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  1. #561
    Player
    ADVSS's Avatar
    Join Date
    Mar 2016
    Posts
    2,397
    Character
    Advent Shadowsoul
    World
    Zalera
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Morningstar1337 View Post
    By that point in time, XIV was still kinda on shaky ground, considering that so many MMOs had tried and failed to compete with WoW and that XIV's history started with a product so bad it became an existential threat to the company. Makes sense they try not to plan too far in advance outside maybe the story.
    A shame really when you think about it. Seems like they still dont really understand what this game is all about despite saying its like a theme park. Personally after the introduction to jobs, then rewinding the whole thing to make jobs the focus, you'd think that jobs would actually be sort of a thing, instead of run of the mill, "yeah sure that works throw it in".
    (0)

  2. #562
    Player
    Moenblyss's Avatar
    Join Date
    May 2015
    Posts
    17
    Character
    Momotetsu Hasaki
    World
    Jenova
    Main Class
    Samurai Lv 80
    I will take anything but another Tank or Melee at this point. An actual playable 4th caster would be neat.
    (1)

  3. #563
    Player
    Sairys's Avatar
    Join Date
    Jul 2017
    Posts
    184
    Character
    Senu'a Retkha
    World
    Ravana
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Moenblyss View Post
    I will take anything but another Tank or Melee at this point. An actual playable 4th caster would be neat.
    Really, the only picks that make sense to me are Caster and Healer. It would give four actual jobs to every role except for Physical Ranged, which just got DNC.
    (2)

  4. #564
    Player
    Archwizard's Avatar
    Join Date
    Feb 2019
    Location
    A café at the edge of the universe
    Posts
    1,130
    Character
    Archwizard Drake
    World
    Sargatanas
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Sairys View Post
    Really, the only picks that make sense to me are Caster and Healer. It would give four actual jobs to every role except for Physical Ranged, which just got DNC.
    Most likely. Even if we assume Melee are still on the table because 'it's been just as long since a new addition for them as for Casters,' they reached 4 jobs first so their "need" is lowest.

    Plus the only hints towards melee jobs in the last patch were Thief (which was basically a dressed-up NIN), Beastmaster and Berserker, and unless the devs really say "PS we're going to make a new melee DPS job that's aesthetically like WAR and uses weapons like DRK's but shares MNK/SAM's armor despite it being the most populous armor class", the next melee is most likely to be a BST Limited Job to hold them over for a while.
    Which I think is pretty fair -- "Five to a category but only if the fifth is Limited" -- particularly since Limited Jobs are independently balanced, and would nip complaints about an extra Caster in the bud.
    (1)

  5. #565
    Player
    Jandor's Avatar
    Join Date
    Jan 2014
    Location
    Ul'dah
    Posts
    3,479
    Character
    Tal Young
    World
    Cerberus
    Main Class
    Gunbreaker Lv 100
    It seems rather arbitrary to split ranged DPS jobs into 'Ranged Physical' and 'Ranged Magical', especially as casters have gained more mobility and rangers got stuck on the same sliding scale of 'selfish DPS vs. party utility' as every other role.

    Next DPS should be a melee as we currently have zero jobs in the 'Melee Magical' sub-role
    (4)

  6. #566
    Player
    ADVSS's Avatar
    Join Date
    Mar 2016
    Posts
    2,397
    Character
    Advent Shadowsoul
    World
    Zalera
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Jandor View Post
    It seems rather arbitrary to split ranged DPS jobs into 'Ranged Physical' and 'Ranged Magical', especially as casters have gained more mobility and rangers got stuck on the same sliding scale of 'selfish DPS vs. party utility' as every other role.

    Next DPS should be a melee as we currently have zero jobs in the 'Melee Magical' sub-role
    I like this idea, though to be fair the gap between magical and physical damage is pretty narrow. Kinda wish they had translated the question right(when asked if magic damage could be appropriately displayed), cause as far as it seems theres very little reason to even catagorize them based on that besides int/mind being their damage stats vs dex. its another holdover from the cross class system where they decided to just blanket classify anything physical as a disciple of war, and anything magical as a disciple of magic Guess Paladin was a disciple of War Magic, or something. idk.
    (1)

  7. #567
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by Archwizard View Post
    Plus the only hints towards melee jobs in the last patch were Thief (which was basically a dressed-up NIN), Beastmaster and Berserker, and unless the devs really say "PS we're going to make a new melee DPS job that's aesthetically like WAR and uses weapons like DRK's but shares MNK/SAM's armor despite it being the most populous armor class", the next melee is most likely to be a BST Limited Job to hold them over for a while.
    Considering that RDM wasn't hinted till 3.4, SAM wasn't hinted at in game until 3.56 and neither GNB nor DNC were hinted at all in game during 4.X, claiming that a role won't happen because it hasn't been hinted at in 5.3 doesn't mean that a job of that type isn't coming.
    (5)

  8. #568
    Player
    Sairys's Avatar
    Join Date
    Jul 2017
    Posts
    184
    Character
    Senu'a Retkha
    World
    Ravana
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Jandor View Post
    It seems rather arbitrary to split ranged DPS jobs into 'Ranged Physical' and 'Ranged Magical', especially as casters have gained more mobility and rangers got stuck on the same sliding scale of 'selfish DPS vs. party utility' as every other role.

