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  1. #651
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,453
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by JiSH View Post
    Worst thing about BLU(the current LIMITED job) is how fast they died down, like you said just give it one or two weeks at most and the content will be "dead", it's already bad enough. Not to mention the newcomers that want to try BLU they'll be gated by skill learning, and with each update people who doesn't do BLU on the get go will be left behind more and more. Imagine if they keep the limited job system as it is right now, what's gonna happen by say, the end of next expansion? how are people are ever gonna catch up with this, especially with how PF restricted it is.
    I don't mind if they keep BLU within this scope of Limited Job... I find it fun, actually.

    What I do mind is if they once more overlook the fact that BLU is not a truly solo experience. We need people running dungeons to be able to form parties. In the occasion of BLU remaining as it is, they need to figure out a way to inject more activity, and the only way I can see this happening is to having really attractive rewards for the daily and weekly dungeon/trial marks.

    And another thing they really need to do is to move the essential spells and Job quest objectives OUT of group content, so people won't hit a wall while leveling due to the lack of players running the dungeons.
    (2)

  2. #652
    Player
    Volsungr's Avatar
    Join Date
    Jul 2015
    Posts
    68
    Character
    Halua Volsungavesta
    World
    Tonberry
    Main Class
    Rogue Lv 80
    Quote Originally Posted by Raikai View Post
    I don't mind if they keep BLU within this scope of Limited Job... I find it fun, actually.

    What I do mind is if they once more overlook the fact that BLU is not a truly solo experience. We need people running dungeons to be able to form parties. In the occasion of BLU remaining as it is, they need to figure out a way to inject more activity, and the only way I can see this happening is to having really attractive rewards for the daily and weekly dungeon/trial marks.

    And another thing they really need to do is to move the essential spells and Job quest objectives OUT of group content, so people won't hit a wall while leveling due to the lack of players running the dungeons.
    originally i thought the masked carnivale was a different side-content completely unrelated to the skill collecting(or we get a set of skills option for each floor and we have to work using those) however to even participate in the early stages of masked carnivale we have to get some skills. would be fine if it still under the solo content scope but we actually need to go inside dungeons. aka partying up with people which is a bit hard to find if you're early. lag behind in this phase and you'll lag behind in the future skill collecting. bummer.
    (0)
    The war, it wageth on.
    The storm, it rageth on.

  3. #653
    Player
    JiSH's Avatar
    Join Date
    Jun 2019
    Posts
    48
    Character
    Camouix Nidhogandr
    World
    Kujata
    Main Class
    Lancer Lv 80
    Quote Originally Posted by Raikai View Post
    I don't mind if they keep BLU within this scope of Limited Job... I find it fun, actually.

    What I do mind is if they once more overlook the fact that BLU is not a truly solo experience. We need people running dungeons to be able to form parties. In the occasion of BLU remaining as it is, they need to figure out a way to inject more activity, and the only way I can see this happening is to having really attractive rewards for the daily and weekly dungeon/trial marks.

    And another thing they really need to do is to move the essential spells and Job quest objectives OUT of group content, so people won't hit a wall while leveling due to the lack of players running the dungeons.
    yeah, but i think people's perception of BLU being a solo job is a misconception from the get go, since the beginning they're already soft PF locked in a way, you NEED a party to get a guaranteed learn, without a party it'll be just a waste of time. the idea of rewards locked behind BLU content is already there, the Cute Justice Minion and the /headache emote, but it's really back to how they die down after the first wave of people got them. i get that they're trying to make the content more sociable but at the end of the day it just makes it harder for people who can play in their own free time and doesn't have a group of friend that can help them out with the current system of BLU content.
    (2)

  4. #654
    Player
    TeraTyrantShadic's Avatar
    Join Date
    Nov 2013
    Location
    ラノシア - リムサ・ロミンサ
    Posts
    150
    Character
    J'naiah Terran
    World
    Tonberry
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by Raikai View Post
    I don't mind if they keep BLU within this scope of Limited Job... I find it fun, actually.

    What I do mind is if they once more overlook the fact that BLU is not a truly solo experience. We need people running dungeons to be able to form parties. In the occasion of BLU remaining as it is, they need to figure out a way to inject more activity, and the only way I can see this happening is to having really attractive rewards for the daily and weekly dungeon/trial marks.

    And another thing they really need to do is to move the essential spells and Job quest objectives OUT of group content, so people won't hit a wall while leveling due to the lack of players running the dungeons.
    What you find fun, is subjective and it is not other peoples' type of fun. Everyone has their own version of fun.

    If you want people to be running Blue Mage in dungeons then let to participate in duty finder and party finder. It opens more option for people to participate rather than limiting to 1 option.

    The question is does overworld mobs have a need to do that? I think one way of remedying the problem is that it can be obtain in a job quest, but rather in an instanced battle and not as a reward. A Blue Mage can fight and in that fight they can learn a specific spell. It'll stay true to its core and can still learn from its job quests. Locking spells behind Masked Carnival is not even a good idea, if they made spells obtainable through Trials, Raids and Dungeons then they have to allow it to participate in Duty Finder.
    (3)

  5. #655
    Player
    JiSH's Avatar
    Join Date
    Jun 2019
    Posts
    48
    Character
    Camouix Nidhogandr
    World
    Kujata
    Main Class
    Lancer Lv 80
    Quote Originally Posted by TeraTyrantShadic View Post
    What you find fun, is subjective and it is not other peoples' type of fun. Everyone has their own version of fun.

    If you want people to be running Blue Mage in dungeons then let to participate in duty finder and party finder. It opens more option for people to participate rather than limiting to 1 option.

