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  1. #11
    Player
    Asai's Avatar
    Join Date
    Mar 2011
    Posts
    37
    Character
    Lord Asai
    World
    Excalibur
    Main Class
    Monk Lv 90
    I too would like to continue the spirit of Palamecia. While I have a handful of people on my blacklist I'd rather not see anymore altogether, I can always just blacklist them again if it means still feeling at "home" on the new server.

    Paranor will be having a meeting to talk about this Friday night. We'll see what the members say before making any promises though.
    (1)

  2. #12
    Player
    Auxalie's Avatar
    Join Date
    Dec 2011
    Location
    Ul'dah
    Posts
    48
    Character
    Auxalie Farwell
    World
    Excalibur
    Main Class
    Thaumaturge Lv 60
    Thank you for your concern Asai it is better to keep friendships then split everything up only to avoid some people that you can, anyway, put in blist.
    (0)

  3. #13
    Player
    Nidget's Avatar
    Join Date
    Jan 2012
    Posts
    10
    Character
    Nidget Vanwidget
    World
    Hyperion
    Main Class
    Carpenter Lv 50
    I think LS leaders should all come up w/ a date and time in the near future and maybe create a Merger Linkshell so that all leaders can discuss together and come out with what is best for Palamecia. Then the leaders can trickle info down into our websites to all members. Its basically picking a # and then trying to get everyone to be able to grab that # when the merge happens. As far as world names... it seems we might as well throw those out and hope for the best.
    (0)

  4. #14
    Player
    Asai's Avatar
    Join Date
    Mar 2011
    Posts
    37
    Character
    Lord Asai
    World
    Excalibur
    Main Class
    Monk Lv 90
    I kinda see what they're doing with the world names. 5 - S (Selbina/5elbina), 7 - T(7rabia) for the world names, etc. Kinda works for P in Palamecia to be 9. Haha.
    (0)

  5. #15
    Player
    Nidget's Avatar
    Join Date
    Jan 2012
    Posts
    10
    Character
    Nidget Vanwidget
    World
    Hyperion
    Main Class
    Carpenter Lv 50
    Quote Originally Posted by Bayohne View Post
    I would like to offer some insight into why we decided not to display the World names.

    The operations and development teams held many internal discussions regarding how the Worlds were going to be merged. We discussed displaying the World names and allowing players to choose their destination and we also considered having some Worlds dissolved and merged into other existing worlds.

    We did consider deciding on the World names beforehand, but the problem is that players often choose which World to go to based on its name (to be more specific, currently both Selbina and Gysahl are highly populated due to the popularity of the World names).

    Therefore, when merging 18 servers into 10, you can imagine that there will be a rush to choose the Worlds that have popular names. These would fill up quickly and we would have to stop letting people in, and then it would end up being something of a lottery. Taking into consideration the time difference and what day etc, it was really hard to decide, but as we are making playing together as a community a priority, we have decided to hold back the World names and let people choose this way.

    We are aware that some players may be frustrated at this, and we apologize for that but please try to understand our reasoning. We haven’t decided which World will get what name yet. For, things like drawing lots and other methods, we want to think about this separately.
    I wouldnt go on numbers being used instead of letters... and why would SE use english letters anyways?
    (0)

  6. #16
    Player
    Enyyx's Avatar
    Join Date
    Mar 2011
    Posts
    143
    Character
    Enyyx Catte
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    I don't want to live in a world where I can't misread Amiral's name as Admiral Bacon

    every. single. time I see him.

    ><;;
    (3)

  7. #17
    Player
    Zezlar's Avatar
    Join Date
    Mar 2011
    Posts
    1,618
    Character
    Athalia Hartfell
    World
    Excalibur
    Main Class
    Lancer Lv 85
    Quote Originally Posted by Enyyx View Post
    I don't want to live in a world where I can't misread Amiral's name as Admiral Bacon

    every. single. time I see him.

    ><;;
    I always read it as "Admiral" too lol.
    (1)

  8. #18
    Player
    Amiral_Benson's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    211
    Character
    Amiral Benson
    World
    Excalibur
    Main Class
    Bard Lv 90
    Hahaha Enyyx Catte V(○⌒∇⌒○)

    Well, as I said, I'm french, and in french Admiral is written like this: Amiral.
    At the launch of the game, I could have written it in english, but too much players from other games know me as Amiral Benson, so I sticked with it, and every English people burn their eyes and think I made a spelling mistake. (✪ܫ✪)

    Other than that, here is the official explanation of all this mess:

    Quote Originally Posted by Naoki_Yoshida
    Hello! This is Producer/Director Yoshida.

