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  1. #51
    Player
    AceofRains's Avatar
    Join Date
    Jun 2011
    Posts
    832
    Character
    Raidrien Ascher
    World
    Hyperion
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Seraphor View Post
    Geomancer isn't a 'compass mage', it uses bells/incensors and works by attuning to the aether of the earth below them, and uses earth/wind/water element spells. It has established lore via the Four Lords questline and the Swallows Compass.
    It's too similar to WHM just without the level 61+ light magic.

    It would probably work best as a caster DPS, as it could capitalise on the WHM elements unlike any other caster DPS, and use things like channelled spells and ground effects.

    Chemist could have a mix mechanic and open up total freedom over the healer modalities, breaking down the shield/regen dichotomy.
    How do you deny the identity of a compass mage and then describe it as that in the same thought. That’s wierd. Bedside, other jobs have elemental overlap, like Monk and Summoner overlapping Earth, Wind, and Fire. That- and GEO would likely start at 70, which would mean there is basically zero overlap with White Mage, unless level sync’d.

    I should also point out that Heal/Shied dichotomy is universal. You either prevent damage or react to it- there isn’t room for much else.

    The reason mixing as a gimmick doesn’t work well is because failing by a mixture in a way of Rabbit Medium would be a disaster for that healer catagory.
    (1)

  2. #52
    Player
    Equitable_Remedy's Avatar
    Join Date
    Oct 2020
    Posts
    917
    Character
    Eristede Kell
    World
    Sargatanas
    Main Class
    Ninja Lv 100
    Quote Originally Posted by AceofRains View Post
    How do you deny the identity of a compass mage and then describe it as that in the same thought.
    We can accept this identity or defy it, but we cannot deny it.
    (4)

  3. #53
    Player
    AceofRains's Avatar
    Join Date
    Jun 2011
    Posts
    832
    Character
    Raidrien Ascher
    World
    Hyperion
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Equitable_Remedy View Post
    We can accept this identity or defy it, but we cannot deny it.
    Deny? I am not won’t to run from my identity.
    (3)

  4. #54
    Player
    Zied's Avatar
    Join Date
    Jul 2014
    Posts
    127
    Character
    Siegfried Reinfold
    World
    Exodus
    Main Class
    Marauder Lv 100
    Quote Originally Posted by ShadowSolaris7 View Post
    I just wanna see Mystic Knight/Spellblade melee dps (maybe as a dual wielder) and Chemist to break away from just magic using healer and have mixing like Mudra and such, but just my opinion.
    I would love this
    (2)

  5. #55
    Player
    AceofRains's Avatar
    Join Date
    Jun 2011
    Posts
    832
    Character
    Raidrien Ascher
    World
    Hyperion
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Seraphor View Post
    I could see BST with throwing weapons in the off hand, like bombs (see XII) and tomahawks, and a whip as a main hand weapon.

    GEO as a healer however would be as redundant to WHM, if not moreso, than CHM to ALC.

    Blacksmith is a crafter that crafts weapons, but that doesn't make Paladin and Warrior redundant to Blacksmith.
    There's a difference between crafting and using, especially if using entirely different equipment. I'd imagine Chemist as a firearm wielder (mortar cannon/grenade launcher?) that aetherically imbues liquid solutions, much like GNB aetherically imbues their powder charges.
    All things considered, handbombs or measures would be something I could see for a Chemist job- overall what I’m saying is I’m doubtful that will be the new healer this cycle. Comparing Paladin or Warrior to Blacksmith in the same vain as Alchemist to Chemist doesn’t make any sense- an Alchemist IS a Chemist. All Healers in this game are likely to adhere to being Disciples of Magic- a Chemist using such physical weapons and garbed in the usual white robes just doesn’t add up from a thematic perspective either.
    (0)

  6. #56
    Player
    Spiriel_Basanda's Avatar
    Join Date
    Sep 2015
    Posts
    165
    Character
    Spiriel Basanda
    World
    Gilgamesh
    Main Class
    Machinist Lv 90
    Quote Originally Posted by AceofRains View Post
    identity of a compass mage
    It's funny to me that you use the term "compass mage" to describe GEO, mostly due to how in XI SE literally made them compass mages through use of Cardinal Chant, where they gained a different buff based on where they were standing in relation to the mob.

    (1)
    Last edited by Spiriel_Basanda; 12-15-2020 at 02:07 AM.

