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  1. #11
    Player
    Puremallace's Avatar
    Join Date
    Nov 2019
    Location
    Eorzea!
    Posts
    847
    Character
    Pure Mallace
    World
    Siren
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Frizze View Post
    Ok, ill stop you right here. You missed the point of the button. The point of that button is to allow for different baits to be used for different things. For that to work, you need to be able to switch baits. So the button is to switch baits. Nothing more.
    So my counter to this is the button seems unfinished. It looks as if the original intent was not to have the player be required to open their inventory then right click select apply to switch bait. The issue here is if this was the intent then why was the bait still included in your inventory.

    Clearly they can add separate space for these items and this is not an isolated issue to fishing but to all gathering professions. I prefer to have a little more faith in Square then some of the other posters and pray it is not a game to gouge players for money to add more bag space.

    If their intent is to fix professions to be more fun and user friendly then this is a core issue with all gathering professions currently. Even something as simple as what WoW did with a separate bag that holds only crafting items helped a huge amount.
    (1)

  2. #12
    Player
    Payadopa's Avatar
    Join Date
    Mar 2011
    Posts
    2,336
    Character
    Payadopa Astraya
    World
    Spriggan
    Main Class
    Conjurer Lv 71
    Quote Originally Posted by Jojoya View Post

    It's not something that needs to be fixed. Inventory management is part of most RPGs and related game types. You choose what's important for your character to keep and what they should get rid of when they run out of room.
    Typical forum reply. It's not the design that's bad, it's the player. I'm surprised you didn't follow up with 'if you don't like it play something else'. lol

    We have how many crafters? Each have their own materials and the game encourages you to level multiple. Then there is like a million tokens even if you only carry current content ones. Even glamour prisms use up one spot for new reason. And don't get me started on The Diadem.

    I can see they are trying ease it a little bit by consolidating earrings and such but that's the bare minimum. And why can't we have more inventory space but I could literally rent 5 retainers now because that works for some reason. It only works be 'cause it brings money.
    (3)

  3. #13
    Player
    Jojoya's Avatar
    Join Date
    Feb 2018
    Posts
    9,091
    Character
    Jojoya Joya
    World
    Coeurl
    Main Class
    Bard Lv 100
    Quote Originally Posted by Payadopa View Post
    Typical forum reply. It's not the design that's bad, it's the player. I'm surprised you didn't follow up with 'if you don't like it play something else'. lol

    We have how many crafters? Each have their own materials and the game encourages you to level multiple. Then there is like a million tokens even if you only carry current content ones. Even glamour prisms use up one spot for new reason. And don't get me started on The Diadem.

    I can see they are trying ease it a little bit by consolidating earrings and such but that's the bare minimum. And why can't we have more inventory space but I could literally rent 5 retainers now because that works for some reason. It only works be 'cause it brings money.
    Typical forum response. "It's all money greed on SE's part, they could do it if they wanted to but they just want to milk us for more money".

    It's a for-profit business. If you don't like paying businesses who want to make a profit, stick to doing business with non-profit organizations. You might want to think about just how much money you'd personally be earning if Western economies didn't revolve around the for-profit business model.

    Why can't you have more inventory space? Because it clogs up communication between server and player clients when inventories are opened and items changed. The more that has to be communicated the slower the servers respond to inquiries in general, whether inventory, chat, combat or just about anything else we do in the game. Because data doesn't take up zero room on the servers, especially when you're multiplying that data by the millions of existing characters whether or not they are currently active. There's a point that SE needs to acquire more server space to accomodate the increased data and that space doesn't come free.

    SE does add in more inventory when they can find solutions that ease the communication issue. That's why we have a chocobo saddlebag now.

    Why not just leave all inventory information stored solely on the player's local client until the item is removed from their inventory so the need for server-client communication is reduced? Because cheating - imagine if players had free reign to edit their inventories without some sort of authentication from the game servers.

    Why are fees charged for extra retainers? Because it makes more sense to only charge those players adding to the problem with their hoarding instead of charging every player, most of whom don't need the additional space.

    Believe what you want instead of researching to understand the problem. Your complaints don't make the problems go away. SE will implement improvements as they find solutions to those problems.
    (3)
    Last edited by Jojoya; 12-07-2020 at 10:19 AM.

  4. #14
    Player
    ItMe's Avatar
    Join Date
    Jun 2020
    Location
    Lumsa Lomsa
    Posts
    4,178
    Character
    Iiiiiiiiiiit's Meeeee
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    IIRC Yoshi P has explicitly said this is a feature they'll never add.
    For better or worse we should direct our energies elsewhere.
    (1)

  5. #15
    Player
    Frizze's Avatar
    Join Date
    Feb 2016
    Posts
    2,937
    Character
    Frizze Steeleblaze
    World
    Lamia
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Payadopa View Post
    And why can't we have more inventory space but I could literally rent 5 retainers now because that works for some reason.
    This ends up being a spaghetti code answer. Every time your character zones, moves an item in your inventory, picks up or throws away anything(and probly a dozen more interactions) the server checks verifies and relays your entire inventory, armory chest, currency count and probly a few more things too. Adding more general space means that every active player has more slots that need to be checked/verified every time they make a server interaction. During a play session how often do you acquire, use, lose, or arrange items, switch classes, or change zones/instances? Multiply by tens of thousands of players at any given moment. So adding general inventory isnt easy. On the other hand, retainer data is only checked when you open them or do an item search. Your chocobo saddlebag is only checked when open. Would another free retainer or a bigger bag be nice? Sure. But you can get by without them. Im a full omni crafter and i have open space on my 2 retainers, im not paying for extra.
    (0)

  6. #16
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,045
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Puremallace View Post
    Unless I am missing something the entire point of this button is to search your inventory to pick a bait right? Why is this not treated as a separate storage system akin to how armor is stored?

