The NieR Raids are cool, though I do have some minor beefs with them:

1). The boss fights take waaaaaaaaaaaaay too long. I think they could have been sped up a little, to be quite honest. I like the content, but sometimes I cringe when I Q up for Nier because it's going to be quite a long dungeon, and by the end of it, I'm just glad to be done with it so I can log off.

2). Some of the mechanics' margin of error is way too small and sometimes the server and network latency means you get hit with crap you should have rightfully dodged.

3). Some of the mechanics are too obtuse, there's not enough clues as to what you are ACTUALLY supposed to do, especially the thing in the Command Room and all of those TVs on the wall and you're supposed to somehow magically know which one won't kill you in one hit, and if the rest of the raid has a bunch of newbies in it, you can't just use the "follow the others" rule when you got 3 groups going to 3 different places... yeah that doesn't exactly work.

4). Hit Detection on the pink energy balls is all kinds of jank. I've stood nearly ontop of one before, perfectly fine. Other times, I'm 10 feet away from one, and POOF, +Vulnerability and cue an eyeroll as there's no way in frick that should have hit me. And to exacerbate the problem, they love throwing whole rows of the stupid things where you're supposed to squeeze between them, in gaps far smaller than the margin of error and... yeah, sometimes you're just gonna get hit even though you shouldn't, and you were perfectly in the middle between two of them (which is the only place you coulda been, esp that stupid hallway of death). Other times you can just sprint through and not care and you never get hit. It lacks consistency something terrible.