  7. #57
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by AceofRains View Post
    How do you deny the identity of a compass mage and then describe it as that in the same thought. That’s wierd. Bedside, other jobs have elemental overlap, like Monk and Summoner overlapping Earth, Wind, and Fire. That- and GEO would likely start at 70, which would mean there is basically zero overlap with White Mage, unless level sync’d.
    Then you're gonna have to explain to me what a 'compass mage' is because I described an advanced conjurer tailored for DPS instead of healing.
    Level sync will still exist and be a major part of the game, with a cap of 90, it would account for two thirds of the entire game.
    If a Geomancer is using earth, wind and water spells, I'd really like to know how it could be any different to a conjurer. Wind spell for a dot? Earth spell for dps? Water spells for some gimmicky heals or AoEs? Doesn't that sound a little stale?

    Quote Originally Posted by AceofRains View Post
    I should also point out that Heal/Shied dichotomy is universal. You either prevent damage or react to it- there isn’t room for much else.
    The Shield/regen dichotomy is broken, because it restricts us to having only 3 healers. You need shields, and you need regens, therefore any fourth healer needs to be capable of doing both in case they get paired with a WHM/SCH.
    Instead, you could break the dichotomy, and have all healers capable of bestowing shields AND regens, but in different ways. We're already half way there. WHM has a single target shield, SCH has a few regen skills on cooldown, just take it further.
    If you follow the link in my signature, I've laid out a Chemist concept that would achieve this quite well.

    Quote Originally Posted by AceofRains View Post
    The reason mixing as a gimmick doesn’t work well is because failing by a mixture in a way of Rabbit Medium would be a disaster for that healer catagory.
    Then don't do that then?
    'Failing' a combo is an entirely arbitrary condition unique to Ninja.
    Dancer can't fail their dances.
    (1)
    Last edited by Seraphor; 12-15-2020 at 02:27 AM.

  8. #58
    Player
    AceofRains's Avatar
    Join Date
    Jun 2011
    Posts
    832
    Character
    Raidrien Ascher
    World
    Hyperion
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Spiriel_Basanda View Post
    It's funny to me that you use the term "compass mage" to describe GEO, mostly due to how in XI SE literally made them compass mages through use of Cardinal Chant, where they gained a different buff based on where they were standing in relation to the mob.

    Yes. This however is not only why I call them that. It is because of what Geomancy is in real life. The practice of divination by the earth. Feng Shui. These are all elements fully established by FFXIV’s lore.

    When Geomancer is mentioned to an FF fan, they usually think of FF3 or 5 where Weather and Terrain produces random effects. But that is not what a detailed Geomancer would look like in FFXIV- it would be a compass mage.

    https://en.m.wikipedia.org/wiki/Feng_shui
    (1)

  9. #59
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by AceofRains View Post
    Yes. This however is not only why I call them that. It is because of what Geomancy is in real life. The practice of divination by the earth. Feng Shui. These are all elements fully established by FFXIV’s lore.

    When Geomancer is mentioned to an FF fan, they usually think of FF3 or 5 where Weather and Terrain produces random effects. But that is not what a detailed Geomancer would look like in FFXIV- it would be a compass mage.

    https://en.m.wikipedia.org/wiki/Feng_shui
    This sounds like it would be awful to balance and play.
    Not least because it wouldn't be able to produce different buffs. With our current healer design philosophy, it would be limited to things like regens, shields, or direct heals. Or have a graduated allocation of flat damage increases.
    And as a controller player, a twitch of my left stick could have me facing the opposite direction I intend to.
    Then there's things like 'look away' mechanics, or the teleports in E7, that would prevent you from playing your job.
    (2)

  10. #60
    Player
    AceofRains's Avatar
    Join Date
    Jun 2011
    Posts
    832
    Character
    Raidrien Ascher
    World
    Hyperion
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Seraphor View Post
    This sounds like it would be awful to balance and play.
    Not least because it wouldn't be able to produce different buffs. With our current healer design philosophy, it would be limited to things like regens, shields, or direct heals. Or have a graduated allocation of flat damage increases.
    And as a controller player, a twitch of my left stick could have me facing the opposite direction I intend to.
    Then there's things like 'look away' mechanics, or the teleports in E7, that would prevent you from playing your job.
    That’s a really lame excuse. I’m a controller player btw, hardly has anything to do with this.
    The healing wouldn’t necessarily be based on directionals, but would rather be it’s gimmick no different from how a monk might move around the flanks and rear while DPSing.

    Let’s not disregard the possibly on “That can’t be balanced.” Yes it can. We don’t yet know how the kit would play out. I get it, you’re super exited for a Chemist job, but there is just so much for groundwork spelled out for a Geomancer that in my personal opinion it seems more likely.
    (1)

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