Results 1 to 10 of 61

Hybrid View

  1. #1
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    2,978
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    It's also an issue with how the game functions. WoW can get away with a random order of mechanics and split second movement because the hit detection updates basically in real time whereas in XIV you are heavily reliant on the server ticks, an invisible timer that determines whether or not you were standing in something by the time it updates.

    Even within this system there is some kind of unreliability, let's call them "slow instances". Have you ever been in a fight you've done 10, 20, maybe 39 times but on the 40th you perform the exact same movements as before but suddenly get hit?
    (6)

  2. #2
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Absurdity View Post
    Have you ever been in a fight you've done 10, 20, maybe 39 times but on the 40th you perform the exact same movements as before but suddenly get hit?
    Server ticks are frustrating.

    Other things are animation times, like how in WoW you can press an interrupt ability or tank cd at literally 99% of the cast bar and it will work, but in FF you might use it at 80% and take the ability to the face. We all know the "but I pressed Benediction!" memes. Clipping is a big one, you don't really clip oGcds in WoW. There's also the way aoe heals and shields apply to party members 1 by 1, so 6 people might receive the heal and the last 2 die to the raidwide before it gets to them. And then the way Enix only likes to play the attack animation after the damage hit has been registered, so you've ran halfway across the room, appear to have dodged the blast and fall over dead.

    I like FF14 but the combat is terribly clunky. Part of optimizing and high end play basically comes down to understanding how the system doesn't work and adjusting to it.
    (5)

  3. #3
    Player
    aodhan_ofinnegain's Avatar
    Join Date
    Nov 2017
    Posts
    545
    Character
    Aodhan O'finnegain
    World
    Zodiark
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Absurdity View Post
    It's also an issue with how the game functions. WoW can get away with a random order of mechanics and split second movement because the hit detection updates basically in real time whereas in XIV you are heavily reliant on the server ticks, an invisible timer that determines whether or not you were standing in something by the time it updates.

    Even within this system there is some kind of unreliability, let's call them "slow instances". Have you ever been in a fight you've done 10, 20, maybe 39 times but on the 40th you perform the exact same movements as before but suddenly get hit?
    IIRC this was an issue that was addressed after E4s, due to the extreme difference in kill time, depending on a fast server or a slow server, was the make or break on the DPS check in the World First race, but SE have said it's been addressed since.
    (0)