Assassination was originally a move that could only be used with an enemy was at low HP, the removed all those kind of skills from the game and so Assassinate was removed along with them. It was later added back as an expansion capstone ability to add extra damage, but was easier to just use the same icon and animation rather than create a new one.
Kassatsu will have other uses later. It charges up your Raiton and Katon when you get the trait, and there's not much need for an extra benefit on Doton, especially since tanks don't tend to like to hold mobs in the DOT circle anyway (and as one of only two of that kind of move left in the game, I'm not sure Doton will be with us past the next expansion)2) Kassatsu changing Doton to a Bad-Breath-esque ability with a stronger DoT than the regular Doton (without the need of the aoe) and a myriad of secondary debuffs in case you apply this just to trash mobs.
This isn't terribly needed. Once you know a fight well enough, and because ninjutsu charges stack, you can plan to use ninjutsu when you have to disconnect. Throwing Dagger should be a last resort.3) Buff Throwing Dagger's ninki generation to make it just a little bit more efficient while there's movement downtime;
Player skill check. Are you remembering to use it in Trick Attack or not? That's one of the several aspects of the job that knowing the job makes a difference on DPS. It's not a DOT like the DOTs other jobs have. Also there exist other jobs with DOTs like this. Both Paladin and Gunbreaker have similar moves where the recast timer is shorter than the duration.4) What's the point of Shadow Fang being a DoT if you don't have to monitor that DoT to begin with? Since the recast time is higher than the duration of the debuff. They should remove the recast time and adjust damage accordingly. Heck, it can't even be copied by Bunshin, which would be a nice tactical use.
Bunshin was reworked recently, so no. It's a much simpler skill than it was previously, and better for players with lower ping. The ninki cost of the skill is just another one of the little checks to make sure you're using it at the right time. Your clone gets that 5% bonus damage from trick attack. So it's actually 210 potency per move if you're using it properly.5) Was Bunshin always like this in previous patches? I look at it and see that just as a big DoT with a fancy packaging. There's not any actual interaction or creative use - you basically get 5 200 potency hits if all you do is melee. The whole "mirror image" fantasy lives to the idea of being just an illusion lol.
I would redesign Bunshin as simply a 15s buff (with zero ninki cost) that sends a clone to lock on the target of your choice and copy your actions. You and your clone deal 50% less damage, but benefit from separate critical chances. Shadowfang and Doton can be doubled and so does Trick Attack, but the effect won't stack on the same target - only useful with Bunshin when there's 2 separate targets as the clone locks in first at the target of your choice. You can cancel the buff if you need to make the clone disappear.
No thanks. I don't want to be punished on damage because I provide such strong utility.6) Smokescreen ability: 120s recast time. AoE that causes your party to be invulnerable to enemy auto-attacks for 5 seconds if they stand inside. Useful utility for dungeons mainly.
Fuma was the primary ninjutsu used for five years due to it's benefit from the dagger poisons, slashing debuff, and lower chance to clip GCD. I'm not so sure it needs added utility. Keeping up Huton is already kind of a joke at how easy it is with Armor Crush. If you have to disengage from a targetable boss for so long you need to use Fuma to refresh, then that seems like a player issue rather than a needed to adjust the skill. If anything I'd give it more potency so that it's a viable option if you have a Brothhood or Embolden buff up since it's physical while Raiton is magical damage.7) Trait that makes Fuma Shuriken extend Huton by 30s. It's not optimal to use, as it is a potency loss... but it's meant to help while you're running from AoE and your Huton is about to die. Also to give Fuma Shuriken any kind of use other than briefly appearing uring TCJ first hit.



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