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  1. #1
    Player
    ItMe's Avatar
    Join Date
    Jun 2020
    Location
    Lumsa Lomsa
    Posts
    4,178
    Character
    Iiiiiiiiiiit's Meeeee
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by SXTC View Post
    Current issues:

    Entering housing takes loading time so some people with slower connections that don't see a reason to enter will avoid going inside.
    Quote Originally Posted by SXTC View Post
    Whats your opinion on this?
    If your connection is sl bad you avoid going in houses maybe you shouldn't be playing an instance based game.
    Do you, like... avoid doing duties too?

    And wouldn't making the entire house (inside and outside) into 1 larger load zone just exacerbate your problem?
    (2)

  2. #2
    Player
    Jojoya's Avatar
    Join Date
    Feb 2018
    Posts
    9,091
    Character
    Jojoya Joya
    World
    Coeurl
    Main Class
    Bard Lv 100
    Quote Originally Posted by ItMe View Post
    If your connection is sl bad you avoid going in houses maybe you shouldn't be playing an instance based game.
    Do you, like... avoid doing duties too?

    And wouldn't making the entire house (inside and outside) into 1 larger load zone just exacerbate your problem?
    The problem isn't really the instances. Most instances have a static set of assets being loaded with most of the information already contained on the local client so the game only needs to communicate the few variables, like the other party members.

    The problem for housing is the player customization of the wards. All the items chosen by players and their positions need to be communicated to the local client for display in addition to the other variables like players who are present in the ward.

    With the current item limits in place, load times should improve substantially if the player is being loaded into the full plot instance instead of the ward since there would no longer be a need to communicate all the items placed in the ward then the local graphics engine needs to actually load the items that should be within normal view distance for display. You're looking at 234 items (furnishings plus fixtures) for a small plot, 347 items for a medium plot and 458 items for a large plot versus 970 items in the current wards. If item limits were increased substantially, then it would remain a problem.
    (1)