    The question is does overworld mobs have a need to do that? I think one way of remedying the problem is that it can be obtain in a job quest, but rather in an instanced battle and not as a reward. A Blue Mage can fight and in that fight they can learn a specific spell. It'll stay true to its core and can still learn from its job quests. Locking spells behind Masked Carnival is not even a good idea, if they made spells obtainable through Trials, Raids and Dungeons then they have to allow it to participate in Duty Finder.
    i think at the end of the because of that subjectivity SE can't really please everyone, because of how deep they are in this limited job shenanigans, at least for Blue Mage they can make it both Limited and Normal job at the same time, though i'm not really keen of another limited job down the line, especially Beastmaster because personally i think we need another pet job so there's a variation to Summoner. I can't even imagine if they make Corsair a limited job to play in the Gold Saucer lmao
    (1)

  6. #656
    Player
    ADVSS's Avatar
    Join Date
    Mar 2016
    Posts
    2,397
    Character
    Advent Shadowsoul
    World
    Zalera
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by JiSH View Post
    I can't even imagine if they make Corsair a limited job to play in the Gold Saucer lmao
    Dont tempt them man, they even have setzers coat in the GS
    (0)

  7. #657
    Player
    TeraTyrantShadic's Avatar
    Join Date
    Nov 2013
    Location
    ラノシア - リムサ・ロミンサ
    Posts
    150
    Character
    J'naiah Terran
    World
    Tonberry
    Main Class
    Blue Mage Lv 80
    I mean I just recently posted on a Beastmaster thread and already they are using a Limited Job to try and implement it. Honestly the option would be better if everyone can enjoy casual to raiders regardless. I already posted there and proved that limited job is not needed for beastmaster and even then they have yet to address the pet system... we need that fixed before anything else and I would prefer no more limited jobs. I mean even without limited job, normal jobs can have their own exclusive content. If they done it for fisher you may as well make Blue Mage normal and make Masked Carnival Like Ocean Fishing.
    (2)

  8. #658
    Player
    ADVSS's Avatar
    Join Date
    Mar 2016
    Posts
    2,397
    Character
    Advent Shadowsoul
    World
    Zalera
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by TeraTyrantShadic View Post
    I mean I just recently posted on a Beastmaster thread and already they are using a Limited Job to try and implement it. Honestly the option would be better if everyone can enjoy casual to raiders regardless. I already posted there and proved that limited job is not needed for beastmaster and even then they have yet to address the pet system... we need that fixed before anything else and I would prefer no more limited jobs. I mean even without limited job, normal jobs can have their own exclusive content. If they done it for fisher you may as well make Blue Mage normal and make Masked Carnival Like Ocean Fishing.
    Yeah i saw that post, personally dont see why people want limited jobs in the capacity that we've seen BLU for now(waiting for the update before making a conclusive decision on its direction). But maybe they're hoping it will start with a 80 cap and not be as hard off as BLU initial existance was. Saw some interesting ideas though, one was suggesting making it more like FFV tamer, by collecting the defeated enemy and using it like an item in battle for a big attack. Another one wanted to do this, but have the item sort of turn you into a shapeshifter for a while. Personally i see limited jobs eventually becoming normal jobs, it just seems like a waste if they maintain the "almost relevant but not quite relevant content to do solo, but still needs a party really"
    (0)
    Last edited by ADVSS; 11-07-2020 at 03:39 PM.

  9. #659
    Player
    TeraTyrantShadic's Avatar
    Join Date
    Nov 2013
    Location
    ラノシア - リムサ・ロミンサ
    Posts
    150
    Character
    J'naiah Terran
    World
    Tonberry
    Main Class
    Blue Mage Lv 80
    In all honesty, people need to be creative without the use of Limited Jobs. Because all it is about is spamming skills rather than getting creative with a job gauge. Imagine the different possibilities if jobs have their own unique job gauges. While they all use the same system which is the build up gauge, however they all do different things and have different unique combos/rotations and that what makes normal jobs fun. With Blue Mage I am just spamming and doing a burst rotation, upkeeping song of torment, which is almost similar to Summoner 2.0.
    (1)

  10. #660
    Player
    ADVSS's Avatar
    Join Date
    Mar 2016
    Posts
    2,397
    Character
    Advent Shadowsoul
    World
    Zalera
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by TeraTyrantShadic View Post
    In all honesty, people need to be creative without the use of Limited Jobs. Because all it is about is spamming skills rather than getting creative with a job gauge. Imagine the different possibilities if jobs have their own unique job gauges. While they all use the same system which is the build up gauge, however they all do different things and have different unique combos/rotations and that what makes normal jobs fun. With Blue Mage I am just spamming and doing a burst rotation, upkeeping song of torment, which is almost similar to Summoner 2.0.
    Yeah the filler phases are pretty bad on BLU, which i think could benefit with actually having a gauge or spell chain system added in(besides white knights/black knights and only if the debuff wasnt resisted). But again i was ok with 2.0 BLM, and Enochian kind of scared me away from it in HW. BLU really doesnt need much though, obviously people keep the primal skills on perma bar, and usually only switch the few skill slots left for healing, tanking or more damage. At least thats what i find myself doing. I've noticed that outside the Carnival, im only really swapping a few skills out, because the obvious choices are obvious. Dunno why people feel it needs over 100 identical spells, when the reality is, by the end of it all, it probably has a very identical choice of skills, with a couple filler depending on role. Can't really say im all that surprised either, i figured it was going to happen to be the case.
    (0)

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