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  1. #641
    Player
    MonsutaMan's Avatar
    Join Date
    Sep 2019
    Posts
    376
    Character
    Elzen Man
    World
    Raiden
    Main Class
    Samurai Lv 70
    Who is to say BLU would even be a "Good" normal job also?

    I don't trust SE with jobs as ya'll do........... to want them to re-establish jobs? Be careful what you wish for........

    What you want, is not always what you get. Devs visions differs from players.
    (1)

  2. #642
    Player
    ADVSS's Avatar
    Join Date
    Mar 2016
    Posts
    2,397
    Character
    Advent Shadowsoul
    World
    Zalera
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by MonsutaMan View Post
    Who is to say BLU would even be a "Good" normal job also?

    I don't trust SE with jobs as ya'll do........... to want them to re-establish jobs? Be careful what you wish for........

    What you want, is not always what you get. Devs visions differs from players.

    As far as BLU is concerned? its already listed as a caster DPS(limited) what actually could they do to it, to make it any worse than 50 spells of the same potency, with different shapes of contact, that sometimes combine with other unrelated spells of different shapes, to do less than double damage? I dont think they could actually butcher it worse than it technically is, besides removing aetherial mimicry(ok so what its ironically more limited than just actually giving BLU proper caster dps traits) to be fair, the potencies are extremely lack luster, and probably because they are working to make it actually be viable. Otherwise, its just grabbing your favorite flavored snowcone, they all are the same, do you want strawberry or blue colored? That'll cost you 220 potency. BTW BLM called , they said they got Flare at level 50, you'll never believe how much potencies it costs, and they can actually use swiftcast/manafont and do 2 of them back to back! Really the only thing thats really different or better about BLU is its apparent stat scaling. It IS pulling impressive damage numbers out with a 1 attack power AF Weapon at 60, that also has the same attack power as the AF at 50, but with 2 materia slots this time guys. This means to me, if it were actually subject to the same stat scaling of other jobs...well.... well...? 1 Magic damage AF weapon at 60? Think about that. Maybe its stats are boosted just to make it viable as opposed to the other caster dps jobs. In fact they have to be, artifically for it to be pulling the damage it even does(comparable, btw).

    Anyway, I agree with your mistrust and all, I just think this one time, it might not be something to lose sleep on, really.
    (3)
    Last edited by ADVSS; 10-25-2020 at 04:15 PM.

  3. #643
    Player
    Alysella's Avatar
    Join Date
    Dec 2014
    Posts
    51
    Character
    Alysella Sharpeyes
    World
    Tonberry
    Main Class
    Scholar Lv 80
    Quote Originally Posted by MonsutaMan View Post
    Who is to say BLU would even be a "Good" normal job also?

    I don't trust SE with jobs as ya'll do........... to want them to re-establish jobs? Be careful what you wish for........

    What you want, is not always what you get. Devs visions differs from players.
    BLU as limited job is not doing good either if you compared to other job since it's only side content. If it's normal job , more people will actually play it since they can use it to do content that's not outdated
    (3)

  4. #644
    Player
    JiSH's Avatar
    Join Date
    Jun 2019
    Posts
    48
    Character
    Camouix Nidhogandr
    World
    Kujata
    Main Class
    Lancer Lv 80
    Quote Originally Posted by ADVSS View Post
    As far as BLU is concerned? its already listed as a caster DPS(limited) what actually could they do to it, to make it any worse than 50 spells of the same potency, with different shapes of contact, that sometimes combine with other unrelated spells of different shapes, to do less than double damage? I dont think they could actually butcher it worse than it technically is, besides removing aetherial mimicry(ok so what its ironically more limited than just actually giving BLU proper caster dps traits) to be fair, the potencies are extremely lack luster, and probably because they are working to make it actually be viable. Otherwise, its just grabbing your favorite flavored snowcone, they all are the same, do you want strawberry or blue colored? That'll cost you 220 potency. BTW BLM called , they said they got Flare at level 50, you'll never believe how much potencies it costs, and they can actually use swiftcast/manafont and do 2 of them back to back! Really the only thing thats really different or better about BLU is its apparent stat scaling. It IS pulling impressive damage numbers out with a 1 attack power AF Weapon at 60, that also has the same attack power as the AF at 50, but with 2 materia slots this time guys. This means to me, if it were actually subject to the same stat scaling of other jobs...well.... well...? 1 Magic damage AF weapon at 60? Think about that. Maybe its stats are boosted just to make it viable as opposed to the other caster dps jobs. In fact they have to be, artifically for it to be pulling the damage it even does(comparable, btw).

