I think that's exactly it. DBM often only tells you while or after the boss has already started to do a mechanic because on a lot of bosses there is no "sequence" of mechanics, there is a timer on when mechanics could or could not happen, or a completely different mechanic who's timer is ready happens instead.
I think what most people mean with scripted fights in XIV are the fights where you can determine exactly at which minute/second into the pull the boss is gonna do xy mechanic and it will always do this mechanic at the exact same time.
This is pretty much what makes XIV's pvp so utterly unplayable for me, there is no split second interrupt or split second healing to save a teammate, it simply doesn't work.
But their pvp job design would make you think so. Stuns, silences and snares that last maybe 2-3 seconds, very little CC in general and often very high damage spikes in relation to hp, basically exactly the place where you would need to be able to make split second decisions. What you end up with is a pvp design that is actively fighting with the game's combat system.



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