I hope it's not so dead that I won't be able to do it. Players being blocked from progressing through the storyline because there's not enough participants for some instance would be a major issue.


I hope it's not so dead that I won't be able to do it. Players being blocked from progressing through the storyline because there's not enough participants for some instance would be a major issue.


That's exactly what's going on right now. I still don't understand why Square still thinks garbage content like this is a good idea. Why would anyone think grindy content with a death penalty is a good idea especially in 2020.
This garbage might've worked in the past, but it'll certainly not work these days.


Some people like it. There's an entire game based on pretty much that exact concept. In an MMORPG it's not a requirement that all players like all the content. But if the players who want to do the content can't successfully do so due to too low participation that's a problem.That's exactly what's going on right now. I still don't understand why Square still thinks garbage content like this is a good idea. Why would anyone think grindy content with a death penalty is a good idea especially in 2020.
This garbage might've worked in the past, but it'll certainly not work these days.
I'm not that guy, but personally, I don't expect to like literally everything. Crafting will probably never be my thing so I just don't do it.
But it is definitely annoying when they draw resources away from stuff I do like in order to make something I don't.
Like, I get that a lot of people find dungeons boring. That's good feedback. And it's fair, they're long hallways full of trash with bosses every 2-3 pulls, their dungeon design leaves a bit to be desired even though I do think they're fun.
So their response is to... cut back on the number of dungeons being made instead of trying to fix their dungeon design?
Meanwhile Diadem is the most poorly received content they've made since the re-launch of the game, but that's the thing they keep trying to make work.
I just don't get it. I feel like there'd be more interest in better designed, more challenging dungeons than in making yet another version of Diadem.



Because they based it off Eureka which was based off how things were done in FFXI which they did because people asked for that type of thing in this game - so they gave people what they asked for in side content.That's exactly what's going on right now. I still don't understand why Square still thinks garbage content like this is a good idea. Why would anyone think grindy content with a death penalty is a good idea especially in 2020.
This garbage might've worked in the past, but it'll certainly not work these days.




Apparently you think this is good idea. Deep Dungeons are grindy content with a death penalty. Grinding for gear upgrades, grinding for health potions, losing hours of progress when you die...
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