No sidequest has ever been removed or altered, though, except for limited time things like seasonal events and such, or the extremely specific instance of the flying chocobo quest being removed (which was a whole other can of bad juju in and of itself). As long as SE is mindful of no longer making the quest required in the once in a blue moon situations where a quest is removed, there is no issue here.
Also the achievement for doing quests is laughably simple and stops at 100 quests, and is usually one of of the very first things new players finish, even before doing their first dungeon.
As for expansions adding quests to existing areas, these are few and far between and really it doesn't matter. The achievement would simply be for doing the quests at the time, and any additional ones would simply not count or be bonus, much like other achievements of these types like crafting logs or gathering/fishing.
And a helluva lot more things from 1.0 were lost besides zone-specific achievements, so that's kind of a bad example too.
Not really any reason not to do this, and I always wonder why the stopped the achievement chain for doing quests at such a small number, when doing quests is the core mechanic of the entire game's progression system. Everything thing you do, literally everything you do is done in a "pick up quest to proceed" framework.



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