I never have understood why that portrait painting is such a big deal.
I literally told my friend on my first run through at that point that it was Sohm Al Hard with colorful lava
Tbh, the only gripe i have is the last 3 big water mobs pull before Nixie. Like you could have pulled it alongside the 2 previous groups, but the fountain is only activated after defeating those 2 groups.
I understand that the fountain teaches you that you use it as a spring platform for the upcoming Nixie boss, but that group seems really out of place.
Also Trusts AI could definitely use some improvement, so they actually use the fountains to go up the platform with the adds and not just stand there until we're all dead.
Sometimes rumors are just... rumors.
I really do not like this dungeon. While it just feels needlessly long and gimmicky, my biggest gripes are the random three pack of mobs that you can't pull with the group prior. Like Flay_wind mentioned, it just feels out of place. The other is Barbeque being a one-shot mechanic. Having zero way to recover is just dumb, especially due to certain comps making it likely to cause guaranteed wipes if the healer keeps dying. Warrior and Paladin can effectively be healers but if you're running Dark Knight and two melee. Whelp, sucks to be you if you have a healer who struggles not getting pushed into the death zone they can't walk out of once pushed back enough.
"Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
"The silence is your answer."
I actually had a mutual on Twitter start complaining about that mechanic and how they wiped twice from it their first run and I was slightly confused why someone they were playing with didn't tell them to go on the cloud or saw people fooling with it. Turns out the Trust AI doesn't bother to do it. Considering they do stuff like the bridge walk with the frog boss, they really should fix that.
No, it doesn't need "fixing".I actually had a mutual on Twitter start complaining about that mechanic and how they wiped twice from it their first run and I was slightly confused why someone they were playing with didn't tell them to go on the cloud or saw people fooling with it. Turns out the Trust AI doesn't bother to do it. Considering they do stuff like the bridge walk with the frog boss, they really should fix that.
It's one rare chance to actually have to think and solve a puzzle in a dungeon fight, and get the "a-ha" moment of figuring it out.
Trusts do the tightrope walk without prompting because it's obvious.
(In any case, apparently Raha will solve it at the last minute if you haven't yet - not quickly enough to prevent a wipe but should clue in a player if they're stuck.)
I didn't actually do Trust in it myself. I know my thought process would be "nothing is going on, do I get hit?" then I'd see the adds so I would figure to get closer. But I know everyone who plays this game doesn't learn in the same way. Just find it weird they have them do the bridge walk (which you can completely mess up and let them dps) but not at least this.No, it doesn't need "fixing".
It's one rare chance to actually have to think and solve a puzzle in a dungeon fight, and get the "a-ha" moment of figuring it out.
Trusts do the tightrope walk without prompting because it's obvious.
(In any case, apparently Raha will solve it at the last minute if you haven't yet - not quickly enough to prevent a wipe but should clue in a player if they're stuck.)
I love speed running but I also love fun puzzles in fights. My last run was with a over powered group of people. I pulled wall to wall and we burned them down quick. I felt like the adds where just there to fill space. I hope the next dungeon can be more creative. Add more dangerous traps to avoid or that can be used to creatively dispose of adds. Maybe just make the dungeon a boss rush. It ok to create short dungeons as long as they have uniqueness to them. I’d rather have more short dungeons that have uniqueness in them than 1 long dungeon that is stretched out with adds in between just to fill time.
Its kinda sad to have to say that, but yes....
I do find the dungeon is ok, just that part before the water boss where we get locked in with 3 mobs are super annoying - add 3x as much mobs if you want to slow us down, but not such ridiculus walls...
Still... I'll always miss the other dungeon, the offstory one, the hard modes we couldve get...*sight*
The fact that every dungeon now is a MSQ dungeon kinda sucks..
I really enjoyed the dungeon. I thought it looked unique; i liked the setpieces and the overall design. The mechanics of the bosses were fun.
I remarked to my FC after I ran it the first time that I'd probably put it down as my favorite dungeon in the game. It's really good IMO.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.