I'm well aware most people would rather just passively have the story spoonfed to them. I've listened to people tell me exactly that for years. I just think it's a tragedy.So you say WoW made use of environmental storytelling? Where you basically make half of it up, like in Dark Souls? I mean, that's great for the imagination, but it doesn't make a concrete narrative. XIV has that too, to an extent, but unless you're invested in it, there's no reason to care about it too much as it's all for side stuff. The weakness to that type of storytelling is that perception makes and breaks it. There's plenty of people who never and will never notice what's being told by an environment.
Personally, I don't care how a game delivers its story. If it's all in cutscene, then hey, as long as the cutscenes are good at conveying the emotions and what not, I'm fine. If the game is dropping clues via the environment and item descriptions, that's also fine, because I like to read and explore.
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