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  1. #91
    Player
    GeminiReed's Avatar
    Join Date
    Nov 2019
    Posts
    506
    Character
    Alys Isshu
    World
    Malboro
    Main Class
    Summoner Lv 61
    Quote Originally Posted by Payadopa View Post
    And talking about boredom, what about solo instances and their difficulty? Normal is already easy and then we have easy and ... very easy?
    You can pry "very easy" from my cold dead hands.

    By and large these solo instances are utter chores and I could not care less if I don't beat them on Normal. My sense of self-worth is not governed by beating single player instances or topping certain metrics. In fact there are some so annoying that I insta-fail them to trigger v.easy so that I can get on with my life.

    Group instances are different story. Savage and EX are completely optional so I know what I've signed up for and approach with the appropriate attitude and preparation.
    (5)
    Last edited by GeminiReed; 12-30-2020 at 07:28 AM.

  2. #92
    Player
    Yencat's Avatar
    Join Date
    Jun 2014
    Posts
    1,303
    Character
    Feiya Harlow
    World
    Odin
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Payadopa View Post
    That's an entirely different conversation to have. Nobody is forcing anyone to type but it should definitely be encouraged. Something XIV doesn't do enough. The game pretty much trains you to not talk for the first 50+ levels since you don't need to strategise. That's just not good design for an MMO.

    I'm not the biggest fan of wall to wall pulls but we do them since dungeons are just boring. But instead of giving us meaningful encounters SE erected walls to hinder progress artificially. Again, bad design.

    And talking about boredom, what about solo instances and their difficulty? Normal is already easy and then we have easy and ... very easy? And the community is surprised we have such a skill gap? Or that jobs get dumbed down? I really like what they did in SB instance-wise where you get taught through gameplay, but it's too little too late I'd say.

    But, to bring it back to trusts, I think it sends the wrong message to players in a world were DF exists. By all means, keep it if you have to but how about you give the other side of the coin something too outside of savage?
    Would be a nice compromise, wouldn't it?
    I kind of agree, but I think that's a "problem" (in quotes because I suppose it's subjective) with the game at large and way beyond anything Trusts caused or encourage.

    If dungeons are boring then that's a problem with dungeons, it doesn't really matter if you run them through DF, with your friends, or with Trusts.
    (0)

  3. #93
    Player
    Payadopa's Avatar
    Join Date
    Mar 2011
    Posts
    2,336
    Character
    Payadopa Astraya
    World
    Spriggan
    Main Class
    Conjurer Lv 71
    Quote Originally Posted by GeminiReed View Post
    You can pry "very easy" from my cold dead hands.

    By and large these solo instances are utter chores and I could not care less if I don't beat them on Normal. My sense of self-worth is not governed by beating single player instances or topping certain metrics. In fact there are some so annoying that I insta-fail them to trigger v.easy so that I can get on with my life.

    Group instances are different story. Savage and EX are completely optional so I know what I've signed up for and approach with the appropriate attitude and preparation.
    In the end it comes down to preference. I play games not to increase my self-worth but to be challenged. That's also why I do sports or learn my third foreign language. That's just what I strive for. Otherwise I just get bored. I don't see games as this relaxing thing where I can tune out. And a boss is a boss because it is supposed to be threatening. I don't see the harm in giving players the option to have a higher difficulty without making it savage. Sastasha and savage are polar opposites but there is so much more in between that SE just isn't really utilising.
    (3)

  4. #94
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,558
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    I feel that Trusts shouldn't have dps on par with real players, to still make incentive to run with people for a much faster run... But I agree that seldom AoEing is terrible.

    But imo their biggest flaw is the fact that you need to level them. It's weird that you actually have them ready to do every dungeon as you go leveling up, but suddenly they instantly de-level to 70 as you complete the MSQ... And a huge disparity as the last trust that joins you permanenty is level 80.

    If leveling them should be an actual necessity, they at the bare minimum should all get experience together.
    (2)

  5. #95
    Player
    Reinha's Avatar
    Join Date
    Mar 2015
    Location
    Finland
    Posts
    4,069
    Character
    Reinha Sorrowmoon
    World
    Odin
    Main Class
    Reaper Lv 100
    Leveling Trusts was the most boring thing I did this whole expansion and that includes me farming enough bicolor gemstones to buy all the rewards. So sloooooow.
    (1)

  6. 01-02-2021 07:44 PM

  7. #96
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,092
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Summoner Lv 90
    Quote Originally Posted by GeminiReed View Post
    You can pry "very easy" from my cold dead hands.
    While I prefer to genuinely clear a solo instance on normal difficulty, especially the first time around, I agree that the lower difficulties are useful and no reflection on how you approach group content.

    I've only used it a few times but it was generally for clearing Lv70 job quest battles for alts where my gear was a bit underlevelled and there was no point going away to upgrade it just so I could get through a battle that would reward me with free Lv70 gear. Also for clearing multi-stage battles if they were long and annoying and I'd stuffed up near the end of it.
    (1)

  8. #97
    Player
    SturmChurro's Avatar
    Join Date
    Feb 2017
    Location
    Gridania
    Posts
    7,073
    Character
    Sturm Churro
    World
    Marilith
    Main Class
    White Mage Lv 100
    isn't the game already in "very easy" though?
    (3)
    WHM | RDM | DNC

  9. #98
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,093
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    I honestly kind of wish they'd make it even less appealing then running the instance with actual players by removing the tomestone drops because it's helped contribute towards the economy reaching a new level of stagnancy thanks to people setting up squads of farm bots that spam trusts to accumulate allegory mats (Who you typically see popping in and out of instances right in front of the Eulmore tomestone vendor).
    (0)
    Last edited by KageTokage; 01-03-2021 at 06:37 PM.

  10. #99
    Player Kuroka's Avatar
    Join Date
    Aug 2016
    Location
    Limsa
    Posts
    3,702
    Character
    Ulala Ula
    World
    Shiva
    Main Class
    Reaper Lv 90
    Quote Originally Posted by GeminiReed View Post
    You can pry "very easy" from my cold dead hands.

    By and large these solo instances are utter chores and I could not care less if I don't beat them on Normal. My sense of self-worth is not governed by beating single player instances or topping certain metrics. In fact there are some so annoying that I insta-fail them to trigger v.easy so that I can get on with my life.

    Group instances are different story. Savage and EX are completely optional so I know what I've signed up for and approach with the appropriate attitude and preparation.
    But the problem is we need some "gates" as players who dont even manage normal mode will drag everyone else down, until overgear will make things easier.

    I recall after shinryu or back then after nidhogg or Tsukuyomi when players got stock for weeks... lol i knew ppl flat out stating "fine ill wait till 4.0/5.0!" xD
    (0)

  11. #100
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Iscah View Post
    While I prefer to genuinely clear a solo instance on normal difficulty, especially the first time around, I agree that the lower difficulties are useful and no reflection on how you approach group content.

    I've only used it a few times but it was generally for clearing Lv70 job quest battles for alts where my gear was a bit underlevelled and there was no point going away to upgrade it just so I could get through a battle that would reward me with free Lv70 gear. Also for clearing multi-stage battles if they were long and annoying and I'd stuffed up near the end of it.
    As someone who likes to go through the story as a healer I can understand the value of Easy Mode MSQ battles.

    Because I don't want to have to spend 20 minutes on a fight spamming glare at Ranjit just because glare hits like a we noodle.

    No the fight isn't hard, easy makes it less tedious. I haven't used it, but can see it's place.
    (2)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

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