    Thank you for the large amount of feedback in regards to the world merge.

    I’ve been reading through each of your posts (as well as Twitter) and I’m sorry my post is really late. A world merge at this current point in time, as well as being something of great magnitude for all of you players, it is at the same time something of great magnitude on the development and operations side.
    I would like to follow up on the released specifications for the world merge.

    Intent of the World Merge

    I believe that MMORPGs are made up of large connections between the entire game community and the communities within each world. For MMORPGs, there are a lot of instances where you form parties and play, so because of this the community requires the proper number of players to be able to accomplish this. As we head toward 2.0, we began billing and we had a pretty good grasp on the number of people that would play the game. We predicted that conditions would arise on worlds where it would be difficult to establish a community, which is why we proceeded with the preparations for a world merge.

    Of all of the comments that were against this world merge, the one comment seen most often was “don’t destroy the community!” However, just the same as all of you, the development and operations team and I consider “community” to be the highest priority. This is how we engaged in a discussion about the world merge specifications.
    With that said, first let me say that our underlying feelings are in the same place.
    Especially with this merge, we felt very strongly to make it so everyone from the EU region can play together in the same time zone.
    (By the way, there seems to have been some conjectures about financial aspects and what not; however, we had already been operating with 18 worlds, meaning that the game server hardware and database servers we already purchased. By stopping 8 worlds, there is a near zero affect and there is not a single motive having to do with cost, so please don’t think this is the case.)

    Reasoning for the Announcement of the Specifications

    A large reason why we announced the specifications early was to be able to see your feedback once we released the development and operation team’s specifications. World merges are an extremely delicate topic and we need to flesh out the specific details of the specifications, so we decided it wasn’t suitable for a survey and put a stop to the idea. (It would be near impossible to gather the appropriate responses by offering a survey with methods like: A, A1, A2, B, B1, B2)

    Due to this, we released the specifications early to give ourselves time to make adjustments based on feedback. I am very sorry that I was so late to follow up on this as I crashed from a high fever until this evening.

    There have been comments from Foxclon, but even internally there have been heated debates about the world merge between the development, operations, and QA teams. I will be honest in saying that up until the last minute there was no plan that everyone agreed on. (The reason for this being that every plan had its own set of pros and cons)

    The 4 plans that stayed prominent throughout the discussions are the 4 listed below.
    (A=World with high population of players, B=World with low population of players, C=New World, X=Different World)

    ①A + B⇒A World to merge with B World
    ②A + B - X ⇒A World to merge with B World, except people that would like to move are able to choose a different World
    ③A + B - C ⇒A World to merge with B World, except people that would like to move are able to choose to go to C World
    ④Prepare 10 Worlds, set a limit, and give everyone the power to move their characters to a World of their choice.


    There were many others as well but I eliminated them.
    Of these, after thinking very carefully, we decided to prepare an announcement for ④.

    The Intentions of Going with Option ④

    After weighing the pros and cons of each option day and night, I finally decided to go with option ④. The biggest deciding factor for this decision was me believing in the strong bond within the community.

    We thought that by giving the community plenty of time before the application period, each community would come together and discuss their destinations.
    Of course, we considered the players who do not login as often as others.
    Discuss Period + Selection Period A (Decision Can be Changed) + Selection Period B (Decision Can Not be Changed)
    With the long time frame that was provided, I believed it was enough time for a majority of the communities to agree on a World. Another reason we decided to not reveal the World names is because we wanted everyone to decide on a World purely based on what the community wants instead of having the World name getting in the way of making that decision.

    We knew that the World names will be a huge factor in deciding what World you will be going to. By hiding the World names, we thought that we would be able to avoid flooding specific Worlds and provide each community a chance to spread out without losing anyone. (I assume this is one of the reasons why the community complains that the devs always makes the wrong decision…)

    We also provided a World recommended for German/French-speaking players in order to make it easy for the German/French community to gather together.

