If you can shave 0.2 seconds off a dungeon run by pulling me, do it every chance you get.
#UseRescueOnCooldown
If you can shave 0.2 seconds off a dungeon run by pulling me, do it every chance you get.
#UseRescueOnCooldown


Honestly, I would rather Rescue be removed entirely than this. If I never had any way of knowing whether or not someone was Rescueable, I'd just never use it. It's a loss to me in the first place since it's somewhere I could be doing a damage or healing cast; if it might also be utterly nonfunctional I'd just throw it in the bin. Imagine if you had an ability which could be used to aid the party, but where just... 50% of the time, it never worked. Would you waste a weaving spot or GCD (whichever was applicable) on that ability, or just keep it for something guaranteed to function?
(I mean, honestly, I rarely use it _anyway_, but the one time every few months I need to drag a sprout with the stack marker back to the group, or pull someone to the piano in Grand Cosmos or someone to a glowy spot to cleanse Doom in World of Darkness or whatever... well, better that than me spending a Swiftcast and 2400 MP.)
That said, I think the suggestion that it be made a proc like Excog isn't necessarily a bad one. You fire Rescue off and there's like... 3 seconds wherein if the person would take damage totaling more than 10% of their max HP, or would suffer a vuln stack, they instead zip over to where the healer used it. No damage (or minor damage)? No Rescue, thus no ability to troll with it.
It could probably still be abused, but it'd be a lot harder to do so. Couldn't play yank-a-tank, couldn't leap off the arena and drag a party member to their death, couldn't accidentally yoink someone across the danger bacon in E6S (which I have certainly never done), etc. And it would still in theory proc when someone would've died to meteors or Xande's Ancient Quagga cast or the Doom status in World of Darkness or Qarn or the Mortal Flame in Grand Cosmos, etc., so Rescue would still be useful in the manner it's meant to be useful.
It would, admittedly, do away with one of the few times I consistently use Rescue, which is the uptime cheese strategy in the Susano trial. (If the party's agreed to it, you can have everyone stay at Susano and keep fighting rather than running to meet the person with the stack marker halfway; the healer just Rescues the stack-marked person after they get knocked back, and everyone keeps uptime going.)
That said, I'm sure people would find ways to cheese with it if it were changed that way. Like letting melee keep uptime until the last second, and having the Rescue proc zip them to safety or whatever.
I aim to make my posts engaging and entertaining, even when you might not agree with me. And failing that, I'll just be very, VERY wordy.Originally Posted by Packetdancer
The healer main's struggle for pants is both real, and unending. Be strong, sister. #GiveUsMorePants2k20 #HealersNotRevealers #RandomOtherSleepDeprivedHashtagsHere
I can guarantee you 100% that people will find ways to cheese everything they can with it. Rescue was already used to cancel LB animation lock and they removed it. And that is pretty tame compared to cheesing entire mechanics. It could even go as far as cheesing one shot mechanics/ busters.
This change would basically be an auto-immunity on a 90s cooldown per healer to cheese all the one-shot mechanics.
But reading through this thread, I see a lot of "I often use it with good intention, it kinda works, I've seen it used with good intentions but that one time someone annoyed me with it...!! It should be removed because of that".
Useful Rescue clearly outweighs the trolling but people want to see it removed because someone once annoyed them with it. Okay.



It's a shame that this particular experience made you wary / cynical whenever you want to PUG something as a tank. Leveling a job should be a pleasant experience, rather then having experiences like these turn you away from said jobs.I was just in a run during which one of the healers (maybe both) continually used Rescue to pull a tank out of combat, then antagonized and gaslighted me when I called out this behaviour and demanded that it stop. When the tank himself indicated that the abuse was annoying, one of the healers said too bad, play a different game.
Beginning to side in favour of the people calling for changes to be made to this garbage.
And yes, I've reported the incident, but it won't carry any weight. We couldn't figure out which healer was doing it, or whether it was both alternately. I was only abused incidentally in defense of the person being Rescued away from mobs throughout the freaking dungeon.
Now I'll be wary and cynical every time I PUG something as tank, and I have two more tanks to level. Joy.
Since you are on the Aether Datacenter as well, i can help you out with leveling your tanks, by joining you as a healer. If you're interested, let me know. We should be able to work something out (time wise / through the PF).
Credit goes to Niqo'te for her fabulous art in the "Nique's happy fun time!"-thread and Nix/Capa for the Caitlyn drawing to the right. \(^_^ )/
Give her your support by liking their art!

I've only seen Rescue be used for its intended purpose ONCE.
And it was on me during a Copied Factory run, I was in an AOE, I was a BLM, I had just set down Ley Lines, I didn't have enough time to Aetherial Manipulation towards someone, so one of the healers pulled me over, then once it was safe, I electric slide(Between the Lines) right back. Felt good.
Any other time I've seen it used, it was either an accident, or a purposefully troll usage. I am overall indifferent to the skill and ultimately dont care what happens to it, the only time I will complain is when I see a player clearly getting annoyed by a Healers mis-use of the skill.
Yesterday I got Aurum Vale with all newbies.
I had to rescue so often to get them out of yellow piss.
Also ended up getting that other dungeon with the poison everywhere. Once again, at least a sprout tank I had to rescue during boss fight because loved to stay in poison.
I think it's useful.




Couple days ago I had to use Rescue to stop a tank from mass pulling. There's a very good reason why I stopped them, though: this tank couldn't hold hate. He'd do a Demon Slaughter (NO SLICE) and then run off without making sure they had hate on everything. So the myself (WHM) and the DPS would usually always have multiple mobs on us. Even when we were stacked on the tank. So I made the choice to Rescue the tank back to the mobs that were still running about. Tanks should not do big pulls until they know how to do a proper AoE rotation and also hold hate on everything.
I later learned that the Tank and two DPS were a FC pre-made; which would explain why neither of the DPS spoke up in party chat (only I said "please use AoE's" when I noticed they were doing a single target rotation amongst 5+ mobs. Oh yeah, this was in the level 80 dungeon, Anyder).
Last edited by Nestama; 12-19-2020 at 07:49 AM.

That is amazingly kind--thank you! I am lucky in that my partner likes healing, so I'll probably be able to rely on him next time I level a tank--but your extremely generous offer is appreciated, regardless.
I don't know why we keep getting groups with grimly bored healers who yank him around like that. Never happened to me as DRK.
It seems reporting this stuff even as a witness gets the GMs' attention, though. At least there is that.
In Aurum Vale particularly, I always have the problem of ranged DPS trying to stay twenty leagues away from the action, so I have to beg them to get within group healing range. Some never do, and I WILL NOT chase them down. Should have just grabbed 'em, but it feels so rude to my sensibilities. XD
Last edited by flatbear; 12-19-2020 at 05:00 AM.
I dislike rescue because it doesn't work. The games built in lag doesn't support any abilities that have to do with movement like that. This isn't WoW, take it out of the game and give us something useful.
As a Tank main who has never played a healer, feel free to rescue me whenever you want
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