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  1. #61
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by AceofRains View Post
    That’s a really lame excuse. I’m a controller player btw, hardly has anything to do with this.
    The healing wouldn’t necessarily be based on directionals, but would rather be it’s gimmick no different from how a monk might move around the flanks and rear while DPSing.

    Let’s not disregard the possibly on “That can’t be balanced.” Yes it can. We don’t yet know how the kit would play out. I get it, you’re super exited for a Chemist job, but there is just so much for groundwork spelled out for a Geomancer that in my personal opinion it seems more likely.
    I agree... as a caster DPS job.
    (2)

  2. #62
    Player
    Roda's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    2,249
    Character
    Roda Tirhaalo
    World
    Balmung
    Main Class
    Pictomancer Lv 100
    And i'm over here hoping BLU being included in that list means they're gonna make it a real job. :')
    (5)

  3. #63
    Player
    Juicymama's Avatar
    Join Date
    Aug 2013
    Location
    Dhoro Iloh
    Posts
    43
    Character
    Juju Juicy
    World
    Sargatanas
    Main Class
    Paladin Lv 90
    sorry to burst your theory, the 2 secrets ones are the protect icon and the limit break icon.

    a quick search of google will find all 16 pins.
    (2)

  4. #64
    Player
    Fukuro's Avatar
    Join Date
    Sep 2013
    Posts
    764
    Character
    Oneiron Fuchs
    World
    Ragnarok
    Main Class
    Archer Lv 90
    Quote Originally Posted by Avalon304 View Post
    GEO wouldnt be any less homogenized than a potential CHM would be... one of the thigns they seem to want is for healers to be mostly similar. So nothing would make CHM stand out, but GEO wouldnt either.

    But CHM could mix and throw potions to heal, or use a gun to fire aetherically charged bullets to heal or lob healing capsules from a launcher of some kind.
    For me at least having a chemist would stand out so much thematically at least - and that's what the healer role is in dire need of. a non-caster(probably not possible with the current healer design), physical healer job, without all the sparkling and elegance.
    these are just my two cents tho.
    (2)
    Last edited by Fukuro; 12-15-2020 at 06:02 AM.

  5. #65
    Player
    GrizzlyTank's Avatar
    Join Date
    Jul 2015
    Posts
    1,718
    Character
    Livia Bloodletter
    World
    Phoenix
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Juicymama View Post
    sorry to burst your theory, the 2 secrets ones are the protect icon and the limit break icon.

    a quick search of google will find all 16 pins.
    Though those pictures were from a year ago.

    Can't japanese... but two translators have given me

    Deepl:
    "We've just released a new icon pin badge, and it's still going strong!
    This is a great way to show your love for your favorite characters and to show your appreciation for their hard work!"

    Google:
    "The resold icon pin batch is still in operation.
    Please guess the battle icon of your main job and attach it with the job icon batch."

    Might be completely wrong translations so dunno. Either way the deepl one mentions new badges, and the way the icons are placed is a bit suspect when compared to the recent story chapters.
    (0)

  6. #66
    Player
    AceofRains's Avatar
    Join Date
    Jun 2011
    Posts
    832
    Character
    Raidrien Ascher
    World
    Hyperion
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Seraphor View Post
    I agree... as a caster DPS job.
    Okay. Let’s say OP’s chart is correct. In this cycle there is no more room for a caster DPS. Kyokuho has revealed at the end of the level 80 AST quest that he will be starting his Feng Shui (Wind and Water) school in Kugane. There are more implications that Geomancy will be a discipline of healing rather than destruction. Astrology can not take advantage of Geomancy, however the arts are complimentary. To make it a caster DPS would imply a foil to Black Mage’s destruction Magic, and to be quite clear, that is not the objective of Feng Shui (Chinese Geomancy). Feng Shui is supposed to bring harmony and auspice to the environment. The life of human beings is sustained by Wind and Water- we need these things to survive. Feng Shui invites Good energy or Qi by designing a harmonious environment. These are aspects of healing. This is what Geomancer actually is- not an Earth, Wind, Water mage, but a healer that designs its environment and plays off of positions using water, wind, and earth.

    With a dungeon and a series of raid bosses exploring auspices of Geomancy, the job has more presence in this game than Chemist does by a long shot. That being said, there is more evidence that Geomancer will open as a discipline than Chemist. As I’ve said before. the 5.3 MSQ referencing a battle apothecary is a nod by the developers to say “We hear you and want to deliver, but we need more time for this concept.” You can believe what ever you like about it, but it’s very clear they intend to add Beastmaster and Geomancer to the lineup.
    (1)
    Last edited by AceofRains; 12-15-2020 at 06:57 AM.

  7. #67
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by AceofRains View Post
    With a dungeon and a series of raid bosses exploring auspices of Geomancy.
    Yet you ignore all of that dungeon and raid coverage that shows it to be exactly an earth/wind/water mage...
    We literally fight a Geomancer, Sai Tan, who is a mage. He summons up tidal waves, earthquakes and tornadoes to fight us off.
    I seriously doubt we'll see the brand of Geomancy featured in the AST quests, for the plain reason that they're covered by the AST quests. There's too much overlap there, and they've never build one job's lore on the back of another before, each job and their job quest is a standalone entity.
    I never said Chemist had more lore than Geomancer. But Geomancer would suit a caster DPS far better.
    We don't need another earth/wind/water healer, that's White Mage. We don't need a feng-shui reading the fate of the star healer, that's Astrologian.
    In a landscape where healers biggest complaint is homogeneity, the last thing it needs is a(nother) White Mage clone.

