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  1. #1
    Player
    ForteNightshade's Avatar
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    Oct 2013
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    Limsa Lominsa
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    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by ItMe View Post
    In general, yes. For balance, yes.
    In this case it's not relevant.
    Just because you enjoyed the first version of this class doesn't mean you're entitled to love every version of the class or SQEX is being bad. You don't get some higher say in what's fun just because you dug the prototype. Hence my comment about how (in this case of people whining about the RNG) your "seniority" with the class doesn't elevate your perspective. SQEX wanted to change the job. They changed it to something someone doesn't like. That's unfortunate. But I'm as tired of people whining about ShB AST as they are tired of people whining about the RNG. I don't know what it is about that comment in particular that caused me to flip, but their "pick a different job if you don't like it" really got under my skin. I didnt like it in Stormblood, so I did play something else. I rocked SCH. I'm sorry we both can't have fun now but if you don't like it now, don't make yourself miserable and consider taking your own advice.
    Yes, you do. At least to an extent. The whole point of offering feedback is veteran players have the perspective to make comparisons. Long time Astros can reference what the job used to be like; why they enjoyed it and how current decisions have hurt or completely ruined the enjoyment they once had. If you're only just starting out on the job, or didn't invest much time into it. You can still offer your thoughts on why you disliked it, but your opinion shouldn't be weighed as heavily. Frankly, this has been one of the major issues of Shadowbringer's job design, in my opinion. The dev team prioritized accessibility and attracting new players to each job instead of focusing what made the job enjoyable to its current playerbase. Such is why we've seen such enormous backlash towards healers since launch, and why a job like Bard went from arguably the most popular DPS to the second least.

    Many people did follow their own advice. Which is why Monk saw immediate panic buffs and a subsequent overhaul, Bard has seen changes nearly every patch and Astro remains divisive. Basically, the devs had to/still are fixing mistakes due to the fact their changes turned away more players than it brought in. In another words, you may like current Astro's card system. A lot more don't.
    (9)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  2. #2
    Player
    ItMe's Avatar
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    Jun 2020
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    Lumsa Lomsa
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    Iiiiiiiiiiit's Meeeee
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by ForteNightshade View Post
    Yes, you do. At least to an extent. The whole point of offering feedback is veteran players have the perspective to make comparisons. Long time Astros can reference what the job used to be like; why they enjoyed it and how current decisions have hurt or completely ruined the enjoyment they once had. If you're only just starting out on the job, or didn't invest much time into it. You can still offer your thoughts on why you disliked it, but your opinion shouldn't be weighed as heavily.
    I'm sorry but i believe no player has a larger say in "what's fun" than another.
    We're just gonna have to agree to disagree.
    If you really wanna have that discussion, I'd argue that having a history with the job, if anything, might blind you somewhat to what it's really like now, as your baggage can prevent you from seeing it AS IS as opposed to someone who sees this version of the job without the past coloring their perspective. They've still had a whole expac of time with the job and if that's not enough then nothing can be.

    Quote Originally Posted by ForteNightshade View Post
    Frankly, this has been one of the major issues of Shadowbringer's job design, in my opinion. The dev team prioritized accessibility and attracting new players to each job instead of focusing what made the job enjoyable to its current playerbase. Such is why we've seen such enormous backlash towards healers since launch, and why a job like Bard went from arguably the most popular DPS to the second least.

    Additionally you might just be shouting into the wind as far as SQEX is concerned. They don't care who is a vet of what job either, they're a business. If they design B will ultimately please more customers han design A... they're going with design B.
    Not that this is right... but to expect different is to court disappointment.
    (6)
    Last edited by ItMe; 01-07-2021 at 11:04 AM.

  3. #3
    Player
    ForteNightshade's Avatar
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    Oct 2013
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    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by ItMe View Post
    I'm sorry but i believe no player has a larger say in "what's fun" than another.
    We're just gonna have to agree to disagree.
    If you really wanna have that discussion, I'd argue that having a history with the job, if anything, might blind you somewhat to what it's really like now, as your baggage can prevent you from seeing it AS IS as opposed to someone who sees this version of the job without the past coloring their perspective. They've still had a whole expac of time with the job and if that's not enough then nothing can be.
    That argument posits that veteran players of any job cannot be objective in their criticism and only hate change for change's sake. While there are certainly people like that, you can typically parse their arguments pretty easily. Either way, yes, we shall have to agree to disagree because I think priority on job appeasement should go towards the core audience job first before trying to attract a hopeful new crop of players. That isn't to say you can't do both, but the focus shouldn't be on "how can we get more players to try Astro?" but rather "How can we improve Astro for those who enjoy it while also attracting new players to the job?" If, for whatever reason, you aren't able to do both. Priority should be on retaining core players because you risk driving them away—which is exactly what happened this expansion.

    Quote Originally Posted by ItMe View Post
    Additionally you might just be shouting into the wind as far as SQEX is concerned. They don't care who is a vet of what job either, they're a business. If they design B will ultimately please more customers han design A... they're going with design B.
    Not that this is right... but to expect different is to court disappointment.
    While, yes. That was more or less my point. The irony is the devs didn't follow that philosophy. Take Bard, for example. Not only was it arguably the most popular DPS in the entire game, it was near universally praised as the best iteration of the job. So... why change it at all? There's literally zero incentive to gut the job except some odd belief only one Physical Range can be support focused. What makes their decision worse is they already tried overhauling Bard once before: the dreaded Bowman. Which was loathed to the point they had to completely overhaul the job again come Stormblood. It should have been obvious taking away Bard's support and utility aspects wouldn't "please more customers" yet they did it anyway. And have since spent most of Shadowbringers either giving it back in small amounts or buffing Bard's overall potency due to the once immensely popular job being the second least desired DPS outside Monk.
    (3)
    Last edited by ForteNightshade; 01-08-2021 at 08:21 AM.
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  4. #4
    Player
    ItMe's Avatar
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    Iiiiiiiiiiit's Meeeee
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    Sargatanas
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    Arcanist Lv 90
    Quote Originally Posted by ForteNightshade View Post
    That argument posits that veteran players of any job cannot be objective in their criticism and only hate change for change's sake.
    ... what??
    The argument posits that if two groups are trying to measure a job, the one with a colored perspective will have a skewed perspective, and the one without can potentially be more objective based on what is being measured.
    I have no idea where you got that stuff about hating change.
    I'm also just addressing this to correct the record. The initial comment was tangential to the main issue, which I believe you touch on best here:

    Quote Originally Posted by ForteNightshade View Post
    I think priority on job appeasement should go towards the core audience job first before trying to attract a hopeful new crop of players.
    I agree.
    100%
    The problem is the question is literally "do you enjoy it." One person having played through more versions of AST doesn't make their opinion weigh more when the question is "do you enjoy it."
    Saying seniors opinions have more weight is not only inappropriate to the topic, it's especially inappropriate in a thread asking those who didn't pick up AST til 5.0 or after what they think of the job.

    On that note, I would like to apologize for pretty thoroughly derailing this thread.
    (3)
    Last edited by ItMe; 01-08-2021 at 01:43 PM.