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  1. #1
    Player
    Hatfright's Avatar
    Join Date
    Sep 2019
    Location
    Mist
    Posts
    279
    Character
    Sono Faolain
    World
    Spriggan
    Main Class
    Fisher Lv 100
    Quote Originally Posted by linayar View Post
    As a non-healer, a heal check is a non-mechanic for me. That's not more player responsibility, just shifting of responsibility.

    We already do, by doing mechanics: stacking, spreading, dodging, mitigating, healing, etc.
    That's why there's "idk" as I coudn't think of more examples. I shoud've been more presice in that, I guess.
    You know what's my favorite normal raid so far?
    A9, the one where you need to ressurect the mobs and kill em in different spot so they melt and boss can't use their parts for himself. I love OT it, it's way more fun than running around being blue dps. It also pushes a bigger pressure on healers if people don't stand behind cover on raidwide, tho I think if you messed up, you should be the one getting punished, not your healers. And it requares for dps not midlessly beat one target and one target only, you need to pay attention to what you kill and where.
    Granted, I never done this raid in HW, as I started playing mid-SB, and don't know how hard it was at the release, but given how even now people wipe there due to their need to not switch targets or hold on to dps a little bit, so tank can position Faust and tanks properly... Something like this should appear more often. Dps can drop scraps whenever they want, it doesn't need to be at the exact predetermined spot, it just needs to provide cover. MT have to dcd enough, cuz boss still punches pretty hard. OT have their own minigame with adds. And heals have to be on point, you can't really go yolo here and push all resposibility to co-healer. I'd imagine people wiped less in here if they were prepared by something similar earlier in the game in one form or another.
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    "The world is indeed full of peril, and in it there are many dark places; but still there is much that is fair, and though in all lands love is now mingled with grief, it grows perhaps the greater."
    J.R.R. Tolkien, The Fellowship of the Ring

  2. #2
    Player

    Join Date
    Jul 2020
    Posts
    1,759
    Quote Originally Posted by Hatfright View Post
    That's why there's "idk" as I coudn't think of more examples. I shoud've been more presice in that, I guess.
    You know what's my favorite normal raid so far?
    A9, the one where you need to ressurect the mobs and kill em in different spot so they melt and boss can't use their parts for himself. I love OT it, it's way more fun than running around being blue dps. It also pushes a bigger pressure on healers if people don't stand behind cover on raidwide, tho I think if you messed up, you should be the one getting punished, not your healers. And it requares for dps not midlessly beat one target and one target only, you need to pay attention to what you kill and where.
    Granted, I never done this raid in HW, as I started playing mid-SB, and don't know how hard it was at the release, but given how even now people wipe there due to their need to not switch targets or hold on to dps a little bit, so tank can position Faust and tanks properly... Something like this should appear more often. Dps can drop scraps whenever they want, it doesn't need to be at the exact predetermined spot, it just needs to provide cover. MT have to dcd enough, cuz boss still punches pretty hard. OT have their own minigame with adds. And heals have to be on point, you can't really go yolo here and push all resposibility to co-healer. I'd imagine people wiped less in here if they were prepared by something similar earlier in the game in one form or another.
    Uh, so you do know that A9 is essentially about positioning and burning things down, right? I don't mind it myself, but I prefer A5 as an OT, though it suffers from too much DPS, causing more skipped mechanics from what I can tell in the last few runs I've had of it.
    (0)