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  1. #11
    Player JamieRose's Avatar
    Join Date
    Oct 2019
    Posts
    750
    Character
    Staribbon Xu
    World
    Maduin
    Main Class
    Scholar Lv 100
    Last time I was "late" to an S mark, I was there not even 60 seconds after the call out and it was already dead. You're an idiot if you really think I'm sauntering in 15 minutes after the call out.

    When I get to a mob or spawn it, I always wait for as many people as possible. It's called common courtesy, which is something most jackholes who roll up on S marks don't have.
    (4)

  2. #12
    Player
    JWag12787's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    277
    Character
    Kaiya Nakamura
    World
    Zalera
    Main Class
    Ninja Lv 90
    That's up to the community to handle. If the community doesn't want them involved, they get blacklisted. Eventually, they'll catch on. I don't feel SE should intervene in the hunt.
    (1)

  3. #13
    Player
    Avenger's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    632
    Character
    Coriander Silverflame
    World
    Diabolos
    Main Class
    Thaumaturge Lv 90
    What annoys me most is when you are in the zone working to pop it and it is killed before you can get there. Fortunately that hasn't happened to me yet in shb but it probably will once power creep sets in.
    (1)

  4. #14
    Player
    Gula's Avatar
    Join Date
    Mar 2019
    Posts
    2,165
    Character
    Krystal Abyss
    World
    Mateus
    Main Class
    Pugilist Lv 60
    It's funny, how this concern grips people.

    I haven't done a hunt in months because I got my mount and was just done. And in the grand scheme of XIV, it seems like such a small percentage, even less so than raiding. No one is obligated to wait, it's not a FATE either so there's no time limit to consider either. Just kill it yourself with friends or respond faster.
    (4)

  5. #15
    Player
    Besame's Avatar
    Join Date
    Apr 2016
    Posts
    1,028
    Character
    Calista Fallon
    World
    Coeurl
    Main Class
    Bard Lv 100
    You can't name and shame on the forums so the blacklist would have to be on your hunt discords and enforced by the group leader. That is highly unlikely to happen due to the ability of everyone to make a PF. I stopped going to xworld high level S ranks and only do trains. As far as my world S ranks, I occasionally do the ShB ones but stopped doing the older world S long ago due to pullers.
    (0)
    "Fanboy is gaming jargon used to describe an individual that has gone beyond the point of being a PC or console game fan and, during online chats or discussions, shifts to defend the program at all costs, unable to take any criticism or acknowledge any shortcomings of the game or gaming console."

  6. #16
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,093
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    Honestly, the only real issue is the ARR hunts die way too quickly for how rewarding they continue to be. Just a geared level 80 tank can burn off around 15% of a ARR S rank's health with their opener and DPS even more then that.

    It doesn't matter if people "early" pull ShB S ranks because they take so long to die that anyone who's interested them has plenty of time to get to them.

    Nowdays, it's entirely possible for you to spawn an ARR hunt then have it get picked off before you can even locate it. A group of vultures from across the DC routinely wait for the locals on my server to spawn the gathering-related S ranks (Because the crossworld restrictions prevent them from doing it themselves) then try to kill them before anyone can locate or relay them and it's frankly really obnoxious.

    They really just need to implement some form of scaling if they're going to continue making the "outdated" hunts drop relevant currency. They've stated that making the S ranks into FATEs would not be a realistic option, but there are alternatives that could be used, such as giving them a special buff that lowers their damage received from overleveled players to make it so that all players attacking them are only hitting about as they would at the hunt's level.
    (2)

  7. #17
    Player
    Eriane_Elis's Avatar
    Join Date
    Apr 2018
    Posts
    583
    Character
    Eriane Elis
    World
    Exodus
    Main Class
    White Mage Lv 90
    Early pullers who do it consistently are reported as griefers. It's up to the S rank spawners to pull, not anyone else. It's pretty bad when people show up and immediately pull despite others waiting patiently. Japanese servers have unofficial public blacklists. It's against the rules to do it in the forums here though obviously.
    (1)

  8. #18
    Player
    Jojoya's Avatar
    Join Date
    Feb 2018
    Posts
    9,091
    Character
    Jojoya Joya
    World
    Coeurl
    Main Class
    Bard Lv 100
    Quote Originally Posted by Eriane_Elis View Post
    Early pullers who do it consistently are reported as griefers. It's up to the S rank spawners to pull, not anyone else.
    As much as you want to believe otherwise, that's not true. Early pulling is not against any rules, nor does SE consider it griefing. As far as SE is concerned, once something is spawned it is fair game to any players regardless of who did the work to spawn it.

