Quote Originally Posted by Rilifane View Post
As scripted and low incoming damage in savage is, healers are still important.
The main difference is that they don't need gear to perform their role efficiently and well and gear upgrades have very little impact compared to a dps and to an extend, even tanks. As a healer in raids I feel gear is just wasted on me and will gladly hand it over to a dps or tank anytime and take whatever is left. If I have enough to get by and not be a one shot even through mitigation, that's fine.
Gear makes healing more comfy but with two healers being overkill in most savage fights, it's the last thing I need in our static. In a chaotic PF party it may feel nice but definitely not in a coordinated static.
Sure, on a logical level it makes sense. But on an emotional level it still feels bad if everyone else gets shiny new stuff and I don't. Maybe it's more of a failure in game design that makes healers an afterthought rather than the group being jackasses, but that doesn't change the fact that it feels bad.

Not that you have to worry about getting me in your savage group any time soon, if ever. Recently my interest in the game as a whole has been on the level of "I guess I'll have to do an expert to not miss out on the tomestones" and none of my friends have played in weeks so I'll probably take a break after I get my cryptlurker weapon. Kinda wish the game had less daily/weekly things to grind so it would be easier to just leave.