    Chemist would be something new and different to the other healers. It would introduce more non-robe aesthetic style to the role. It would round out our 'techy' jobs to one in each role, GNB, MCH and Chemist. And it has an interesting mechanic that they've been wracking their heads around since Heavensward. Back then they tried to make it's mix mechanic dish out a range of buffs. That idea turned into AST, but since than, AST has been stripped of all of it's buffs and they've established a new healer paradigm, one in which a mix like command for healing skills rather than party buffs, could work really well.


    Quote Originally Posted by AceofRains View Post
    but it’s very clear they intend to add Beastmaster and Geomancer to the lineup.
    It's not quite that clear at all.
    Beastmaster has already been commented on, as being a potential Limited Job. They're still going strong with Blue Mage, there's no sign to say they're putting the concept to rest yet.
    Geomancer hasn't been mentioned since 4.5, 2 years ago. That's not to say it's not in the running and a strong contender, but there's nothing to 'clearly' put it at the forefront.

    We know that they considered something in 5.3 to be a hint at a future job.
    There was mention of an Apothecary. (in the MSQ no less)
    There were instances of Thief, Necromancer and Berserker. (less likely, these are likely nods to these classic jobs as a 'could have been in another world' deal)
    The Trial of that patch mimicked a Mystic Knight. (the Trial in 4.3 hinted at Viera)

    So by my reckoning, at least one of either Apothecary/Chemist or Mystic Knight are our main contenders for 6.0 jobs.
    It could be Geomancer as a healer and Mystic knight as a melee dps. But I think Chemist as a healer is more likely, leaving room for a dps, and I do think Geomancer is a strong contender, as a dps.
    (5)
    Last edited by Seraphor; 12-15-2020 at 08:14 AM.

  8. #68
    Player
    RicaRuin's Avatar
    Join Date
    Jul 2016
    Location
    Ishgard
    Posts
    2,671
    Character
    Rica Elak'ha
    World
    Cerberus
    Main Class
    Summoner Lv 100
    Quote Originally Posted by GrizzlyTank View Post
    Though those pictures were from a year ago.

    Can't japanese... but two translators have given me

    Deepl:
    "We've just released a new icon pin badge, and it's still going strong!
    This is a great way to show your love for your favorite characters and to show your appreciation for their hard work!"

    Google:
    "The resold icon pin batch is still in operation.
    Please guess the battle icon of your main job and attach it with the job icon batch."

    Might be completely wrong translations so dunno. Either way the deepl one mentions new badges, and the way the icons are placed is a bit suspect when compared to the recent story chapters.
    Google is usually a little more reliable and that one says it's still going as in it released before and is still available.

    But hey, I knew it was the same old japanese selling strategy!
    (1)

    I'm taking Lore way too seriously. And I'm not sorry about that.

  9. #69
    Player
    AceofRains's Avatar
    Join Date
    Jun 2011
    Posts
    832
    Character
    Raidrien Ascher
    World
    Hyperion
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Seraphor View Post
    Yet you ignore all of that dungeon and raid coverage that shows it to be exactly an earth/wind/water mage...
    We literally fight a Geomancer, Sai Tan, who is a mage. He summons up tidal waves, earthquakes and tornadoes to fight us off.
    I seriously doubt we'll see the brand of Geomancy featured in the AST quests, for the plain reason that they're covered by the AST quests. There's too much overlap there, and they've never build one job's lore on the back of another before, each job and their job quest is a standalone entity.
    I never said Chemist had more lore than Geomancer. But Geomancer would suit a caster DPS far better.
    We don't need another earth/wind/water healer, that's White Mage. We don't need a feng-shui reading the fate of the star healer, that's Astrologian.
    In a landscape where healers biggest complaint is homogeneity, the last thing it needs is a(nother) White Mage clone. Chemist would be something new and different to the other healers.



    It's not quite that clear at all.
    Beastmaster has already been commented on, as being a potential Limited Job. They're still going strong with Blue Mage, there's no sign to say they're putting the concept to rest yet.
    Geomancer hasn't been mentioned since 4.5, 2 years ago. That's not to say it's not in the running and a strong contender, but there's nothing to 'clearly' put it at the forefront.

    We know that they considered something in 5.3 to be a hint at a future job.
    There was mention of an Apothecary. (in the MSQ no less)
    There were instances of Thief, Necromancer and Berserker. (less likely, these are likely nods to these classic jobs as a 'could have been in another world' deal)
    The Trial of that patch mimicked a Mystic Knight. (the Trial in 4.3 hinted at Viera)

    So by my reckoning, at least one of either Apothecary/Chemist or Mystic Knight are our main contenders for 6.0 jobs.
    It could be Geomancer as a healer and Mystic knight as a melee dps. But I think Chemist as a healer is more likely, leaving room for a dps, and I do think Geomancer is a strong contender, as a dps.
    If you haven’t figured out when they’re rubbing your nose in what is to come versus paying homage to things that are desired then I’m sorry to say you don’t understand how this dev team does things.
    (0)

  10. #70
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by AceofRains View Post
    If you haven’t figured out when they’re rubbing your nose in what is to come versus paying homage to things that are desired then I’m sorry to say you don’t understand how this dev team does things.
    It seems that neither do you.
    (2)

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