    Anyway, I agree with your mistrust and all, I just think this one time, it might not be something to lose sleep on, really.
    This is also one of my biggest problem with the current BLU skill system, some people say that if we don't get to choose from this huge pool of skills then it's not BLU, when it fact, in an optimized situation you'll only select a set of the best skills, and all the BLUs will have the same set of skills. It's just unavoidable especially in high end raid contents, i'd be alright if they want to streamline the job, cause it won't be that much of a difference, we don't use the current gimmicky skills anyway it doesn't have that much reason to be there.
    (4)

  5. #645
    Player
    ADVSS's Avatar
    Join Date
    Mar 2016
    Posts
    2,397
    Character
    Advent Shadowsoul
    World
    Zalera
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by JiSH View Post
    This is also one of my biggest problem with the current BLU skill system, some people say that if we don't get to choose from this huge pool of skills then it's not BLU, when it fact, in an optimized situation you'll only select a set of the best skills, and all the BLUs will have the same set of skills. It's just unavoidable especially in high end raid contents, i'd be alright if they want to streamline the job, cause it won't be that much of a difference, we don't use the current gimmicky skills anyway it doesn't have that much reason to be there.
    Exactly what i was hitting on 100%. I have no issues with finding the skills, its super fun, but imagine what skills people take after theyve gotten all 80, im getting close and there are some skills that i will never remove from the bar in almost any situation(surpanaka, fire angon for fast aoe, sonic boom for single target, aetherial mimicry because its just too good) Ironically, even in the carnival i tossed out final sting and self destruct for almost all fights. Off-Guard, peculiar light usually stay, boost/whisper could afford to be a merged skill honestly. etc etc
    (1)

  6. #646
    Player
    TeraTyrantShadic's Avatar
    Join Date
    Nov 2013
    Location
    ラノシア - リムサ・ロミンサ
    Posts
    150
    Character
    J'naiah Terran
    World
    Tonberry
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by JiSH View Post
    This is also one of my biggest problem with the current BLU skill system, some people say that if we don't get to choose from this huge pool of skills then it's not BLU, when it fact, in an optimized situation you'll only select a set of the best skills, and all the BLUs will have the same set of skills. It's just unavoidable especially in high end raid contents, i'd be alright if they want to streamline the job, cause it won't be that much of a difference, we don't use the current gimmicky skills anyway it doesn't have that much reason to be there.
    I agree with you there, since in most FF games all Blue Mages have a fixed set of spells especially in the single player titles. However I would say I disagree as well since the option to pick spells may not be a key thing, but it is a throwback to something as people would say that "We don't get to choose, it is not Blue Mage' is because of FFXI. FFXI was the first FF MMO and it was a memorable MMO hence why they want Blue Mage in FFXIV to be more like FFXI. I agree with them, to a certain extent. Choosing spells is a key thing since Blue Mage have a wide list of spells ranging from weakest to the strongest. The only other reason why I think some would think why they don't want a fixed skill set is the fear that it may follow the other job structure where you learn through leveling, hence why they wanna keep it. I'd still say keep it as so it'll allow people to have the freedom to pick and choose whatever they want, even with optimized spell set no one is going to force them to do that (Other than statics or Party Finder for Savage or Ultimate raiding). This is FFXIV, they can make Blue Mage however they want (NOT A LIMITED JOB) and with what they have right now is a solid base for it to become a normal job.

    As for the gimmicky spells, it is just there for the Masked Carnival. Even then they can adjust the Masked Carnival to fit a Blue Mage when it becomes a normal job, since it is a solo instance and it doesn't affect any other jobs but Blue Mage.
    (1)

  7. #647
    Player
    Volsungr's Avatar
    Join Date
    Jul 2015
    Posts
    68
    Character
    Halua Volsungavesta
    World
    Tonberry
    Main Class
    Rogue Lv 80
    Quote Originally Posted by MonsutaMan View Post
    Who is to say BLU would even be a "Good" normal job also?

    I don't trust SE with jobs as ya'll do........... to want them to re-establish jobs? Be careful what you wish for........

    What you want, is not always what you get. Devs visions differs from players.
    yeah i have to agree with you there. honestly SE decisions with some of the job adjustment since HW has been a bit questionable. however i agree with some people here that it's currently a wasted resource that needs to be updated separately from the other jobs that updates once every expansion.. which for me means it'll take development slot that could've been used to another content. look at us now with only bozja sustaining us for 2months.. and promise of blue mage getting level 70.. which will probably won't last long either (aside from the full blue raids but those are, again, contents that are quite hard to find people to play with)
    (2)
    The war, it wageth on.
    The storm, it rageth on.

