different "turning off your EXP at 60" to "turning off your EXP at 80"? Either way you eventually hit a point where your level stops going up.

    Also if you don't want to have to pick up another job from scratch, look at the higher-level expansion jobs. RDM and SAM when you hit level 50; GNB and DNC when you hit level 60. If you don't want to take them into dungeons, use them purely as EXP sponges for quests and switch back to your chosen battle class for instances. It's the best way to level a class you like the look of but don't really want to have to play.
    (4)

  4. #34
    Player
    MsMisato's Avatar
    Join Date
    Dec 2013
    Location
    Limsa Lomensa
    Posts
    887
    Character
    Khloe Lafihna
    World
    Balmung
    Main Class
    Pugilist Lv 64
    Don't roll on a preferred server. Got world visit now.
    (4)

  5. #35
    Player
    EtherRose's Avatar
    Join Date
    Aug 2013
    Posts
    355
    Character
    Ether Rose
    World
    Diabolos
    Main Class
    Monk Lv 100
    So let's go over your complaints here.

    1. Speed runs you.
    2. Game becomes to easy.
    3. Level synced to content that should be your progression.
    4. Exp, exp, exp.

    TBH, it's all baseless whining. While you may be a new player you are forgetting something important that a good amount of MMO's do when they have been out for a while. And that's making leveling easier to catch you up to the current content. However FFXIV is different because everything is locked behind the MSQ and dungeons. So it doesn't matter what level you are anyways. You can be max level all you want but you aren't going to be doing anything level 80ish until you start completing that MSQ that you abandoned at Lv.25. So as follows...

    1. No, it doesn't speedrun you. If it did then there would be no need to sell the MSQ completion books for each expansion except Shadowbringers in the store. Leveling faster doesn't mean you will be completing your MSQ and sync dungeons faster. You still do that at your own pace.
    2. Past content is already made easier with each new expansion. The longer a MMO is out the easier beginning or earlier content will be to catch you up, etc. This applies to 3 and 4 as well.

    You may think it may make the game "Easy" but in reality the game IS easy throughout the MSQ and such. If you want a challenge then you need to reach Lv.80 and start doing Savage/Extreme raids, etc. And once you hit Lv.70 and that buff wears off, getting to 80 will take you a bit the first time going through the MSQ. And of course if you want to level everything to 80 it will take you even longer.
    (7)

  6. #36
    Player
    Avatre's Avatar
    Join Date
    Jul 2017
    Posts
    2,852
    Character
    Avatre Drakone
    World
    Cactuar
    Main Class
    Dancer Lv 100
    You could always decide to use gear that keeps you at the minimum item level for the part you are on. That is always an option...but not ideal since you would have to be 100% on top of your gear upgrades. That would make it more "realistic" to what you are doing in the story...and possibly provide a slight challenge(not likely though)
    (0)

  7. #37
    Player
    NanaWiloh's Avatar
    Join Date
    Aug 2015
    Posts
    2,504
    Character
    Nana Wiloh
    World
    Lamia
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by coolskill View Post
    You clearly haven't wrapped your head around any semblance of what’s actually relevant. Which isn’t anything above lvl70.



    Not sure what you mean by not how most people play games. Most anybody (in their right mind) who enjoys RPGs will typically be interested in much of the additional content you mentioned, if not all of it in regards to your sort of completionism. Hence, the main going reason why most people don't play FF14 and some other games that have a similar problem.

    A problem that deters most people on a constant basis. Including over and over seeing the same exact story of "I wanted to like this game, but I'm out of here goodbye." That or trying to figure out what is up with this game being so easy, before leaving. And it’s not even users seeking some hardcore play when merely avoiding something this unreasonably easy.

    Maybe you’re referring to late gamers who tend to be more vocal as 'most people'. Due to not just putting up with this design, but like it this way. Thereby, having zero regard for anything prior to low and behold - late game. Treating lower level content as nothing other than a hurdle. Maybe with some passing interest in the story and such. But no genuine interest in the actual game itself. Yet late gamers are by far not most people. This goes especially for those who apparently troll the Reddit sub and here as well.

