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  1. #1
    Player
    MPK's Avatar
    Join Date
    Mar 2019
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    995
    Character
    Mirabelle Weaver
    World
    Cactuar
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Divinemights View Post
    I take Bozja over deep dungeon unfortunately, I actually quite enjoy it since a lot of critical engagements are really interesting and challenging.
    Are you hating Bozja because of the Red Comet? lol
    Critical engagement mechanics are a complete joke and are on the same level as story mode trials. None of it engaging at all it's just mindless grinding. You think doing castrum over 100 times for a single piece of gear is engaging?
    (4)

  2. #2
    Player
    Rae88's Avatar
    Join Date
    Jan 2020
    Posts
    264
    Character
    Laeanna Duskwalker
    World
    Famfrit
    Main Class
    Marauder Lv 53
    Quote Originally Posted by MPK View Post
    Critical engagement mechanics are a complete joke and are on the same level as story mode trials. None of it engaging at all it's just mindless grinding. You think doing castrum over 100 times for a single piece of gear is engaging?
    How is this any different from doing the same Hunts/dungeons hundreds of time for tomes? And you don't do castrum 100 times for a single piece of gear. You do it once or twice for a single piece of gear, and maybe 20 or so times to upgrade it but that will likely be nerfed in the near future There's no need to upgrade it atm anyway

    Eureka and Bozja are instances designed for different types of gamers, and I think they're a breath of fresh air. Yoshi P said (if the translation/summaries are accurate) that deep dungeons will be back next expansion.
    (14)
    Last edited by Rae88; 10-28-2020 at 06:33 AM.

  3. #3
    Player
    MPK's Avatar
    Join Date
    Mar 2019
    Posts
    995
    Character
    Mirabelle Weaver
    World
    Cactuar
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Rae88 View Post
    How is this any different from doing the same Hunts/dungeons hundreds of time for tomes? And you don't do castrum 100 times for a single piece of gear. You do it once or twice for a single piece of gear, and maybe 20 or so times to upgrade it but that will likely be nerfed in the near future There's no need to upgrade it atm anyway

    Eureka and Bozja are instances designed for different types of gamers, and I think they're a breath of fresh air. Yoshi P said (if the translation/summaries are accurate) that deep dungeons will be back next expansion.
    Those pieces of content aren't a breath of fresh air they're going back on years of progress the gaming industry has taken to move away from grindy content. SE is going backwards not forwards.
    (3)

  4. #4
    Player
    Rae88's Avatar
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    Jan 2020
    Posts
    264
    Character
    Laeanna Duskwalker
    World
    Famfrit
    Main Class
    Marauder Lv 53
    Quote Originally Posted by MPK View Post
    Those pieces of content aren't a breath of fresh air they're going back on years of progress the gaming industry has taken to move away from grindy content. SE is going backwards not forwards.
    The gaming industry is moving away from MMOs in general, so I guess that means to follow trends SE should make the game more like League
    (5)

  5. #5
    Player
    MPK's Avatar
    Join Date
    Mar 2019
    Posts
    995
    Character
    Mirabelle Weaver
    World
    Cactuar
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Rae88 View Post
    The gaming industry is moving away from MMOs in general, so I guess that means to follow trends SE should make the game more like League
    They've taken a step in the right direction by removing all the trash pulls in their raids.
    (0)

  6. #6
    Player
    Enla's Avatar
    Join Date
    Sep 2015
    Location
    Gridania
    Posts
    2,748
    Character
    Crushing Fatigue
    World
    Balmung
    Main Class
    Scholar Lv 70
    Quote Originally Posted by MPK View Post
    Those pieces of content aren't a breath of fresh air they're going back on years of progress the gaming industry has taken to move away from grindy content. SE is going backwards not forwards.
    I mean... To be entirely fair you are kind of complaining that one kind of grindy content has supplanted another kind of grindy content. While Bozja isn't my cup of tea necessarily I don't think we should pretend that the Deep Dungeons weren't equally as grind driven. The only difference between the two is how they deliver their particular grind experience and the 'extra' content that got tacked onto them to further stretch out their lives. With Deep Dungeons having Scoreboards and Savage 4 man parties, and Bozja having Castrum and it's eventually Savage counterpart.
    (9)

