Critical engagement mechanics are a complete joke and are on the same level as story mode trials. None of it engaging at all it's just mindless grinding. You think doing castrum over 100 times for a single piece of gear is engaging?
How is this any different from doing the same Hunts/dungeons hundreds of time for tomes? And you don't do castrum 100 times for a single piece of gear. You do it once or twice for a single piece of gear, and maybe 20 or so times to upgrade it but that will likely be nerfed in the near futureThere's no need to upgrade it atm anyway
Eureka and Bozja are instances designed for different types of gamers, and I think they're a breath of fresh air. Yoshi P said (if the translation/summaries are accurate) that deep dungeons will be back next expansion.
Last edited by Rae88; 10-28-2020 at 06:33 AM.
Those pieces of content aren't a breath of fresh air they're going back on years of progress the gaming industry has taken to move away from grindy content. SE is going backwards not forwards.How is this any different from doing the same Hunts/dungeons hundreds of time for tomes? And you don't do castrum 100 times for a single piece of gear. You do it once or twice for a single piece of gear, and maybe 20 or so times to upgrade it but that will likely be nerfed in the near futureThere's no need to upgrade it atm anyway
Eureka and Bozja are instances designed for different types of gamers, and I think they're a breath of fresh air. Yoshi P said (if the translation/summaries are accurate) that deep dungeons will be back next expansion.
The gaming industry is moving away from MMOs in general, so I guess that means to follow trends SE should make the game more like League
I mean... To be entirely fair you are kind of complaining that one kind of grindy content has supplanted another kind of grindy content. While Bozja isn't my cup of tea necessarily I don't think we should pretend that the Deep Dungeons weren't equally as grind driven. The only difference between the two is how they deliver their particular grind experience and the 'extra' content that got tacked onto them to further stretch out their lives. With Deep Dungeons having Scoreboards and Savage 4 man parties, and Bozja having Castrum and it's eventually Savage counterpart.
Castrum `savage` mode is prob just going to be a complete joke like BAI mean... To be entirely fair you are kind of complaining that one kind of grindy content has supplanted another kind of grindy content. While Bozja isn't my cup of tea necessarily I don't think we should pretend that the Deep Dungeons weren't equally as grind driven. The only difference between the two is how they deliver their particular grind experience and the 'extra' content that got tacked onto them to further stretch out their lives. With Deep Dungeons having Scoreboards and Savage 4 man parties, and Bozja having Castrum and it's eventually Savage counterpart.
Mechanically yes the fights are a joke as they aren't that much more difficult than a normal Alliance Raid. But getting everybody on the same page, the coordination required, the knowledge that 1 wipe = complete failure for the entire alliance? That's no joke, and is what makes BA hard.
I'm of the opinion that Deep Dungeon-style content is one of the largest factors behind the considerably diminished quality of the player base's understanding of, and performance in, the game. It allowed people to level without ever learning a rotation, how to manage CDs, Etc. because 90% of the instance was killing mobs in seconds. At least Bozjan requires players to focus on single bosses for several minutes at a time, and require them to also AoE for chunks of time as well.
If you do not agree, please look at Shiva Unreal and YoshiP commenting that it was "too difficult" in spite of being a simple, easy Extreme. To the point where it was considered the easiest extreme in ARR.
Deep dungeon not returning is the best combat content-related decision Square has made with this expansion.How about going to farm mobs that are not part of CE just so your Lost Finds Cache is stocked with what you need to actually do stuff? Is that suddenly less boring?All of this. Bozja is not only less mind numbingly boring, but also promotes actual practice and skill development. Deep Dungeons are a terrible leveling design/choice. I like the idea of making a pre made and trying to make it to the top with it getting progressively harder as you go, but for leveling to max level? Nah fam. Big yikes.
Is running Castrum over and over for the hope to get augmentation chest (which only offers haste to your gear and nothing else) while losing mettle in the process for each death that much more engaging?
Is basically doing fate trains with a few bosses sprinkled in, that once you understand them are dirt simple to do, that much more fun?
Is getting denied to a duel boss because of rng OR dying at any point in that duel something that: Promotes a healthy and social cooperation environment amongst the others in the instance who weren't picked?
I mean Heaven on High, nor Palace of the dead are exactly engaging or miraculous pieces of content in itself. If Deep Dungeon has anything over Bozja it is the replay value you get from it. But let's not kid, it's not exactly engaging.
Doing it solo in PotD you have floors 1-150 which may as well be handouts if you're committed to it, beyond that you're looking at monsters just being harder-hitting, and some having an enrage, with some. If you want to make any progress after a wipe in PotD it's nothing but an extra 3-4 hours burned on doing unengaging floors. Heaven-on-High is better in this regard, but let's face it, if we had a different Deep Dungeon it only would've just been more of the same-old. Many hours of clearing square rooms, then going onto a square room to fight a boss who is no more difficult than any other dungeon boss, mechanically, that is.
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