Quote Originally Posted by Catstab View Post
Behind them, sure. So workshop farmers would be sitting pretty, as they are now. SE changes things moving forward, not retroactively, so workshop farmers are golden gods till the reward pools get nerfed.

But the barrier to entry means 10 smalls with workshops that costs 42,500,000 now will cost 412,500,000. Which means that new workshop farmers aren't joining the ranks daily and shopping for cheap houses to expand. Those that continue to expand will pay out 85 days of one workshops income for a new workshop, instead of 8 and a half days.

tldr: no one loses anything they have, but future house hunters no longer need to compete with workshop farmers.
I thought the repeated argument around here is that the shell FCs owning houses is too small a percentage of the total to be worth doing something about?

Considering I've made over 150 million gil for my FC this year off our workshop (and I don't even focus solely on the lucrative routes), I don't think a 40 million gil price tag is going to be much of a deterrent to the workshop farmers. At best it slows down the number of houses they start with but it won't take long to have plenty of gil to buy even more.

Quote Originally Posted by Sauteed View Post
No, I mention no one seems to mention any idea of their own, while shooting down every proposed idea, as well as mentioning the lottery system won't fix the issue of limited housing.
Additionally, my idea of generating an instanced version of a house would fix a lot of problems that people tend to bring up. Outside of releasing sufficient wards to address the issue of greatly limited housing, what do you propose? Rather be incapable of reasoning and cut off posts or prefer I quote verbatim every single line of back of forth over the last several years?

In the context of the discussion, what do you offer tho? Any suggestion? Just here to stir the pot some?
Plenty of ideas have been mentioned in these forums over the past few years on how to fix the system. How many times must they be repeated?

Those ideas have been discussed in detail, both pros and cons. How many times must the same arguments be repeated over and over?

I've been arguing for instanced house plots for over 2 years. Feel free to check my post history. It's not a new idea.

If SE is not willing/able to change to an instanced house plot system, then I want to see monthly gil fees added to house ownership. That at least would cut down a bit on those who own houses and don't use them. People dislike having to continuously pay for things and if it's something they aren't actively using, they'll usually get rid of it so they're not losing money, or gil in this case.