    What they do consider griefing is resetting a mark once it's already engaged by players.

    You can create blacklists all you want but it doesn't prevent players from pulling early if they want to.

    To be honest, I see as many accidental early pulls as I see intentional ones. Someone showboating who accidentally aggros because the mark decides not to ignore them for a change. A curious new player who strays too close trying to get a better look. Someone misclicking and then going "sorry, sorry!" in shout chat.

    The best response the community can have is to keep their heads and not go gung ho attacking if something gets pulled early. Not much good in the case of ARR S ranks, they melt too fast, but effective on the rest. Let the early puller solo it for a minute or two before everyone else joins in. It works if the community doesn't give into fear of missing out and waits.
    (9)

  9. #19
    Player
    VictorTheed's Avatar
    Join Date
    Mar 2015
    Posts
    845
    Character
    Victor Theed
    World
    Goblin
    Main Class
    Miner Lv 90
    If your talking about just shaming a person then I can tell u from seeing that method applied on my home server,Goblin, that does not work cause there is a lot of people who care less what other players think of them.

    I also hate it when people early pull cause it screws us who have to wait through load times over, especially if your going to another server for a hunt.

    Only solution I can think of is turn the ARR,HW and SB S ranks health up to that of SHB ones.
    (0)

  10. #20
    Player
    Jojoya's Avatar
    Join Date
    Feb 2018
    Posts
    9,091
    Character
    Jojoya Joya
    World
    Coeurl
    Main Class
    Bard Lv 100
    Quote Originally Posted by VictorTheed View Post
    Only solution I can think of is turn the ARR,HW and SB S ranks health up to that of SHB ones.
    Which SE won't do because those are content intended for level 50, 60 and 70 players, not level 80 players even if level 80 players are the primary ones engaging them.

    What SE should do is apply some sort of damage resist buff to the S ranks that limits how much damage they can take per attack. Right now, I've got a L52 ilvl 117 DRG that does 1676 damage on a Full Thrust (530 potency) buffed by Life Surge. Let's round that up to 2500 to create a bit of leeway for higher potency attacks and ilvl on level 50 jobs. You then give level 50 S ranks a damage resist buff that will allow it to take the first 2500 damage from an attack but ignores the amount over 2500. I could land a 30k Forbidden Chakra on that S rank with my monk - the S rank takes 2500 damage and ignores the remaining 27500.

    Now the S rank can't be melted in 30 seconds by a full party of level 80s (or faster with more). It's still going to die faster that it would have when level cap was 50 but not so fast that players at the other end of the zone or teleporting in won't have time to get there. The level 80 party would still be able to kill it even if no one else showed up. A mechanic that hits for 3k is still a serious chunk of damage for a level 50 player but a level 80 player isn't even going to notice it (assuming they don't dodge it in the first place). Debuffs applied by mechanics are a lot more likely to be resisted at level 80 while a level 50 player would still take the full effect. It's just going to take a lot more time - unless more of the community shows up to help kill it.

    Level 60 S rank? Increase the damage taken per attack cap to 12k.

    Level 70 S rank? Increase to something appropriate for level 70 damage (I don't have any jobs around level 70 right now to test for a good number).

    Next expansion comes around - give the level 80 S ranks a buff appropriate to the highest level 80 ilvl damage.

    It keeps the S ranks accessible to all players those S ranks were intended for instead of turning them into current end game only content like your idea would.
    (0)
    Last edited by Jojoya; 11-01-2020 at 05:32 PM.

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