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  1. #1
    Player
    Jojoya's Avatar
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    Feb 2018
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    9,091
    Character
    Jojoya Joya
    World
    Coeurl
    Main Class
    Bard Lv 100
    Quote Originally Posted by Catstab View Post
    So 18,000 people compete for 4,300 personal houses.
    Except those 18,000 players aren't going to have 4300 personal houses to compete over. They're going to have 6-8 a week, or about 400 a year.

    Even Ishgard is only going to add another 1440 houses if it opens as a standard housing district with the same number of wards we currently have in the other districts.

    Quote Originally Posted by Catstab View Post
    If 480 smalls in 3 new wards cost 3 million each then they have 18,000 eligible buyers and 2.6% of eligible players will get to relocate or purchase in those new wards. If prices go to 40 million then only 8,000 people can afford to buy in the new ward, and 6% of eligible players will get to move in
    And 480 smalls are not going to last any longer with only 8,000 competing for them than they would with 18,000. You've still got thousands of potential buyers rushing in hoping they'll get one before they're sold out.

    Quote Originally Posted by Catstab View Post
    So the people who are currently huddled like seagulls on empty plots would instead go and play the video game till they earned a house
    The people who are currently huddled like seagulls on empty plots are still going to be huddled like seagulls on empty plots because they already own them. SE isn't going to make the purchase price increase retroactive then take houses away from those who don't pay up any more than they're going to take away grandfathered multiple houses.

    It's not going to stop more players from buying then sitting on unused plots because they've got nothing better to spend the gil on and once they've paid that one time price it's theirs. They don't have to pay another gil.

    Quote Originally Posted by Catstab View Post
    Selling FCs would be harder to invest in and return less, the market would exist but only in a phenomenally reduced state. Selling relocation would be next to impossible and would not ever occur for profit. I've already explained why in above posts.
    Increasing prices does nothing to make it next to impossible to resell for profit when players don't have any other substantial purchases to make in this game other than a house and the number of available houses is still much smaller than the number of players able to buy.

    There is too much gil being generated on a daily basis and nothing significant taking that gil back out of the system.

    "That why we should increase house prices - to take that gil out of the system!"

    That only works if there is a house available for every player with the gil to buy. If they can't buy, the gil continues to accumulate in the system.

    Right now, only 6-8 players per world get a chance to buy each week. That's not much of a gil sink when you're talking 18,000 players. It would take 43 years for every player to finally have a chance to buy a house at that rate.

    If SE doesn't fix the supply problem, increasing the price accomplishes nothing.

    Quote Originally Posted by LaylaTsarra View Post
    They aren't going to increase the prices. They will not allow the rich the housing market.
    I can see them increasing the prices if they don't solve the supply problem, though I don't see them being increased to the amounts that Catstab is suggesting.

    You're right that they're not going to limit housing to the rich but then what is rich these days?

    Where are they going to go with this system to address the obvious flaws when it comes to making it engaging content for the entire player base instead of just the small minority that gets lucky? We'll have to wait and see.
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    Last edited by Jojoya; 12-22-2020 at 09:50 AM.

  2. #2
    Player
    Catstab's Avatar
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    Aug 2020
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    313
    Character
    Catstab Mcdoggypunch
    World
    Hyperion
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Jojoya View Post
    That only works if there is a house available for every player with the gil to buy. If they can't buy, the gil continues to accumulate in the system.
    I mentioned in an earlier post that average 790 houses per world sold this year according to data posted by Yshtola Cat. Thats 31.6 billion in placard prices, up from 2.37 billion.

    I would say 29.2 billion gil is a significant removal from the system. If each world has 20,000 players that is an average of 1.46 million gil per player, serverwide.

    Quote Originally Posted by Jojoya View Post
    If SE doesn't fix the supply problem, increasing the price accomplishes nothing.


    I can see them increasing the prices if they don't solve the supply problem, though I don't see them being increased to the amounts that Catstab is suggesting.

    You're right that they're not going to limit housing to the rich but then what is rich these days?
    I do continue to agree that giving us instanced housing or 50 more wards is better than restricting access to artificially add to supply.

    But as you say, if they can't/don't fix the supply, they could do something similar to a price increase - realistically, what are the options?
    -Change the level requirement of a personal house to 80 (or multiple 80s)
    -Change the FC rank requirement to Captain
    -Increase the placard price (to me, this option has the most benefits)
    -Something absurd like 'amaro club' or 'mentors' or 'savage raiders'

    What is rich these days? Certainly not 40 million. I think enough players have it that houses would still sell, but I think few enough people have it that small houses in the goblet would occasionally sit open up to a couple hours.

    I still say pricing the houses at or above their true worth is the best way to increase supply and stop resale, and still think it'd allow us to do away with the timer.
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  3. #3
    Player
    Jojoya's Avatar
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    Jojoya Joya
    World
    Coeurl
    Main Class
    Bard Lv 100
    Quote Originally Posted by Catstab View Post
    I still say pricing the houses at or above their true worth is the best way to increase supply and stop resale, and still think it'd allow us to do away with the timer.
    So how is "true worth" determined, especially considering different players/FCs buy them for different reasons?
    (0)

  4. #4
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    Quote Originally Posted by Jojoya View Post
    So how is "true worth" determined, especially considering different players/FCs buy them for different reasons?
    People are buying properties at rates in line with what early ARR costs were, that’s probably what he means be true worth.
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