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  1. #1
    Player
    Commander_Justitia's Avatar
    Join Date
    Aug 2013
    Posts
    1,101
    Character
    Ash Primordial
    World
    Phoenix
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Stormfur View Post
    the anchor and the drill, and then following up with the DOT one, binding the healer
    Quote Originally Posted by Cabalabob View Post
    you’ll want to learn your skills and how best they fit together
    What Cabalabob said..

    Do you think putting the dot up that gives you a 10% dmg increase on the target after your highest potency skills is a good idea? It should be other way around if anything (feast isn't always the ideal scenario but this is theorizing level atm) And if you mean wildfire "dot", you want wildfire to explode not that late after the burst, maybe start using it 1-2s before the countdown ends already.

    Why would you bind a healer? Do you think it will stop them from healing? They can heal without having to face the target. It is just useful to expose any targets in the open so they can't line of sight you quickly, or you can force a line of sight to their healer, or you use it to secure a melee or range lb on the target. If anything you would silence a healer, but often your healer will sleep him during the burst. Or use it defensively.

    Why would you use tactician whenever its up? Only use it when it is needed, every burst of every class has indicator, some are really obvious and easy to tell (feint, phantom dart, midare cast, riddle of fire, drg tether, wildfire, inner release/chaos, requiescat, pld gapcloser, gnb lightning shot, draw and junction on gnb, trick attack, bunshin etc. ) You cant mitigate lb dmg though.

    Recup is fine I guess but think about that potions will heal you more if you are really low. They sadly scale with how low your HP is.
    (1)

  2. #2
    Player
    Stormfur's Avatar
    Join Date
    May 2014
    Location
    The World of Darkness
    Posts
    2,778
    Character
    Hex Pathcrosser
    World
    Leviathan
    Main Class
    Dragoon Lv 72
    Quote Originally Posted by Commander_Justitia View Post
    Do you think putting the dot up that gives you a 10% dmg increase on the target after your highest potency skills is a good idea? It should be other way around if anything (feast isn't always the ideal scenario but this is theorizing level atm) And if you mean wildfire "dot", you want wildfire to explode not that late after the burst, maybe start using it 1-2s before the countdown ends already.

    Why would you bind a healer? Do you think it will stop them from healing?

    Recup is fine I guess but think about that potions will heal you more if you are really low. They sadly scale with how low your HP is.
    Thank you both so much! I really appreciate your feedback! When I wrote the post, I was writing the skills from memory and I think I got them backwards as you noted, I start with the bioblaster to make them take 10% more damage, and then the anchor and drill. I tried swapping recuperate for concentration for that 50% more damage on the subsequent weaponskill, but it seemed like it didn't really do anything? Does it scale with HP of the other player or something I don't know about?

    The reason I bind a healer is so they can't break line-of-sight. Not a good idea?

    Yeah, the potions never seem to activate on time despite me mashing the button as my HP falls helplessly lol . Recuperate is my OHCRAP button when stunned/bound/tied/gagged/tarred/feathered.
    (0)