That's fair

Oh don't get me wrong. I don't personally have any problems with WHM. It's just that the feedback I'm seeing is that people are 'bored' because they only have 1 attack button, one aoe attack button and more or less nothing inbetween when healing isn't needed. This change would just add "I gotta make sure I keep my heal speed stance up to make sure I'm performing optimally" (Which most white mages would do, since regen is a pretty integril to the kit. It speeds up all your other GCDs as well, making using them not as 'punishing' compared to using your oGCDs.

If I were to play SCH it would be because I want a more proactive toolset that scholars pride themselves on (shields and damage reduction as they do). I wouldn't want to play it because 'they're inherently more interesting' because that implies that WHM would be 'the boring healer. I'd want every healer to be interesting in their own way. Hence me thinkin of a mechanic that you atleast 'need to track' to keep your brain a bit more occupied while you spam glare x3

My suggestion also came around cause between 'giving the healers a little more to do that's basicly the same as they were always doing anyway' is easier than 'rebalancing the entire game' which has way more moving parts that could break OTHER parts of the game and then some other class complains about Y etc.
Good discussion points =)