I touched on this in my earlier post regarding WoW's raiding #'s - WoW's internal metrics showed that less than 10% of their active player base ever touched raids, and even fewer rushed characters to endgame to raid.
So in a game that was focused on the raids, had such a small % of ppl pushing to endgame & ignoring story... vs a FF story-based MMO? Yeah I'd say their metrics likely show a tiny percent skip the whole story on the 1st character.
Also funny thing about WoW... I've noticed as WoW more and more focuses on Story and tries to force ppl into story (and becomes a worse and worse game)... we see more and more threads asking/demanding that SE butcher the MSQ so ppl can ignore the story and just get to 'endgame'.... just like what WoW raiders did prior to the past 2? expansions. Purely anecdotal commentary though.
You know, funny thing is I've seen this exact same argument over in Guild Wars 2 prior to their 1st expansion. That time it was "Make the game harder! Make it more group focused! Listen to us and you'll expand your playerbase!". ANet listened... and then proceeded to have their worst 6 month loss (was around 65-70% loss iirc) in record as players abandoned the game.
Sure they got the small % of ppl who loved the group-focused harder content... but in the process lost a huge chunk of their established playerbase who had got into the game due to it's story, how casual it was, how they could solo, etc and not what HoT turned out to be.
Listening to a vocal minority didn't work out well for ANet. These ppl used all very similar arguments as I see from ppl in this thread pushing for MSQ to be butchered/shortened/made-unessential.
IMO it's a good case0study here - because the changes ANet were being asked to make were directly against what the game had been pushed as, and the changes SE is being asked to make goes directly against what this game has always been pushed as.
So SE could listen to the vocal minority asking for MSQ to be butchered/removed for them, and thus reach out to ppl who are only interested in endgame... but how many of their core / story-orientated players would they lose as a consequence? Would they suffer a huge 67% loss, or worse, as ANet did when they did this exact thing?
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You know, you likely would get way, way more support from everyone if instead of asking SE to spend dev time butchering the MSQ further and further each expansion... just for the small % of players who only want to grind dungeons/raids/trials... if you instead asked SE to allow new accounts 1 free story & class skip on their 1st character.
This would enable new players to skip to the current expansion on 1 class for free, play with their friends and shorten the time to endgame grind. If they want to skip more classes or characters through msq... they can then pay for it.
I'd say you'd get more support for this, a once off story & class skip for new accounts, than continually pushing for the central aspect of the game (FF story) to be butchered for an extremely small % of MMO players.