




And yet they all have the same amount of resources and budget to work with.Different teams, the G-pose people can't just go work on healers, or the preform team can't suddenly model hair for the new races, it's just the nature of development that some teams have more work than others, but you don't want one team just sitting around doing nothing, so if there work is more easily achievable and they finish, well then you set them another task.
They can't just drag in the UI guy who just made some stickers and tell him/her "Great! You're done. So... have you ever 3d modelled hair before...?" Just as they're not going to sit the Preform team down and ask them about healer balance.



Not to mention the entire covid thing breaking the workflow for well... everyone.
Only if they haven't properly streamlined how they model outfits for character models. There shouldn't be a need to manually add each and every outfit to each and every race, since all the races have the same overall physique. So once something is done for the human model which seems to be the standard (as seen with oversized floating shoulderpads on smaller race/sex combos...) then there shouldn't be much more work than to just load it up on another races model since they should all be using the same skeleton with the same seams and whatever other terminology for 3d animated models are used.
Last edited by GrizzlyTank; 01-04-2021 at 07:33 AM.





Yeah, this is also a factor I'm sure. And I completely understand that! That is why I'm doing my best to be patient, but I still feel that there are things they could be focusing on that they simply are not.



Yes, but you're not going to leave one team doing nothing, you'll move them onto their next task, a task they can complete. You're not going to tell your cleaning staff "Oh, you finished moping the floors early? Great! Come on in and do some softwear development!" No, you'll tell them to move onto cleaning the windows or changing out of the trash bins or something else within their skill set.
The g-pose team pumps out things faster because adding to it is easier, not because SE diverts more resources to it.
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