As noted above, this speed mentality is not unique to Shadowbringers and has been a thing since ARR, though took off more prominently in Heavensward. A big reason is due to the bland design dungeons have. They are all essentially paint by numbers hallways with little variation beyond aesthetic. This, naturally, prompts people to rush through them as quickly as possible. Couple that with the fact you'll likely be paired with players who have done these dungeons to death and getting them over with is the preferred method.Considering that more and more people pick up this whole speedrunning mindset it's no wonder people like me are a minority.
But the thing is, going slow will makes someone bored at best. Going fast, on the other hand, will probably make someone stressed, especially if they are a tank or a healer. Which is better - being bored or stressed?
I'd rather people just communicate beforehand.
By that logic, we should never challenge ourselves ever since any challenging or new scenario will likely feel stressful at first. That stress will ease over time whereas boredom will not. A bored person is prone to not paying attention. Personally, I rather people make mistakes due to pushing themselves a little.
That comes with experience though. Take it from someone who has tanked everything up to and including Ultimate. While it still causes mild shock seeing my HP hit four digits, I don't pay too much attention since unless I have Equilibrium, I can't save myself anyway. My only job is making sure I've rotated CDs properly. If I die afterwards, then it's on the healer. And frankly, wiping due to a mistake here or there really has never been a big deal to me. If a nervous tank or healer wasn't sure about a big pull, I'd much rather try it, wipe and maybe try again than never make the attempt at all. Why? With more practice, they'll inevitably become less and less nervous. A more confident player is a better player.And I just can't not concern myself with my HP as I just don't want to die and start this pull all over again. And this adds to the stress, especially since there is just no way out of this pull once it's done. At some point I just run out of CDs and panic even more.
This is a big reason why I rarely do Leveling Roulette as a tank or a healer. While I enjoy tanking and main a healer this is not kind of tanking or healing I want.
People just never think about the fact that someone in a group might feel more than uncomfortable. Like I said above - would be nice for people to communicate, which, to be fair, does happen and I'm grateful to those that actually ask about big pulls before starting.
"Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
"The silence is your answer."
Anamnesis Anyder is still a level 80 dungeon with ilvl sync that you can't get around, lol.Ah, so lower-level and unrestricted (which is why 4 healers could queue up). Not surprising in the least. Even my level 60 summoner could take out Aurum Vale, despite it's myriad AoEs. [Had to do that back when the SMN couldn't do the HW daily hunts because he hadn't reached 2nd Lieutenant, and thus the ARR daily hunts, yet].
Yeah, as the others noted a pre-formed party can always ignore the requirements for class make up - content doesnt have to be outdated. I think they can ignore minimum item level too, and try it with weaker gear if they want. The only requirement i know for sure is hard is character level - no trying level 80 fights at level 75.
idk you can dodge and still hit everything 99% of the time in dungeons
i dont get the argument here
Last edited by NanaWiloh; 01-03-2021 at 07:12 PM.
Note: Taking advice from a players alt, is like taking advice from a voice in a dark room. Criticism is a two way street remember that!!
Not always. For example a whm casting holy doing so would require you to lose a gcd that's not holy to move out esp if you're in a middle of a pact of mobs. Plus sometimes the tank makes it worse by moving out of the aoe and dragging mobs with them
Last edited by MPK; 01-04-2021 at 02:30 AM.
Just burn switfcast to get your first Holy out, then you can chain interrupt AoE's from there for most of the fight.
Most classes in most situations can easily avoid AoE's while keeping up their rotation.
Mobs build resistance to stun so they won't be permalocked. The most optimal dps wise would still to stand inside the AOE and there's literally no reason not to just eat the aoe since they do no damage.
Don't even suggest "then don't spam holy".
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