I will take anything but another Tank or Melee at this point. An actual playable 4th caster would be neat.
I will take anything but another Tank or Melee at this point. An actual playable 4th caster would be neat.


Most likely. Even if we assume Melee are still on the table because 'it's been just as long since a new addition for them as for Casters,' they reached 4 jobs first so their "need" is lowest.
Plus the only hints towards melee jobs in the last patch were Thief (which was basically a dressed-up NIN), Beastmaster and Berserker, and unless the devs really say "PS we're going to make a new melee DPS job that's aesthetically like WAR and uses weapons like DRK's but shares MNK/SAM's armor despite it being the most populous armor class", the next melee is most likely to be a BST Limited Job to hold them over for a while.
Which I think is pretty fair -- "Five to a category but only if the fifth is Limited" -- particularly since Limited Jobs are independently balanced, and would nip complaints about an extra Caster in the bud.
Considering that RDM wasn't hinted till 3.4, SAM wasn't hinted at in game until 3.56 and neither GNB nor DNC were hinted at all in game during 4.X, claiming that a role won't happen because it hasn't been hinted at in 5.3 doesn't mean that a job of that type isn't coming.Plus the only hints towards melee jobs in the last patch were Thief (which was basically a dressed-up NIN), Beastmaster and Berserker, and unless the devs really say "PS we're going to make a new melee DPS job that's aesthetically like WAR and uses weapons like DRK's but shares MNK/SAM's armor despite it being the most populous armor class", the next melee is most likely to be a BST Limited Job to hold them over for a while.




It seems rather arbitrary to split ranged DPS jobs into 'Ranged Physical' and 'Ranged Magical', especially as casters have gained more mobility and rangers got stuck on the same sliding scale of 'selfish DPS vs. party utility' as every other role.
Next DPS should be a melee as we currently have zero jobs in the 'Melee Magical' sub-role![]()



I like this idea, though to be fair the gap between magical and physical damage is pretty narrow. Kinda wish they had translated the question right(when asked if magic damage could be appropriately displayed), cause as far as it seems theres very little reason to even catagorize them based on that besides int/mind being their damage stats vs dex. its another holdover from the cross class system where they decided to just blanket classify anything physical as a disciple of war, and anything magical as a disciple of magic Guess Paladin was a disciple of War Magic, or something. idk.It seems rather arbitrary to split ranged DPS jobs into 'Ranged Physical' and 'Ranged Magical', especially as casters have gained more mobility and rangers got stuck on the same sliding scale of 'selfish DPS vs. party utility' as every other role.
Next DPS should be a melee as we currently have zero jobs in the 'Melee Magical' sub-role
It would be interesting to see the... empty roles(?) i.e Magic Tank, Magic Melee, and Physical Healer.It seems rather arbitrary to split ranged DPS jobs into 'Ranged Physical' and 'Ranged Magical', especially as casters have gained more mobility and rangers got stuck on the same sliding scale of 'selfish DPS vs. party utility' as every other role.
Next DPS should be a melee as we currently have zero jobs in the 'Melee Magical' sub-role
But it's basically the same reason why another caster would be good, thematic variation is cool and we only have six, real, magical classes compared to eleven physical. (Though I could see PLD and DRK possibly being reclassified as magic tanks if that was a thing heh)


Oh I'm sure, I'm just saying that it was confirmed that 5.3 contains hints for one of the jobs being introduced next expansion, and I doubt that hint was used on a melee.Considering that RDM wasn't hinted till 3.4, SAM wasn't hinted at in game until 3.56 and neither GNB nor DNC were hinted at all in game during 4.X, claiming that a role won't happen because it hasn't been hinted at in 5.3 doesn't mean that a job of that type isn't coming.
Most likely some variation on Chemist with that oddly placed Chirurgeon tangent, and the random NPC in the Weapon storyline who talks about once being a doctor.
I'd be the least surprised if it was some Healer and Caster pair specifically so Alphinaud and Alisaie could swap jobs like the other Scions.
So three things:It seems rather arbitrary to split ranged DPS jobs into 'Ranged Physical' and 'Ranged Magical', especially as casters have gained more mobility and rangers got stuck on the same sliding scale of 'selfish DPS vs. party utility' as every other role.
Next DPS should be a melee as we currently have zero jobs in the 'Melee Magical' sub-role
1) Isn't it kinda late in the game to introduce a new sub-role? The devs have already confirmed they're trying to even out the ones we have; assuming the current 2 Job limit, they'd need to add a new melee for five out of the next eight expansions (or nothing but melee for at least the next two) to keep up, which would be extremely tiresome with 2 year gaps between each; it would murder hype for expansions. Not to mention that melee DPS are already in the minority within raid comps, and this would increase competition for the slot.
2) Mechanically, what would a Melee Magical role even do differently than Physical Melee DPS? Ranged and Casters at least have distinct LB shapes from each other; Melee have a single-target attack, which is the big reason at least one is kept in raid comps, but it's hard to make a competitive side-grade to that. That's before getting into their role actions to boot...
3) Going back to the first point, the only job I can think of that would fit such a slot would be Rune Fencer (et al). There aren't many other jobs they could make to fill out such a role that aren't already represented by existing jobs like DRK, NIN and RDM.
Last edited by Archwizard; 12-08-2020 at 12:00 AM.
Alisaie doesn't really need to be locked into a Caster Role. Remember Thancred went from Melee dps to Tank.
The term "Archetype" would likely be a better description of what Jandor was referring to. Currently both Paladin and Dark Knight partially fall into the "Mage Warrior" archetype but I fully understand that many players want a DPS version.1) Isn't it kinda late in the game to introduce a new sub-role? The devs have already confirmed they're trying to even out the ones we have; assuming the current 2 Job limit, they'd need to add a new melee for five out of the next eight expansions (or nothing but melee for at least the next two) to keep up, which would be extremely tiresome with 2 year gaps between each; it would murder hype for expansions. Not to mention that melee DPS are already in the minority within raid comps, and this would increase competition for the slot.
2) Mechanically, what would a Melee Magical role even do differently than Physical Melee DPS? Ranged and Casters at least have distinct LB shapes from each other; Melee have a single-target attack, which is the big reason at least one is kept in raid comps, but it's hard to make a competitive side-grade to that. That's before getting into their role actions to boot...
3) Going back to the first point, the only job I can think of that would fit such a slot would be Rune Fencer (et al). There aren't many other jobs they could make to fill out such a role that aren't already represented by existing jobs like DRK, NIN and RDM.




Pretty much.
Technically what I actually want is Magitek Garlean Greatsword job, a mix of Hydrus and Nero. The "Tech-Mage Warrior" job.
I'm not expecting anything like that of course, although the mention of the Garleans developing magitek job-stones did give me the slimmest glimmer of hope.
Last edited by Jandor; 12-08-2020 at 12:44 AM.
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