Results 1 to 10 of 74

Hybrid View

  1. #1
    Player
    Equitable_Remedy's Avatar
    Join Date
    Oct 2020
    Posts
    917
    Character
    Eristede Kell
    World
    Sargatanas
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Sqwall View Post
    With the changes that came in 5.0 to tanking and many believing tanking is "braindead"
    As a general rule, don't take what people say on the internet too seriously—especially when we're talking about gamers on a forum or Reddit.
    (2)

  2. #2
    Player
    ADVSS's Avatar
    Join Date
    Mar 2016
    Posts
    2,397
    Character
    Advent Shadowsoul
    World
    Zalera
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Equitable_Remedy View Post
    As a general rule, don't take what people say on the internet too seriously—especially when we're talking about gamers on a forum or Reddit.
    It is very braindead, you dont fight for aggro and as long as tank stance is up you can tank an entire dungeon with just aoe 1 followed by aoe 2. Compared to 2.x or 3.x tanking, it is pretty non existant, or braindead. But this isnt really a big problem, as that aggro management was just simulated difficulty. Theres many other aspects that make it even more dumbed down than its ever been. No more procs on a parry, no more skills that reward mp/resources for getting hit, none of anything thats reactive like shield swipe, etc. That is why its braindead, not that you can hold hate easilly. you dont get rewarded much for paying attention, because theres nothing to react to. pop a cd, cool now you can stand in aoes and keep doing 1 followed by 2 More battlefield control would make it more interesting, but what little we had in 2 and 3.x they got rid of as well, so thats about all we are going to get. What really is even all that fun about tanking, when you know your damage is arbitrarily nerfed because your role says so, but your role really doesnt do anything else in any meaningful manner?
    (4)
    Last edited by ADVSS; 12-11-2020 at 10:08 AM.

  3. #3
    Player
    Sqwall's Avatar
    Join Date
    Jun 2013
    Posts
    844
    Character
    Sqwall Lionheart
    World
    Diabolos
    Main Class
    Warrior Lv 100
    Quote Originally Posted by ADVSS View Post
    It is very braindead, you dont fight for aggro and as long as tank stance is up you can tank an entire dungeon with just aoe 1 followed by aoe 2. Compared to 2.x or 3.x tanking, it is pretty non existant, or braindead. But this isnt really a big problem, as that aggro management was just simulated difficulty. Theres many other aspects that make it even more dumbed down than its ever been. No more procs on a parry, no more skills that reward mp/resources for getting hit, none of anything thats reactive like shield swipe, etc. That is why its braindead, not that you can hold hate easilly. you dont get rewarded much for paying attention, because theres nothing to react to. pop a cd, cool now you can stand in aoes and keep doing 1 followed by 2 More battlefield control would make it more interesting, but what little we had in 2 and 3.x they got rid of as well, so thats about all we are going to get. What really is even all that fun about tanking, when you know your damage is arbitrarily nerfed because your role says so, but your role really doesnt do anything else in any meaningful manner?
    Just so everyone understands...i'm not changing the jobs in anyway. I want the content to be harder. Dungeon trash, dungeon bosses, trials, 8 man raids, 24 man raids. I never said change the tanks playstyle. I want the content to lean more into what we already have at our disposal. Timing your CD's just right, having your co-tank use intervention or heart of stone not because they can, but because they must to just get past a tank buster.
    (1)