I'm glad to see you're listening to Yoshi P.'s advice when he said its okay to play other games.By the time I cleared E8S I was so dreadfully bored of Scholar I disbanded my static and promised myself I would play another role. In every other expansion I would stick around for the community for a bit, so that wouldn't have been too hard. I even had a tank already at level 80.
It turns out that instead of tanking I simply ended up playing other games and doing other hobbies. I haven't really learned another role as much as the job I got years of practice with, so it looks like this is just going to repeat for Eden's Promise.
"Brotherhood asked for no friendship, only loyalty. They stood back to back as the galaxy burned - always brothers, never friends; traitors together unto the last."
--an excerpt from a Night Lords Novel, "Void Stalkers" Chapter X: Revenge.
Its okay, the sky isn't falling though. I'm confident the team will make what ever changes need to make the game feel fresh come next expansion.
"Brotherhood asked for no friendship, only loyalty. They stood back to back as the galaxy burned - always brothers, never friends; traitors together unto the last."
--an excerpt from a Night Lords Novel, "Void Stalkers" Chapter X: Revenge.
I honestly think a lot of people are feeling this frustration here...around healers in general. Square Enix's mindset of "Pure Healers" is causing a ton of issues with healer balance and enjoyment.
I originally was a big advocate for "Pure Healer" roles, because I came from FFXI and other games where healers were...well healers and it was how I enjoyed playing my healer jobs. However, I've come to understand that FFXIV's battle systems and concepts aren't designed around pure healers and they never will be unless they rework the entire game. Which, sorry for people wishing on stars, that's never going to happen.
Square needs to stop trying to cater to this mindset and just admit that they designed themselves into a corner with what is possible for healers in FFXIV. They need to embrace the design decisions they've made and move forward with them to make healers more enjoyable for the way the game is designed, not for the nostalgia of how people want healers to play. I feel like they teeter this line with healers, as to not upset the community at large who want healers to play very traditionally and it creates a tug of war with what abilities/concepts make it into the game...and they're always half-baked because FFXIV isn't designed to support it.
Bring back class identity, give us meaningful DPS rotations, and give us more than 2 buttons to press during downtime.
Last edited by Kyeria; 01-03-2021 at 02:30 AM.
Based on their great SCH and AST changes so far, or all the dev feedback and insight they've been giving us, or the dedicated healer designers they have on the team working hard at this very moment?
...Oh wait.
You actually think they would have the devs do thatthe intern is enough. I mean that would explain the stupid energy drain removal thought they had at the start of the addon.
It's not even the intern...the last time we had any information about their combat design team, aka the 4-5 people also designing the jobs, they had not a single healer or tank main, all just dps players.
When was this?
When did we last hear about their combat design team?
I've been listening to people say this for 5 years now. I want nothing more than for you and them to be right, but I'm still waiting.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.