Quote Originally Posted by Raikai View Post
4) What's the point of Shadow Fang being a DoT if you don't have to monitor that DoT to begin with?
Fun fact: That's exactly how it used to be before patch 5.2: A dot you had to maintain. And boy do I miss that dot maintenance in my down time.

Quote Originally Posted by Raikai View Post
5) Was Bunshin always like this in previous patches?
Bunshin didn't exist before Shadowbringers. Instead, we had a shittier skill called Duality. All it did was double your single target weapon skills for 10s, and only your single target weaponskills. No stacks either. Just a flat 10s window to double your single target 1-2-3 combo. It doesn't double your aoe weaponskills, it doesn't increase the amount of ninki you get per weaponskill. Heck, it doesn't even have a clone animation to give you that "shadow clone fantasy" that the icon promises you. It was usually used in the Trick Attack window, which is already a full clip city of mudras and other non-weaponskills ogcd. So, that didn't help it either.

Btw, Bunshin isn't a dot. It's a buff. A buff that doubles all of your weaponskills + gives you extra ninki/skill for a guaranteed 5 weaponskills within that very generous buff window. And you're not locked out from using your mudras, either, in between weaponskills.

Quote Originally Posted by Raikai View Post
I would redesign Bunshin as simply a 15s buff (with zero ninki cost) that sends a clone to lock on the target of your choice and copy your actions. You and your clone deal 50% less damage, but benefit from separate critical chances. Shadowfang and Doton can be doubled and so does Trick Attack, but the effect won't stack on the same target - only useful with Bunshin when there's 2 separate targets as the clone locks in first at the target of your choice. You can cancel the buff if you need to make the clone disappear.
Oh, you mean DRK's lvl 80 skill, MCH's Queen, SMN Bahamut/Pheonix, and SCH Seraph? But much worse and pretty much useless? Hard pass.

Quote Originally Posted by Raikai View Post
6) Smokescreen ability: 120s recast time. AoE that causes your party to be invulnerable to enemy auto-attacks for 5 seconds if they stand inside.
Absolutely broken, and I don't want my damage nerfed because of it, but I would love the old Smokescreen and Shadewalker back. It still has its use in this day.

Quote Originally Posted by Raikai View Post
7) Trait that makes Fuma Shuriken extend Huton by 30s. It's not optimal to use, as it is a potency loss... but it's meant to help while you're running from AoE and your Huton is about to die.
If you're losing Huton in combat for any reason other than "Unskippable cutscene is too damn long", then you're doing something really wrong. Especially if you're not stabbing something for 65 sec. Rule #1 of melee: Stick to the boss like glue. Dodge aoes to the side instead of away.