This doesn't make any sense. You don't have to spam the ward NPC and never did. Checking it at the top of the hour is enough as that's when auto-demolished plots are relinquished.I hope Op realizes people camp plot in terms of minutes and the timer helps to extend the timer longer so more people have the chance to at least see an empty plot.
If the timer is removed, the only changes you are going to experience is instead of clicking on the placid for hours, you'd be clicking on the ward npc for hours. Both still requires you to spam.
Therefore timer or not, it really makes no difference lol It all comes down to rng.
Honestly the only option that works for new buyers is an auction system.
Update: come to think of it, spamming ward npc if the timer is removed is actually 100x worst. Before at least the timer gives you some idle time when it becomes available. Where as without the timer you will have to spam and check ward npc 24/7 haha
God bless mist plot 36 opened for relocation the day before patch 5.35 (assumed the previous owner transferred to a low pop server for a mansion) and I get to jack it with 0 require timer.
cerise leclaire
(bad omnicrafter & terrible astrologian)
There was no rng timer before. I don't know why you say that.I hope Op realizes people camp plot in terms of minutes and the timer helps to extend the timer longer so more people have the chance to at least see an empty plot.
If the timer is removed, the only changes you are going to experience is instead of clicking on the placid for hours, you'd be clicking on the ward npc for hours. Both still requires you to spam.
Therefore timer or not, it really makes no difference lol It all comes down to rng.
Honestly the only option that works for new buyers is an auction system.
Update: come to think of it, spamming ward npc if the timer is removed is actually 100x worst. Before at least the timer gives you some idle time when it becomes available. Where as without the timer you will have to spam and check ward npc 24/7 haha
God bless mist plot 36 opened for relocation the day before patch 5.35 (assumed the previous owner transferred to a low pop server for a mansion) and I get to jack it with 0 require timer.
This nightmare should not be there at all and what makes me pissed is they let it happen. I lost hope and interest since they don't seem to care and don't try to find a better and more friendly solution for the players. It's weird to see some players agreeing with this rng system too. I'm just playing other games now because i rather have fun than having to click because housing is one of the reasons i love ffxiv and i can't get one and worse by torturing players.*wakes up at 5 am on an off work day and throws off blanket* "Oh boy, today's gonna be the day!" *logs onto ff14 and begins hunting through housing districts, one after another until a free small is spotted. Races to location, blood pumping hard until, with a sudden drop in bp, you see a small crowd camping a placard. Tries once to buy it (because who knows?) then finally starts prepping for a long day in front of the monitor doing nothing but repetitive clicking. "Junk food, check. Bathroom, good for now. Dog chucked outside, "She'll be fine..." and back to the computer.* *Several hours later and someone relocates to the camped plot* *Heartache, disperportioned fury, keyboard slapping, and the desire to try again warring with a fear of a second failure ensues* *To another player as everyone begins porting away, "Five hours wasted lol"* *Other player retorts with near audible sarcasm and disdain, "Just five hours? Weak. I've been here since midnight. You didnt even deserve that plot. Get recked."* *Logs off ff14 and onto WoW, "Maybe tomorrow will be the day after I get home from work. Yeah."*
And yeah i agree with you. This shows how cruel it is. It's a fact it is, no matter what people try to say to make it reasonable and fair. It is not. Period.
Timer to put it simply, is also a fair system to avoid the people like post #43 and gave people an equal chance.
The timer should stays and the only improvement it need is to limit the chances each player can click in 30 mins
This would avoid people delveloped a sense of “entitlement” like OP did as she thinks she deserved the plot because she camp it. (Not being negative, it is common and unavoidably people will develope this sense of entitlement through their contribution)
I disagree and it is not a fair system, no matter what people try to say it is.Timer to put it simply, is also a fair system to avoid the people like post #43 and gave people an equal chance.
The timer should stays and the only improvement it need is to limit the chances each player can click in 30 mins
This would avoid people delveloped a sense of “entitlement” like OP did as she thinks she deserved the plot because she camp it. (Not being negative, it is common and unavoidably people will develope this sense of entitlement through their contribution)
It's funny the way people say it is a fair system. It reminds me of Donald Trump saying everything is fine, there is nothing. Lol
Btw... My post is about the rng timer and how bad it is to the players. Not that i didn't get a house.Timer to put it simply, is also a fair system to avoid the people like post #43 and gave people an equal chance.
The timer should stays and the only improvement it need is to limit the chances each player can click in 30 mins
This would avoid people delveloped a sense of “entitlement” like OP did as she thinks she deserved the plot because she camp it. (Not being negative, it is common and unavoidably people will develope this sense of entitlement through their contribution)
I don't think he's saying buying a house for a friend is wrong. I think he's saying that the way it sounds like he was doing it is the reason why we have the timer. Buying a house from someone. Two people making a deal, with the buyer getting a house that never really hits the market. If that's what he's saying, then I agree. That's why we have the timer now.
As far as the new system compared to the old one, both have their issues. But for me it comes down to which one gives the most people a fair chance at a house.
Out of every 100 houses sold, which system allows more players to get a house fairly.
Under the current system everyone has the same chance, and all 100 houses would be legitimate/fair sales with everyone having the same chance, playing by the same rules. People may not like the rules, but they're the same for everyone.
Under the old system this was not the case. Two players would get together, set a price, one would relinquish and the other would buy. The house would never hit the market. So, while there were times when the current owner did things legitimately and just walked away from their house allowing someone else to see it and buy it. That was not the case for a large number of houses. So out of every 100 houses that were sold under the old system how many gave every player an equal chance? Half, maybe? That may be being generous depending on the server.
Supply is issue.
Last edited by Alyanna_Elingval; 10-26-2020 at 10:54 PM.
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