    Next DPS should be a melee as we currently have zero jobs in the 'Melee Magical' sub-role
    It would be interesting to see the... empty roles(?) i.e Magic Tank, Magic Melee, and Physical Healer.
    But it's basically the same reason why another caster would be good, thematic variation is cool and we only have six, real, magical classes compared to eleven physical. (Though I could see PLD and DRK possibly being reclassified as magic tanks if that was a thing heh)
    (0)

  9. #569
    Player
    Archwizard's Avatar
    Join Date
    Feb 2019
    Location
    A café at the edge of the universe
    Posts
    1,130
    Character
    Archwizard Drake
    World
    Sargatanas
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Ultimatecalibur View Post
    Considering that RDM wasn't hinted till 3.4, SAM wasn't hinted at in game until 3.56 and neither GNB nor DNC were hinted at all in game during 4.X, claiming that a role won't happen because it hasn't been hinted at in 5.3 doesn't mean that a job of that type isn't coming.
    Oh I'm sure, I'm just saying that it was confirmed that 5.3 contains hints for one of the jobs being introduced next expansion, and I doubt that hint was used on a melee.

    Most likely some variation on Chemist with that oddly placed Chirurgeon tangent, and the random NPC in the Weapon storyline who talks about once being a doctor.

    I'd be the least surprised if it was some Healer and Caster pair specifically so Alphinaud and Alisaie could swap jobs like the other Scions.

    Quote Originally Posted by Jandor View Post
    It seems rather arbitrary to split ranged DPS jobs into 'Ranged Physical' and 'Ranged Magical', especially as casters have gained more mobility and rangers got stuck on the same sliding scale of 'selfish DPS vs. party utility' as every other role.

    Next DPS should be a melee as we currently have zero jobs in the 'Melee Magical' sub-role
    So three things:

    1) Isn't it kinda late in the game to introduce a new sub-role? The devs have already confirmed they're trying to even out the ones we have; assuming the current 2 Job limit, they'd need to add a new melee for five out of the next eight expansions (or nothing but melee for at least the next two) to keep up, which would be extremely tiresome with 2 year gaps between each; it would murder hype for expansions. Not to mention that melee DPS are already in the minority within raid comps, and this would increase competition for the slot.
    2) Mechanically, what would a Melee Magical role even do differently than Physical Melee DPS? Ranged and Casters at least have distinct LB shapes from each other; Melee have a single-target attack, which is the big reason at least one is kept in raid comps, but it's hard to make a competitive side-grade to that. That's before getting into their role actions to boot...
    3) Going back to the first point, the only job I can think of that would fit such a slot would be Rune Fencer (et al). There aren't many other jobs they could make to fill out such a role that aren't already represented by existing jobs like DRK, NIN and RDM.
    (0)
    Last edited by Archwizard; 12-08-2020 at 12:00 AM.

  10. #570
    Player
    Jandor's Avatar
    Join Date
    Jan 2014
    Location
    Ul'dah
    Posts
    3,479
    Character
    Tal Young
    World
    Cerberus
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Archwizard View Post
    1) Isn't it kinda late in the game to introduce a new sub-role? The devs have already confirmed they're trying to even out the ones we have; assuming the current 2 Job limit, they'd need to add a new melee for five out of the next eight expansions (or nothing but melee for at least the next two) to keep up, which would be extremely tiresome with 2 year gaps between each; it would murder hype for expansions. Not to mention that melee DPS are already in the minority within raid comps, and this would increase competition for the slot.
    2) Mechanically, what would a Melee Magical role even do differently than Physical Melee DPS? Ranged and Casters at least have distinct LB shapes from each other; Melee have a single-target attack, which is the big reason at least one is kept in raid comps, but it's hard to make a competitive side-grade to that. That's before getting into their role actions to boot...
    3) Going back to the first point, the only job I can think of that would fit such a slot would be Rune Fencer (et al). There aren't many other jobs they could make to fill out such a role that aren't already represented by existing jobs like DRK, NIN and RDM.
    It's tongue-in-cheek dude, I'm implying that the melee DPS jobs mirror the ranged ones and are already split into physical and magical sub-roles, with the devs just forgetting to ever add a Magic Melee DPS job.

    I don't want them to actually add it as a new "role", I just think that it's a bit weird that so many people want ranged DPS to end up with twice as many jobs as melee DPS, especially when the justification basically boils down to ranged DPS are split based on damage type, and melees aren't.

    I'd rather they just focus on making the most fun, unique and interesting DPS job they can, regardless of where it slots in the melee/ranger/caster "roles" as those sub-roles just really aren't that big a deal IMHO.
    (2)
    Last edited by Jandor; 12-08-2020 at 12:38 AM.

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