    Why can I not just store the bait with my retainer then have the bait box search that?
    The answer is in your first sentence.

    Bait is used from your inventory. It can't reach across to your retainer storage and use bait from there.

    The Bait button is essentially an inventory filter with a neat little interface. It's not a separate space, it's not moving your bait "into" the bait box while also still occupying inventory space, it's just finding the baits that are currently in your inventory and displaying them for you to pick.



    Quote Originally Posted by Puremallace View Post
    Clearly they can add separate space for these items
    The devs have said before that to create a dedicated space outside of the inventory for fishing tackle would take up inventory slots that could otherwise act as general storage for any kind of item.

    They could have given us a tackle box but instead gave us the saddlebag, which is far more useful as far as I'm concerned.
    (1)

  7. #17
    Player
    Shadygrove's Avatar
    Join Date
    Mar 2011
    Posts
    1,424
    Character
    Alya Mizar
    World
    Sargatanas
    Main Class
    Marauder Lv 72
    Quote Originally Posted by Iscah View Post
    The devs have said before that to create a dedicated space outside of the inventory for fishing tackle would take up inventory slots that could otherwise act as general storage for any kind of item.

    They could have given us a tackle box but instead gave us the saddlebag, which is far more useful as far as I'm concerned.
    General inventory >>>> specialized inventory. We got more inventory once the PS3 was dealt out. We got another with the saddlebag. But yet this requests persists.

    They will not give fishers an inventory that only benefits the truly serious fishers who cannot manage their inventory.
    (1)

  8. #18
    Player
    Ormolt's Avatar
    Join Date
    Jan 2014
    Posts
    5
    Character
    Aegis Alver
    World
    Faerie
    Main Class
    Dragoon Lv 80
    At this point, I do agree that the saddlebag can fill this function when you're fishing in a lot of areas with different bait requirements as it has more than enough slots to carry a good amount of lure variety unless you need all ARR/HW/SB/SHB/Ocean bait with you at all times (personally I've never done this and sell/store my bait if I wasn't going to an expansion's areas for a while, but maybe there are people who would like this). I do think it would be nice to have a method of managing bait that didn't need you to swap the items between two inventories so a tackle box could be a small quality of life inclusion just to save some time/fiddling with buttons on that front (this is assuming you can't use bait that's in your saddlebag vs being in your inventory, which I don't remember if this is the case or not as I've not been fishing in a while and I obviously can't check in game at the moment).

    Quote Originally Posted by Jojoya View Post
    Why are fees charged for extra retainers? Because it makes more sense to only charge those players adding to the problem with their hoarding instead of charging every player, most of whom don't need the additional space.
    Do consider that not everyone buys the extra retainers for inventory space though - they might want the extra ventures per hour for materials/greater chances of various minions etc, I know I've been tempted to get another because having multiple retainers collecting various crafting materials that drop from mobs is appealing. Maybe that still justifies the fee charge, but it's not just hoarding that can make an extra retainer (or two) appealing.
    (2)
    Last edited by Ormolt; 12-08-2020 at 04:28 AM.

  9. #19
    Player
    Jojoya's Avatar
    Join Date
    Feb 2018
    Posts
    9,091
    Character
    Jojoya Joya
    World
    Coeurl
    Main Class
    Bard Lv 100
    Quote Originally Posted by Ormolt View Post
    Do consider that not everyone buys the extra retainers for inventory space though - they might want the extra ventures per hour for materials/greater chances of various minions etc, I know I've been tempted to get another because having multiple retainers collecting various crafting materials that drop from mobs is appealing. Maybe that still justifies the fee charge, but it's not just hoarding that can make an extra retainer (or two) appealing.
    True but they're also frequently using those retainers for the marketboard listings as well, which ultimately are yet another form of storage tied to our retainer. If it were truly a separate system, you'd be able to have your retainer selling one timeworn map while holding another of the same map in their inventory. You can't because the MB listing is still treated as being in the retainer's inventory and the maps are unique.

    Some of those crazy outrages prices you see on the MB aren't players engaging in RMT. They're players using it as storage since we're free to list and delist as often as we want without incurring any fees. The post the item at a ridiculously high value so no one will buy it. If by some miracle someone does, the player is that much richer and can just go buy the item again. After all, if they've already got a lot of gil and/or don't have any items to actually sell with the listing, might as well use it to store things so other things that might be bound to the character can stored in inventory instead.
    (1)

  10. #20
    Player
    ICountFrom0's Avatar
    Join Date
    Mar 2019
    Posts
    1,526
    Character
    Zedlizvez Mikasch
    World
    Hyperion
    Main Class
    Machinist Lv 100
    I'm not entirely sure that a tackle box, properly constructed as an array, with data values for the amount of each bait stored in it, (game's already capable of doing that, it's how crystals are setup), would take up the same amount of space in a player file as generic invintory spots that can hold anything.
    (0)

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