I think that's where the 'mastery' stat comes in. Adding dps through gameplay vs just adding .001% crit damage. Every game has to evolve over time. I don't think it's game-breaking to have crit still give critical damage to all roles. Can anyone say that gear and stats are overly exciting for the past few expansions of FFXIV? The game is great but it would be fun to shake up the gameplay just a little. I really hope Eureka and BSF are a testing ground for things like haste for the main game. Also, It would be nice to know the exact % your materia is giving you instead of having to use a site to see the difference.