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  1. #1
    Player
    LittleImp's Avatar
    Join Date
    May 2019
    Posts
    1,206
    Character
    Lil Imp
    World
    Goblin
    Main Class
    Paladin Lv 100
    After being very optimistic going into Bozjas release, and doing it thoroughly:

    its bad content with a few good ideas that never coalesce into anything really worthwhile. Castrum and the duels are the highlight of it, but both are something that are very annoying to actually consistently participate in and require waiting in a zone that otherwise has nothing to do. The relic being obtainable so easily outside of Bozja just adds insult to injury. It's also easily one of the ugliest zones ever put into the game >.>;.

    It's just sad that we've lost so much in SHB, with the content we have gotten has been of inferior quality and extremely limited longevity. At least SHB has had some of the best characters, story arcs and music to date.
    (4)

  2. #2
    Player
    Hayden's Avatar
    Join Date
    Jul 2011
    Posts
    360
    Character
    Emily Kamba
    World
    Mateus
    Main Class
    Monk Lv 90
    here's my feedback. Take your Magiced effing Prism's and SHOVE EM
    (5)

  3. #3
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,093
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    Quote Originally Posted by LittleImp View Post
    After being very optimistic going into Bozjas release, and doing it thoroughly:

    its bad content with a few good ideas that never coalesce into anything really worthwhile. Castrum and the duels are the highlight of it, but both are something that are very annoying to actually consistently participate in and require waiting in a zone that otherwise has nothing to do. The relic being obtainable so easily outside of Bozja just adds insult to injury. It's also easily one of the ugliest zones ever put into the game >.>;.

    It's just sad that we've lost so much in SHB, with the content we have gotten has been of inferior quality and extremely limited longevity. At least SHB has had some of the best characters, story arcs and music to date.
    I think this rather precisely mirrors how I feel about the zone now.

    The only thing I'm doing in there most of the time is attempting to pop the skirmishes tied to the solo fights between Castrum runs (Which almost never pays off), as skirmishes/CEs don't have a high enough drop rate on memories to be worth bothering with unless you're after a specific datafile.
    (2)

  4. #4
    Player
    starofviolence's Avatar
    Join Date
    Oct 2020
    Posts
    1
    Character
    Kira Ma'shiin
    World
    Siren
    Main Class
    Goldsmith Lv 80
    It's actually unbelievable how bad the duel system is. Taking 1v1 content like that and making it hyper limited is just asking for toxicity, and I know I've already seen my share of it. Just let everyone who earns a chance at it take the chance at it instead of giving players things to be mad at each other about.
    (9)

  5. #5
    Player
    HyperiusUltima's Avatar
    Join Date
    Jan 2015
    Posts
    1,504
    Character
    Eileen White
    World
    Brynhildr
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by starofviolence View Post
    It's actually unbelievable how bad the duel system is. Taking 1v1 content like that and making it hyper limited is just asking for toxicity, and I know I've already seen my share of it. Just let everyone who earns a chance at it take the chance at it instead of giving players things to be mad at each other about.
    Before I start on that topic, I really agree with how @Hazama999 described Bozja. It's a warzone. This was expected to be war, where nothing is all pretty and crap. The people in this thread expecting 'pretty' are getting the wrong idea, meaning they didn't pay attention to the storyline that started from Dalmasca(Ivalice Raids, Part 3). If anything, I enjoyed it as well and the tactics employed by Misija(not going to spoil anything about her here).

    Anyway, on 1v1s: They're good content. It's challenging content for a 1v1, but it's really fun. As you said, and many other people have, it's frustrating getting into one. I've had my share of frustrations with the 1v1 Duel system, which is earned through not taking any avoidable damage(vuln stacks, in most cases). Our issue stems from the Rank system that's in place in Bozja as well as people being unprepared for such difficult engagements.

    If I had to give any feedback to the team on Bozja's 1v1 System, lock the Duels to a certain Rank. This is so that in order to get in, you have to grind up to there so you understand the CEs, their engagements, and eventually work up to fighting the big bad themselves(Sartauvoir, Lyon, Gabriel). For the Bozjan Southern Front, Rank should be locked to Rank 12 minimum for Gabriel(where you have enough to buff yourself and everything) and Rank 13 for Lyon and Sartauvoir for the same reason.