  8. #648
    Player
    TeraTyrantShadic's Avatar
    Join Date
    Nov 2013
    Location
    ラノシア - リムサ・ロミンサ
    Posts
    150
    Character
    J'naiah Terran
    World
    Tonberry
    Main Class
    Blue Mage Lv 80
    In honest opinion I would rather have the same updates as the normal jobs, cause think about it they only need to improve Blue Mage once per expansion with the spells and content rather than in patches and in patches they can adjust the spells and abilities, just like the rest of the normal job as they are being constantly adjusted every patch. Meaning they'll free up more in the budget and time for more variety of end game content rather than wasting resources on a content that is extremely restrictive compared to the normal job system. Obviously with what we have now with Bozja guarantee its going to be barely alive early or mid November and will be active on weekends or when there is a Bozja Clear Party. With Blue Mage for Level 70 I can already see people grinding or power leveling to Level 70 and immediately getting all of the spells with their inner circles or groups of friends rather than using party finder but it'll still be active nonetheless and in about 1/2 weeks done... Even savage for those who already done it before with normal jobs. I can probably guess that it can take 1 week for a group to clear Omega savage if they are a static and if its random well... it really depends if its a dedicated group 1-3 week and if random 1-2 months. I mean you can easily clear Masked Carnival no problem when you have the necessary spells for it, spell collecting has been made faster as the pre-made group can be anything as long there is a one Blue Mage in the party the learn rate is 100%. So really SE has just inadvertently killed Blue Mage in 1/2 weeks with it being a Limited Job. If it were a Normal Job it'll last for a very long time.
    (1)

  9. #649
    Player
    Mariel_Crystallie's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    136
    Character
    Mariel Crystallie
    World
    Tonberry
    Main Class
    Blue Mage Lv 70
    Quote Originally Posted by Alysella View Post
    BLU as limited job is not doing good either if you compared to other job since it's only side content. If it's normal job , more people will actually play it since they can use it to do content that's not outdated
    i mean it's fine if they really make it a literal side content. but then they have to assimilate it to a real content like savages, dungeon, which then turns to the 2nd problem where you can't queue if you don't join a full blue party.. i mean i'm not a sociable person myself and i find it really really hard to just gather people to go dungeon with me. even on PF
    (2)
    Mariel Crystallie & Amariel Crystallie & Mariel Celestine

  10. #650
    Player
    JiSH's Avatar
    Join Date
    Jun 2019
    Posts
    48
    Character
    Camouix Nidhogandr
    World
    Kujata
    Main Class
    Lancer Lv 80
    Quote Originally Posted by TeraTyrantShadic View Post
    In honest opinion I would rather have the same updates as the normal jobs, cause think about it they only need to improve Blue Mage once per expansion with the spells and content rather than in patches and in patches they can adjust the spells and abilities, just like the rest of the normal job as they are being constantly adjusted every patch. Meaning they'll free up more in the budget and time for more variety of end game content rather than wasting resources on a content that is extremely restrictive compared to the normal job system. Obviously with what we have now with Bozja guarantee its going to be barely alive early or mid November and will be active on weekends or when there is a Bozja Clear Party. With Blue Mage for Level 70 I can already see people grinding or power leveling to Level 70 and immediately getting all of the spells with their inner circles or groups of friends rather than using party finder but it'll still be active nonetheless and in about 1/2 weeks done... Even savage for those who already done it before with normal jobs. I can probably guess that it can take 1 week for a group to clear Omega savage if they are a static and if its random well... it really depends if its a dedicated group 1-3 week and if random 1-2 months. I mean you can easily clear Masked Carnival no problem when you have the necessary spells for it, spell collecting has been made faster as the pre-made group can be anything as long there is a one Blue Mage in the party the learn rate is 100%. So really SE has just inadvertently killed Blue Mage in 1/2 weeks with it being a Limited Job. If it were a Normal Job it'll last for a very long time.
    Worst thing about BLU(the current LIMITED job) is how fast they died down, like you said just give it one or two weeks at most and the content will be "dead", it's already bad enough. Not to mention the newcomers that want to try BLU they'll be gated by skill learning, and with each update people who doesn't do BLU on the get go will be left behind more and more. Imagine if they keep the limited job system as it is right now, what's gonna happen by say, the end of next expansion? how are people are ever gonna catch up with this, especially with how PF restricted it is.
    (2)

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