Pro's:
-Aesthetic is fun, and is a nice return to HW architecture which I've missed since Gubal Hard mode.
-Mobs die in just a matter of seconds. If you have a good comp with people who know what they are doing everything in this dungeon can die in a matter of seconds.
-First boss' mechanic is cool but janky. I've found as a melee I gotta stand with the tank to get my ball in the hole otherwise it goes at some weird angle or just barely misses the mark. Makes it more fun, but it's a minor issue.
-The second boss is the perfect mix of an adorable yet unique fight. A four way tankbuster is a very cool concept and I hope we see it in a future EX-Savage fight.
- The last area with the glowy fire is very cool. A static mate of mine called it "Hell's Lid on acid".
-The last boss has some cool ideas, mainly the checking your axis to get knocked into the right spot.
-The music is so Banjo-Kazooie I got Gruntilda's Lair vibes the whole way through.
Cons:
-Waaaay too much waiting between mob pulls. Mainly because the Poroggo is guiding us we have to wait for them to do the animation, then the thing happens, then we can move. It kills the flow of the dungeon while Hero's Gauntlet didn't really have it be THIS bad.
-The last pull before the second boss. I would love to meet the person who thought this was a good idea. I get the concept is learning to use the water to bounce upwards, but like to put such a small trash mob there after a big pull can get like 11 mobs seems just dumb. I'd rather have like 8 mobs there in two split groups so you can keep momentum going.
-The bosses die waaaaay too quickly. The second boss can be brought to 40% before going into the Cloud phase, and it just shocks me. The final boss can be brought to near 70% before the sucking aoe dodging. Add in the last boss doesn't have too many gotchas like Hero's Gauntlet Berseker and it just feels flat.
The aesthetic and everything for this dungeon are great, I just wish those cons could be fixed to make it more fun and varied. Like imagining if you could fight the 1st and 2nd bosses in a different order each time for variety would add some value to getting it in the roulette.