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  1. #1
    Player
    ADVSS's Avatar
    Join Date
    Mar 2016
    Posts
    2,397
    Character
    Advent Shadowsoul
    World
    Zalera
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Shougun View Post
    I think that would reduce the feeling of diversity significantly.

    I would however think a single job being able to cast and move or something would be acceptable, which would increase the diversity. On that I think they can add other concepts too like halting a cast midway for some job might not cancel the attack but just launch it off earlier (charge attacks), or channeling attacks, casts within casts (for example you might imagine bard had a channel spell that allowed them to move at the same time, and during that period of playing their instrument you could play 'sets' of music as casts within casts which would either help your team or mess with the enemy - of course this would make the ranger/archer theme part of bard weaker since currently you can use the job gauge for that concept lol, this would be making bard actually play a song ), etc, things like that may add to the different feels to abilities and that would be good.

    Also as an aside (on topic of spell use) hopefully SE looks at smart casting from MOBA games (LoL, HotS, DotA)- so we could have cool things like if you tap a spell it just hits your target but if you held it you could manually target and at release it fires off (meaning no multiple key presses but you get more options and streamlined experience at the same time).
    yeah i liked the idea of spell charging, or at least for BRD being able to hold a charge for a stronger shot, while losing any auto attack that would have gone off, cause like you're holding the charge. Think the complaint was that it would be terrible if implemented too much for kb/m players
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  2. #2
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by ADVSS View Post
    yeah i liked the idea of spell charging, or at least for BRD being able to hold a charge for a stronger shot, while losing any auto attack that would have gone off, cause like you're holding the charge. Think the complaint was that it would be terrible if implemented too much for kb/m players
    Yeah- I think the bard mage meme would have gone down with the public a lot easier if bard had been charge based instead, so the mobility wasn't entirely ruined like it was with bard mage meme lol. Also it would have meant bard could deal more damage, like before they were pretty high on the damage list but since they've insane mobility SE has seen it fit to move them down a few pegs and give a little bit of support instead.

    If they had charge based systems in place you might be able to have some of those ranger vibes with high damage shots, and then the machine gun archer theme when you need intense mobility (at a slight cost to damage, but not so harsh as it was before).

    Charge attacks may have also allowed some sort of unique singing weave mechanic where you get to weave in songs in-between and during your heavy shots. Like picking verses to sing while you fly your Apex Arrow.

    Although I would caution any drastic change in gameplay pacing to any pre-existing job lol.
    (1)
    Last edited by Shougun; 11-06-2020 at 05:52 AM.

  3. #3
    Player
    ADVSS's Avatar
    Join Date
    Mar 2016
    Posts
    2,397
    Character
    Advent Shadowsoul
    World
    Zalera
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Shougun View Post
    Yeah- I think the bard mage meme would have gone down with the public a lot easier if bard had been charge based instead, so the mobility wasn't entirely ruined like it was with bard mage meme lol. Also it would have meant bard could deal more damage, like before they were pretty high on the damage list but since they've insane mobility SE has seen it fit to move them down a few pegs and give a little bit of support instead.

    If they had charge based systems in place you might be able to have some of those ranger vibes with high damage shots, and then the machine gun archer theme when you need intense mobility (at a slight cost to damage, but not so harsh as it was before).

    Charge attacks may have also allowed some sort of unique singing weave mechanic where you get to weave in songs in-between and during your heavy shots. Like picking verses to sing while you fly your Apex Arrow.

    Although I would caution any drastic change in gameplay pacing to any pre-existing job lol.
    Oh absolutely, SE is already made it very clear about all of that. Like you said, I think they would have a better chance at just making a new job with that sort of motif, especially now, than mess with any current jobs. For one, its just a headache to have to relearn a class if they change it too much, for two people may actually in fact love the gameplay of the job, and three more jobs with unique playstyles is just better than trying to bust up jobs that inherently function fairy well to begin with.
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