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  1. #1
    Player
    Kaoru_Nagisa's Avatar
    Join Date
    Dec 2013
    Location
    Azeroth
    Posts
    1,260
    Character
    Crowe Valtyr
    World
    Balmung
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Veis_Alveare View Post
    For what it's worth dungeons below level cap, particularly lower level things, are heavily unbalanced right now.

    I'm leveling BRD at the moment and I can do everything perfect in something that's level 50 but I can't even try to compete with a RDM who's just keeping their GCD rolling. Their potencies are so high on the moves that they get at that point.

    I wouldn't let it discourage you too much. There are so many variables at play, plus if you aren't top dps you do have the advantage of having at least a semi-competent party member along with you!
    To add to this, even if you're #2 on aggro, it doesn't always equate to being top DPS in the party.

    I mean, I'm routinely #2 or #3 in aggro on a DNC in endgame content, despite the fact DNC actually pulls the lowest overall DPS no matter how well you play it. Honestly, much of the time the aggro system seems to work more on who is hitting fastest or maintaining uptime, or who hit the boss first.

    I wouldn't let it get to you - if you know you're performing well and doing your rotations and buffs properly, I doubt you have anything to really worry about.
    (0)
    Last edited by Kaoru_Nagisa; 11-02-2020 at 10:14 PM.
    Quote Originally Posted by Kisama View Post
    The average playerbase is mindbogglingly bad at this game.
    Quote Originally Posted by TheMightyMollusk View Post
    Expecting basic job mechanics is toxic now?
    Quote Originally Posted by Karowolus View Post
    If WoW has a toxic negativity problem, XIV has a toxic Positivity problem

  2. #2
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Kaoru_Nagisa View Post
    To add to this, even if you're #2 on aggro, it doesn't always equate to being top DPS in the party.

    I mean, I'm routinely #2 or #3 in aggro on a DNC in endgame content, despite the fact DNC actually pulls the lowest overall DPS no matter how well you play it.
    Actually that probably does mean you're in the top dps as Dancer. Dps don't really have any other way to generate emnity besides damage (Second Wind/Curing Waltz overheal is negligible). Sadly SAM's and BLM's barely doing more than the tank aren't uncommon, even in EX/Savage.
    (1)

  3. #3
    Player
    MaraD_'s Avatar
    Join Date
    May 2019
    Posts
    290
    Character
    Hede Devaul
    World
    Mateus
    Main Class
    Fisher Lv 80
    Quote Originally Posted by Kaoru_Nagisa View Post
    To add to this, even if you're #2 on aggro, it doesn't always equate to being top DPS in the party.

    I mean, I'm routinely #2 or #3 in aggro on a DNC in endgame content, despite the fact DNC actually pulls the lowest overall DPS no matter how well you play it. Honestly, much of the time the aggro system seems to work more on who is hitting fastest or maintaining uptime, or who hit the boss first.

    I wouldn't let it get to you - if you know you're performing well and doing your rotations and buffs properly, I doubt you have anything to really worry about.
    Hitting often vs less often, doesnt equate to more enmity, unless the person hitting often is dealing more overall dmg, or has an enmity modifier.
    Hitting 1st only matters, if you're almost an entire GCD ahead, to which theres no way in which to "catch up" unless there's a DPS difference in player performance, job, or enmity modifiers. (total DPS in the fight is still effected by "hitting 1st" and the threat gauge will reflect the same results as a DPS meter would)
    Plenty of DNCs have out DPSed BLMs and SAMs, solely due to factors such as "performance" or low level scaling, where most newer jobs tend to deal more dmg in low level dungeons, than older jobs that were balanced for them.

    Lastly, other factors that increase enmity, but arent signs of DPS, would be buffs/debuffs (with no dmg attached) though I believe most of them are the smallest amount possible (1 point), along with heals. (DNC has a party wide heal, which equates threat. (I believe heals are roughly 50% enmity)) Heals are the primary way in which the threat meter can be off as a means to measure DPS.

    But considering theres no longer threat reduction abilities, im inclined to disagree with your statement, as unfortunate it is for the OP. Enmity gauge is rather "acceptable" as gauging your performance compared to others. (If all you want to know is if you're DPS is higher or lower)

    Its NOT however a very great tool at it, since tank threat is so high its impossible to tell if your ahead/behind the other DPS by a large margin, or by something as low as 0.1%.
    And not all jobs are equal in maximum output, nor are they equal in their performance on a "dungeon to dungeon"/"boss to boss" basis. Sometimes buffs/attacks line up differently for different fights. (In savage, they tend to line up a bit better)
    (1)
    Last edited by MaraD_; 11-03-2020 at 03:51 AM.