Results 1 to 10 of 12

Hybrid View

  1. #1
    Player
    Kyeria's Avatar
    Join Date
    Oct 2011
    Posts
    92
    Character
    Ky'aria Bressa
    World
    Leviathan
    Main Class
    Conjurer Lv 100
    I'd honestly just like to see the entire system revamped if possible.

    A: Greatly reduce the effectiveness of limit breaks and make them player/individual specific.
    • Obviously we can't have 6 healers in alliance raids with a party-wide Full Cure/Full Revive mechanic etc, etc.
    B: Make the limit breaks job-specific instead of role-specific.
    • Make them more similar to 2-hour abilities from Final Fantasy XI in terms of power and uniqueness. Poor Examples Below - I realize these are unbalanced and unrealistic, it's just an example of the difference between "Role" Limits and individual limits.
    • White Mage: Sacrosanct- Fully Restores HP&MP to all allies, and reduces incoming damage by 30% for 10 seconds. During this duration, the Lily cost and GCD for Solace & Rapture are ignored.
    • Scholar: Faerie Circle - Eos/Selene mimic all of the Scholars Healing/Shield/Support abilities at a reduced potency and allowing shields to stack.
    • Astrologian: Celestial Stasis- Freezes all enemies & active aoes on the battlefield for XYZ seconds and making all enemies/allies invulnerable to damage. During stasis, Synastry is applied to all allies - At the end of stasis, apply all effects of all Cards, Diurnal/Nocturnal Sect, Divination, and Horoscope to all allies at an increased potency and duration.
    C: Make them one time uses per run/attempt.
    (0)

  2. #2
    Player
    ItMe's Avatar
    Join Date
    Jun 2020
    Location
    Lumsa Lomsa
    Posts
    4,178
    Character
    Iiiiiiiiiiit's Meeeee
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Kyeria View Post
    B: Make the limit breaks job-specific instead of role-specific.
    You'd have to be careful with tank LBs though considering fights have been made assuming they all reduce damage by 80%
    (2)

  3. #3
    Player
    Kyeria's Avatar
    Join Date
    Oct 2011
    Posts
    92
    Character
    Ky'aria Bressa
    World
    Leviathan
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by ItMe View Post
    You'd have to be careful with tank LBs though considering fights have been made assuming they all reduce damage by 80%
    Ah, I didn't know that. I'm not into any end-game savage content yet which is where I'm assuming these mechanics are placed?
    I would add to that though at least ( IMO ) that having a boss fight built around a limit break seems stupid and I'd rather see that dropped in place of unique limit breaks, lol.
    (0)

  4. #4
    Player
    ItMe's Avatar
    Join Date
    Jun 2020
    Location
    Lumsa Lomsa
    Posts
    4,178
    Character
    Iiiiiiiiiiit's Meeeee
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Kyeria View Post
    Ah, I didn't know that. I'm not into any end-game savage content yet which is where I'm assuming these mechanics are placed?
    They're in Ex content too.
    For example, they're necessary in fights as recent as Seat of Sacrifice Ex.


    Quote Originally Posted by Kyeria View Post
    I would add to that though at least ( IMO ) that having a boss fight built around a limit break seems stupid and I'd rather see that dropped in place of unique limit breaks, lol.
    That might be a valuable mindset going forward, but SQEX has shown they don't wanna change the way the old content functions. They like leaving/preserving older content so I dont think we can expect the raids that require tank LB3 to suddenly lose those parts, and if they did make unique limit breaks they'd def be made with these old requirements in mind so old fights don't become unclearable.
    (1)