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  1. #1
    Player
    Crossu's Avatar
    Join Date
    Dec 2016
    Location
    Limsa Lominsa
    Posts
    35
    Character
    Cross Schnee
    World
    Ragnarok
    Main Class
    Samurai Lv 90
    I agree with tanks feeling the same because they fulfill the same role and have really similar tools. But I undestand that they had to do that to not have classes being played less.(Why DRK if PLD/WAR is a way better comp)

    They could try to make them more like Healers and try to make each one of them excel in something but still make any combination viable. (Which thats another whole can of worms)

    But honestly I would like that at least their dps tools were more unique because right now we have: (oversimplified)

    PLD/GNB: 1 Combo and 1 Damage Combo (PLD has Requiescat / GNB has Ammunition outside his combo)
    WAR/DRK: Manage Gauge until Burst Phase (War is a bit more gauge dependent / DRK has Fray and Mana Skills)
    (1)

  2. #2
    Player
    Bhearil's Avatar
    Join Date
    Mar 2015
    Location
    Ul'dah
    Posts
    425
    Character
    Tuya Bayaqud
    World
    Balmung
    Main Class
    Bard Lv 52
    Quote Originally Posted by Crossu View Post
    They could try to make them more like Healers and try to make each one of them excel in something but still make any combination viable.
    Considering that the healers rework on ShB was generally considered a disaster that made healers almost as scarce as tanks since many left and started playing DPS jobs i really hope they dont go that way with tanks. Hell im actually dreading next expansion what they will do with the new healer job

    Healers were also oversimplified to almost brain dead levels, For example, I had a great fun with Astro juggling with the cards even if some cards were better than others, but instead of balancing them they just make everything the exact same, which makes you wonder why bother with the card system at all when it doesnt matter which card you use? Scholar was also castrated a lot, the only one who benefited was WHM and it was because it was on a such poor state before and was the "simple" job that ended better than before.

    Balance is not equal to homogeneization, one thing is for all tanks to have a taunt, gap closer, ranged atack, and a invincible skill, but the rest of the kit can and should be different enough to not be like skins of a job called "Tank"
    (2)