    Furthermore, no matter what option we decide to go with, we knew we weren’t able to satisfy every customer. If that was the case, we thought it would be the best way to go if we gave the players the freedom to choose. Because there were no World Merges like this in the past, we had a really difficult time finalizing the specifications of the merge. On a side note, we also have plans to implement a system within The Lodestone wherein players will be able to track what players transferred to what Worlds (as Foxclon mentioned before).

    The Cons of Option ④

    The reason why I had a hard time choosing Option ④ was because of the following factors.

    A: Players who belong to multiple communities might end up being torn apart by having to decide which community they will follow.
    B: The option will cause stress on all players instead of causing stress on a number of players.
    C: Players who decide to come back to the game after the merger will end up on a brand new World and no longer be able to player with friends.


    Both the QA team and I though factor A was the biggest problem of them all.
    Factor B may not be as bad because we provided everyone the freedom to choose a destination.
    Factor C also may not be as bad because we have no idea when these players will return to the game and if they do, it would be most likely with 2.0. With 2.0, we had plans to implement a World Transfer Service so we believed that should be able to address this problem.

    Why We Didn't Go With Option ①~③

    Option ① would be the most straight forward option and also it’s also the option that we can execute with the least cost. However, this option was most likely not a viable option for the French/German players. Also, we believed it was too forceful to merge the Worlds based on population as it might also cause a lot of stress for the destination World. Overall, this would be the safest way to go.

    With option ②, players will be given the option to transfer to another World. However, if there ends being too many players who would want to transfer over to that World, it might end up going over the set capacity and overflow the World. Since we won’t know the results would be like until the actual we see the actual results, we would end up taking a huge risk.
    In addition, if a player belongs to multiple communities, they might end up being torn apart by having to decide which community they will follow (probably not be as bad as ④).

    Option ③ is a twist on option ②. We put a lot of focus on the French/German players.
    However, even this option might end up with not enough players wanting to transfer to the new World or too many non- French/German players that might want to transfer to the new World and prevent some French/German players from moving with their community.

    I personally was deciding between option ② and option ④ until the last minute and finally decided to go with option ④.

    Until the World Merge Occurs

    As I mentioned originally, the World Merge will be a huge event for the whole community.
    I’m trying my best to be open with you by provide you specifications via topic posts and forum posts, yet it still seems to be not enough. I apologize for not being able to provide a clear explanation for everyone.

    We will continue to perform internal discussions based on the feedback we have received. As I mentioned before, we want to perform the World Merge to “Move Forward in FFXIV.” In no way did I have any intentions of breaking the “bond” between you and your friends, nor break the “bond” between you and the development team.

    Once again, I would like to apologize for not being able to provide a clear explanation for everyone. The only thing I would like to ask of you is to keep your feedback constructive.
    I was hoping since days he chooses something like , because it makes sense and give also choice at the same time.
    Maybe it's not to late for him for reconsider...

    But please Chimaira, do not transform this Topic into LS war&decisions like this already happened for the same topic between Bêta and the launch of the game, that was awful, I don't want to see something like that anymore.

    Let's see beyond LS.
    (0)

  9. #19
    Player
    Kitfox's Avatar
    Join Date
    Nov 2011
    Posts
    1,113
    Character
    Lynn Nuvestrahl
    World
    Moogle
    Main Class
    Machinist Lv 90
    Don't worry about Chim, Amiral. He cares the least about where our LS is going as long as it stays together. I was probably the most vocal in Rams about getting opinions from other LSs. It's just easier to talk amonst leaders/representatives of LSs instead of everyone individually.

    I think the main issue would be deciding whether we should go for one of the popular servers 5elbina, 6ysahl, 7rabia or 8esaid. Or pick a number I haven't noticed anyone going for yet, 1, 2, 4, 9.

    Our LS is mostly against server #10 as we're spread between EU and NA zones.
    (0)

  10. #20
    Player
    Serielley's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    18
    Character
    Serielley Silverwater
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    Old Timer's Guild is looking into the possibility of sticking with our fellow Palamecians as well. We're small and casual, but we've grown to enjoy our community here on good 'ol P. We have people from all over the world, including England, Puerto Rico, and Asia, so time zones or segregated servers don't matter to us. We would definitely like to be included on any conversations that may happen, so please let me know if there's anything I can do to assist.
    (1)

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