yeah I socketed a lot of Piety for week 1 then swapped out after week 2 once we cleared E9s and E10s.... I needed the piety in that week though.. With the amount of deaths.Also, Piety is useless with the mana management that healers have now. The only time it has ever been useful is for safe progression in early Savage/Ultimate (the healer theorycrafters do make High Piety builds if someone wants to play it super safe during prog). AST saw some use out of it during early ShB—but that was due to them literally being MP negative if they had to do more than two raises, or if they died. Which is poor design of the job at that point. Now, I think they went a little overboard with the MP adjustments they made to it recently as I literally never run out of mana (just like HW AST haha), but AST did need something more to help out its MP issues. Because it was pretty bad.
I'm not (really)Cirque-it, if you're reading this please don't take it as an attack
I appreciate al the help your attempting to provide but in all honesty... I have seen al that information before on xivanalysis.. But I do have an issue with a lot of the info on that site.
First of all. Every single piece of data on that site is directed at one thing only... damage... its all theory crafting around getting the absolute most out of your damage in every single way possible....
For someone whom has always played healers in games, its unpleasent to say the least...
Slide casting, uptime, never using heal GCD's but doing everyone you can to only use oGCD's when you heal
The frowning upon overhealing, or to ever not be casting. (moving is doing something too...)
+ the general rule that applies to EVERY static I have seen when it comes to loot priority.... DPS -> tank -> heals
I remember in other games (i wont name em) where it was the other way around in some raids, other raids had tanks prioritized, etc... but EVERYTHING in this game is about Damage damage damage...
There are a lot of players that dont actually enjoy "meter-whoring" as we used to call it in ((other game))
Your very Helpful post(I do admit it IS helpfull) actually only proves my point... every tip you gave was directed at improving my damage... it makes me sad...