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  1. #11
    Player
    MPK's Avatar
    Join Date
    Mar 2019
    Posts
    995
    Character
    Mirabelle Weaver
    World
    Cactuar
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Rae88 View Post
    How is this any different from doing the same Hunts/dungeons hundreds of time for tomes? And you don't do castrum 100 times for a single piece of gear. You do it once or twice for a single piece of gear, and maybe 20 or so times to upgrade it but that will likely be nerfed in the near future There's no need to upgrade it atm anyway

    Eureka and Bozja are instances designed for different types of gamers, and I think they're a breath of fresh air. Yoshi P said (if the translation/summaries are accurate) that deep dungeons will be back next expansion.
    Those pieces of content aren't a breath of fresh air they're going back on years of progress the gaming industry has taken to move away from grindy content. SE is going backwards not forwards.
    (3)

  2. #12
    Player
    Rae88's Avatar
    Join Date
    Jan 2020
    Posts
    264
    Character
    Laeanna Duskwalker
    World
    Famfrit
    Main Class
    Marauder Lv 53
    Quote Originally Posted by MPK View Post
    Those pieces of content aren't a breath of fresh air they're going back on years of progress the gaming industry has taken to move away from grindy content. SE is going backwards not forwards.
    The gaming industry is moving away from MMOs in general, so I guess that means to follow trends SE should make the game more like League
    (5)

  3. #13
    Player
    MPK's Avatar
    Join Date
    Mar 2019
    Posts
    995
    Character
    Mirabelle Weaver
    World
    Cactuar
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Rae88 View Post
    The gaming industry is moving away from MMOs in general, so I guess that means to follow trends SE should make the game more like League
    They've taken a step in the right direction by removing all the trash pulls in their raids.
    (0)

  4. #14
    Player
    Enla's Avatar
    Join Date
    Sep 2015
    Location
    Gridania
    Posts
    2,748
    Character
    Crushing Fatigue
    World
    Balmung
    Main Class
    Scholar Lv 70
    Quote Originally Posted by MPK View Post
    Those pieces of content aren't a breath of fresh air they're going back on years of progress the gaming industry has taken to move away from grindy content. SE is going backwards not forwards.
    I mean... To be entirely fair you are kind of complaining that one kind of grindy content has supplanted another kind of grindy content. While Bozja isn't my cup of tea necessarily I don't think we should pretend that the Deep Dungeons weren't equally as grind driven. The only difference between the two is how they deliver their particular grind experience and the 'extra' content that got tacked onto them to further stretch out their lives. With Deep Dungeons having Scoreboards and Savage 4 man parties, and Bozja having Castrum and it's eventually Savage counterpart.
    (9)

  5. #15
    Player
    Kaurhz's Avatar
    Join Date
    Jul 2015
    Posts
    3,588
    Character
    Asuka Kirai
    World
    Sagittarius
    Main Class
    Dancer Lv 90
    Quote Originally Posted by MPK View Post
    Those pieces of content aren't a breath of fresh air they're going back on years of progress the gaming industry has taken to move away from grindy content. SE is going backwards not forwards.
    I mean Heaven on High, nor Palace of the dead are exactly engaging or miraculous pieces of content in itself. If Deep Dungeon has anything over Bozja it is the replay value you get from it. But let's not kid, it's not exactly engaging.

    Doing it solo in PotD you have floors 1-150 which may as well be handouts if you're committed to it, beyond that you're looking at monsters just being harder-hitting, and some having an enrage, with some. If you want to make any progress after a wipe in PotD it's nothing but an extra 3-4 hours burned on doing unengaging floors. Heaven-on-High is better in this regard, but let's face it, if we had a different Deep Dungeon it only would've just been more of the same-old. Many hours of clearing square rooms, then going onto a square room to fight a boss who is no more difficult than any other dungeon boss, mechanically, that is.
    (10)

  6. #16
    Player
    Hazama999's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    635
    Character
    Momoida Jojoida
    World
    Halicarnassus
    Main Class
    Sage Lv 100
    I'm fine with it. Don't get me wrong. Bozja ain't perfect, but I'll take it over Deep Dungeons which are boring to me, aesthetically and gameplay-wise. Rooms look the same for the most part. Can't even properly zone out in Deep Dungeons, either, since you gotta have at least one functioning brain cell dedicated to being on the lookout or reacting to traps.

    I cannot fathom how someone could possibly derive any sort of entertainment out of it, but hey, different strokes for different folks.
    (5)


    PGY-3 Family Medicine resident.
    Constantly learning.

    Signature art by @simanokoB on Twitter. Thank you!

  7. #17
    Player
    MPK's Avatar
    Join Date
    Mar 2019
    Posts
    995
    Character
    Mirabelle Weaver
    World
    Cactuar
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Enla View Post
    I mean... To be entirely fair you are kind of complaining that one kind of grindy content has supplanted another kind of grindy content. While Bozja isn't my cup of tea necessarily I don't think we should pretend that the Deep Dungeons weren't equally as grind driven. The only difference between the two is how they deliver their particular grind experience and the 'extra' content that got tacked onto them to further stretch out their lives. With Deep Dungeons having Scoreboards and Savage 4 man parties, and Bozja having Castrum and it's eventually Savage counterpart.
    Castrum `savage` mode is prob just going to be a complete joke like BA
    (0)

  8. #18
    Player
    Jennah's Avatar
    Join Date
    Jun 2017
    Posts
    734
    Character
    Jennah Arhtima
    World
    Ultros
    Main Class
    Ninja Lv 90
    On the other hand, it gave us a "not Eureka" way of getting a relic weapon again, so on balance I think we came out ahead.
    (1)

  9. #19
    Player
    Nestama's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    4,353
    Character
    Nestama Eynfoetsyn
    World
    Lamia
    Main Class
    Samurai Lv 100
    I mean, what more could they do with Deep Dungeon? HoH wasn't all that different from PotD from what I can recall (defeat X amount of mobs on floor, get silver chests to upgrade, progress, beat boss on X0th floor). It introduced some new Pomanders, but...
    (1)

  10. #20
    Player
    Kaurhz's Avatar
    Join Date
    Jul 2015
    Posts
    3,588
    Character
    Asuka Kirai
    World
    Sagittarius
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Nestama View Post
    I mean, what more could they do with Deep Dungeon? HoH wasn't all that different from PotD from what I can recall (defeat X amount of mobs on floor, get silver chests to upgrade, progress, beat boss on X0th floor). It introduced some new Pomanders, but...
    Was nothing distinctive... New pomanders, magicite, otherwise no different. I suppose if they tried, they could perhaps try to introduce a dungeoneering concept, something similar to how it is in Runescape. Could incorporate DoH/L too. If they tried, but that's probably a monumental undertaking of sorts
    (1)

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