    There should definitely never be a real money charge for turning off exp gain. Nor should you have to push an on/off button for it. The fact that you would even need to do so, implies a major problem with the design. Even without the double exp, the amount of exp given by this game at default is not even how any Final Fantasy game in history has ever functioned. While imposing double exp just completely breaks the game for anybody who isn’t trying to bypass content. Which is fine for users who want to do so.

    Yes you can start some other classes/jobs. But definitely not an option for users who are only interested in one particular class. Or maybe a few certain ones, and outright don’t want to play any other class.

    So yes, there should definitely be leeway in regards to leveling that implies doing side content as part of the leveling process. Basically, things available to do towards a goal of the next level. Getting way too much exp removes any semblance of this. It would make far more sense for to reward much less exp. Therefore, playing additional content implies exp incentive. Therefore, the incentive of exp gain from doing side content is there. Something that doesn't exist in the case of getting so overloaded with exp that you end up leveled too high for even that content.


    I wonder how much experience you had with other FF games cause wow. Pretty much every FF game has way to gain massive amounts of exp FF9 being a major offender (looking at you Rusty). The speed that you level from these gain spots roflstomps the speed that you currently level in this game. These spots and methods are optional and not obivious to the inexperienced or unaware. FF14's leveing is still a snails pace in comparison to what can be pulled off in other FF games.
    (3)
    Last edited by NanaWiloh; 01-16-2021 at 02:26 AM.

  8. #38
    Player
    Ayuhra's Avatar
    Join Date
    Apr 2015
    Location
    Palace of the Dead
    Posts
    1,483
    Character
    Ayuh'ra Bajhiri
    World
    Mateus
    Main Class
    Dancer Lv 90
    I think having the option to remove it would be fine.

    This seems to be my new main but he's not my first character.

    He was leveled on a preferred server and was level 80 before being done with Heavensward. I think Ghimlyt Dark was the first dungeon I couldn't solo (and obviously the trials needed groups still). I FLEW through content.

    On a second character this was amazing, I'd seen it all before and I got to experience the story in one straight shot. I remember thinking a few times that it would have been rough as a new player, though. You can outpace content so quickly it can be confusing. I remember someone sighing at me for not having a job crystal when I was nearly level 40 but I didn't have it because I hadn't beaten Ifrit yet.
    (1)

  9. #39
    Player
    ItMe's Avatar
    Join Date
    Jun 2020
    Location
    Lumsa Lomsa
    Posts
    4,178
    Character
    Iiiiiiiiiiit's Meeeee
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by coolskill View Post
    You clearly haven't wrapped your head around any semblance of what’s actually relevant. Which isn’t anything above lvl70.
    ... what?
    How do you mean things above level 70 aren't relevant?


    Quote Originally Posted by coolskill View Post
    So yes, there should definitely be leeway in regards to leveling that implies doing side content as part of the leveling process. Basically, things available to do towards a goal of the next level. Getting way too much exp removes any semblance of this. It would make far more sense for to reward much less exp. Therefore, playing additional content implies exp incentive. Therefore, the incentive of exp gain from doing side content is there. Something that doesn't exist in the case of getting so overloaded with exp that you end up leveled too high for even that content.
    (Emphasis mine)
    Not necessarily.
    Just because you're running something doesn't mean you're in it for the EXP.
    Outside of the fact that there are many ways content can reward you, and that doing the content is often rewarding in itself, if people ran things because of EXP people would stop running a majority of the games content once they're at cap, especially if they only care about 1 job as your arguments seem to focus on.
    (4)

  10. #40
    Player
    kidalutz's Avatar
    Join Date
    Jan 2017
    Posts
    958
    Character
    Sigrun Helasdottir
    World
    Brynhildr
    Main Class
    Scholar Lv 80
    oh yes you are locked behind story.

    Also if you don't personally like it does not mean you have leave to speak on behalf of those that do like it.
    (2)
    Last edited by kidalutz; 01-16-2021 at 06:29 AM.
    "Sometimes I wonder I heal for fun. or if I heal because I'm a glutton for punishment."

Page 4 of 10 FirstFirst ... 2 3 4 5 6 ... LastLast