  7. #7
    Player
    MPK's Avatar
    Join Date
    Mar 2019
    Posts
    995
    Character
    Mirabelle Weaver
    World
    Cactuar
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Enla View Post
    I mean... To be entirely fair you are kind of complaining that one kind of grindy content has supplanted another kind of grindy content. While Bozja isn't my cup of tea necessarily I don't think we should pretend that the Deep Dungeons weren't equally as grind driven. The only difference between the two is how they deliver their particular grind experience and the 'extra' content that got tacked onto them to further stretch out their lives. With Deep Dungeons having Scoreboards and Savage 4 man parties, and Bozja having Castrum and it's eventually Savage counterpart.
    Castrum `savage` mode is prob just going to be a complete joke like BA
    (0)

  8. #8
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by MPK View Post
    Castrum `savage` mode is prob just going to be a complete joke like BA
    Mechanically yes the fights are a joke as they aren't that much more difficult than a normal Alliance Raid. But getting everybody on the same page, the coordination required, the knowledge that 1 wipe = complete failure for the entire alliance? That's no joke, and is what makes BA hard.
    (2)

  9. #9
    Player
    Chasingstars's Avatar
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    Oct 2020
    Location
    Ul'dah
    Posts
    700
    Character
    Zoh Chah
    World
    Zalera
    Main Class
    Lancer Lv 80
    Quote Originally Posted by Darsien View Post
    I'm of the opinion that Deep Dungeon-style content is one of the largest factors behind the considerably diminished quality of the player base's understanding of, and performance in, the game. It allowed people to level without ever learning a rotation, how to manage CDs, Etc. because 90% of the instance was killing mobs in seconds. At least Bozjan requires players to focus on single bosses for several minutes at a time, and require them to also AoE for chunks of time as well.

    If you do not agree, please look at Shiva Unreal and YoshiP commenting that it was "too difficult" in spite of being a simple, easy Extreme. To the point where it was considered the easiest extreme in ARR.

    Deep dungeon not returning is the best combat content-related decision Square has made with this expansion.
    Quote Originally Posted by ThatGuySaysHi View Post
    All of this. Bozja is not only less mind numbingly boring, but also promotes actual practice and skill development. Deep Dungeons are a terrible leveling design/choice. I like the idea of making a pre made and trying to make it to the top with it getting progressively harder as you go, but for leveling to max level? Nah fam. Big yikes.
    How about going to farm mobs that are not part of CE just so your Lost Finds Cache is stocked with what you need to actually do stuff? Is that suddenly less boring?

    Is running Castrum over and over for the hope to get augmentation chest (which only offers haste to your gear and nothing else) while losing mettle in the process for each death that much more engaging?

    Is basically doing fate trains with a few bosses sprinkled in, that once you understand them are dirt simple to do, that much more fun?

    Is getting denied to a duel boss because of rng OR dying at any point in that duel something that: Promotes a healthy and social cooperation environment amongst the others in the instance who weren't picked?
    (0)

  10. #10
    Player
    Kaurhz's Avatar
    Join Date
    Jul 2015
    Posts
    3,588
    Character
    Asuka Kirai
    World
    Sagittarius
    Main Class
    Dancer Lv 90
    Quote Originally Posted by MPK View Post
    Those pieces of content aren't a breath of fresh air they're going back on years of progress the gaming industry has taken to move away from grindy content. SE is going backwards not forwards.
    I mean Heaven on High, nor Palace of the dead are exactly engaging or miraculous pieces of content in itself. If Deep Dungeon has anything over Bozja it is the replay value you get from it. But let's not kid, it's not exactly engaging.

    Doing it solo in PotD you have floors 1-150 which may as well be handouts if you're committed to it, beyond that you're looking at monsters just being harder-hitting, and some having an enrage, with some. If you want to make any progress after a wipe in PotD it's nothing but an extra 3-4 hours burned on doing unengaging floors. Heaven-on-High is better in this regard, but let's face it, if we had a different Deep Dungeon it only would've just been more of the same-old. Many hours of clearing square rooms, then going onto a square room to fight a boss who is no more difficult than any other dungeon boss, mechanically, that is.
    (10)

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