    Rank 10 is not enough to carry everything you need for any of the 3, so increasing your capacity as well as your repertoire of Lost Actions is of utmost importance, as was intended with this progression system. I enjoy the system as well, locking certain Lost Actions behind Ranks so as to have the player work for certain abilities that will give them an edge when it comes to the more difficult engagements. As an example, remember how Savage is iLv locked? It's so that peeps who are undergeared can't get in(unless your party is a pre-made, then go right ahead). I'm just thinking it'd create a lot less grief if we were to change those high-end fights to being locked to a certain Rank.
    (0)

  6. #6
    Player
    Pinen's Avatar
    Join Date
    Aug 2019
    Posts
    17
    Character
    Pinen Quall
    World
    Diabolos
    Main Class
    Fisher Lv 90
    I gave it a shot and got up to rank 8, but I really don't see the appeal of Bozja. There's no progression... you never get more powerful, level I mobs will still aggro on you even if you're rank 15. I play RPGs because they reward the work put in with a sense of accomplishment and a feeling of empowerment. I enjoy it when I go back to low-level zones; I remember when I used to fear those mobs. A zone where you can't progress and achieve core RPG gameplay doesn't seem like something that is really worth working towards.
    (6)

  7. #7
    Player
    Tridus's Avatar
    Join Date
    Jun 2017
    Location
    The Goblet
    Posts
    1,510
    Character
    Cecelia Stormfeather
    World
    Cactuar
    Main Class
    White Mage Lv 90
    Quote Originally Posted by starofviolence View Post
    It's actually unbelievable how bad the duel system is. Taking 1v1 content like that and making it hyper limited is just asking for toxicity, and I know I've already seen my share of it. Just let everyone who earns a chance at it take the chance at it instead of giving players things to be mad at each other about.
    This. I'm honestly afraid to even register for one at this point, because having never done one, I'll get my butt handed to me. I need to experience a fight to get it figured out, no amount of guides in the world will get it done by themselves. That means I'm going to fail with almost total certainty.

    With all the people in there actively trying to do them who have already progressed some and how few opportunities there are, using one when I know I'm going to fail it the first time just feels like a waste. Not to mention how angry the other people are going to get.
    (3)
    Survivor of Housing Savage 2018.
    Discord: Tridus#2642

  8. #8
    Player
    iGyro's Avatar
    Join Date
    Oct 2019
    Location
    Gridania
    Posts
    27
    Character
    Yee Ro
    World
    Famfrit
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Tridus View Post
    This. I'm honestly afraid to even register for one at this point, because having never done one, I'll get my butt handed to me. I need to experience a fight to get it figured out, no amount of guides in the world will get it done by themselves. That means I'm going to fail with almost total certainty.

    With all the people in there actively trying to do them who have already progressed some and how few opportunities there are, using one when I know I'm going to fail it the first time just feels like a waste. Not to mention how angry the other people are going to get.
    And that's the unfortunate part. As much I would appreciate new players to give it a shot, the current system forces players to either watch-and-learn on the sidelines or visual guides on Youtube/Twitch. Some players can sit there, look at guides until they're numb in the brain, and won't learn anything. Why? Because some players require actual hands-on practice with the fight, not theoretical practice on the chalkboard. I tutored for three years during my university years and this is something that improved my view towards struggling players. (I used to be in the mind set of 'get gud, you're bad' years ago.) If one method doesn't work, then you need to try approaching the issue from a different angle and method. Unfortunately, there isn't any alternative way of practicing the duel mechanics and that's a problem I personally have with the system.

    The system of "you're the lucky winner, you get only shot for the whole instance!" causes toxicity to brew from achievement hunters and end-game players. A system that drastically needs to be revised, regardless of what the original intention was from the developers, because this will only continue to cause conflict amongst others, discourages others from attempting it, and eventually ruining the Bozja experience. I wouldn't mind an extension to the Lawn / SSS areas for players to practice these certain 1v1 bosses, so inexperienced or nervous players could feel more comfortable practicing for the duels and end-game players could theory-craft ways to make the duels more interesting or faster to complete. This would remove a lot of the hostility and toxicity revolving this system at the moment.
    (11)

  9. #9
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by iGyro View Post
    And that's the unfortunate part. As much I would appreciate new players to give it a shot, the current system forces players to either watch-and-learn on the sidelines or visual guides on Youtube/Twitch. Some players can sit there, look at guides until they're numb in the brain, and won't learn anything. Why? Because some players require actual hands-on practice with the fight, not theoretical practice on the chalkboard. I tutored for three years during my university years and this is something that improved my view towards struggling players. (I used to be in the mind set of 'get gud, you're bad' years ago.) If one method doesn't work, then you need to try approaching the issue from a different angle and method. Unfortunately, there isn't any alternative way of practicing the duel mechanics and that's a problem I personally have with the system.

    The system of "you're the lucky winner, you get only shot for the whole instance!" causes toxicity to brew from achievement hunters and end-game players. A system that drastically needs to be revised, regardless of what the original intention was from the developers, because this will only continue to cause conflict amongst others, discourages others from attempting it, and eventually ruining the Bozja experience. I wouldn't mind an extension to the Lawn / SSS areas for players to practice these certain 1v1 bosses, so inexperienced or nervous players could feel more comfortable practicing for the duels and end-game players could theory-craft ways to make the duels more interesting or faster to complete. This would remove a lot of the hostility and toxicity revolving this system at the moment.
    It was the exact same in Baldesion Arsenal.

    You were punished for being new and green.

    You were punished for not having the proper gear. But the only way to acquire said gear was to complete BA. It was a Catch 22.
    (8)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]