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  1. #11
    Player
    Packetdancer's Avatar
    Join Date
    Oct 2019
    Location
    Gridania
    Posts
    1,948
    Character
    Khit Amariyo
    World
    Leviathan
    Main Class
    Sage Lv 100
    So, my understanding is that the character models may have a specific limited number of attachment points—places where things can be linked to them. One is the scalp, which is where hats go. I suspect that for miqo’te, the ears probably normally take up that spot; this is likely why hats on miqo’te cover the ears rather than letting them “poke through”; there’s nothing there to poke through, as the hat probably replaces the ears. By covering them up with fabric, you conceal that the ears themselves are no longer there.

    I would bet the Viera ears are the same way... but you can’t conceal them in the hat model itself like with miqo’te. Having them covered by fabric would be weird, having them just vanish would be weird... and since the ears are customizable, you cannot just make a hat model with generic Viera ears poking out; people would be upset that their ears changed to be different ears when putting on a hat.

    So if that guess is right, then to let Viera wear most hats takes more than just making a model for them. Even for newer outfits. To let them wear hats and have ears at the same time, the whole character model rigging system might need to be revamped. And that would probably not be a small project, most likely.
    (0)
    Quote Originally Posted by Packetdancer
    The healer main's struggle for pants is both real, and unending. Be strong, sister. #GiveUsMorePants2k20 #HealersNotRevealers #RandomOtherSleepDeprivedHashtagsHere
    I aim to make my posts engaging and entertaining, even when you might not agree with me. And failing that, I'll just be very, VERY wordy.

  2. #12
    Player
    MartaDemireux's Avatar
    Join Date
    Mar 2011
    Posts
    1,044
    Character
    Hiraeth Petrichor
    World
    Excalibur
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Packetdancer View Post
    So, my understanding is that the character models may have a specific limited number of attachment points—places where things can be linked to them. One is the scalp, which is where hats go. I suspect that for miqo’te, the ears probably normally take up that spot; this is likely why hats on miqo’te cover the ears rather than letting them “poke through”; there’s nothing there to poke through, as the hat probably replaces the ears. By covering them up with fabric, you conceal that the ears themselves are no longer there.

    I would bet the Viera ears are the same way... but you can’t conceal them in the hat model itself like with miqo’te. Having them covered by fabric would be weird, having them just vanish would be weird... and since the ears are customizable, you cannot just make a hat model with generic Viera ears poking out; people would be upset that their ears changed to be different ears when putting on a hat.

    So if that guess is right, then to let Viera wear most hats takes more than just making a model for them. Even for newer outfits. To let them wear hats and have ears at the same time, the whole character model rigging system might need to be revamped. And that would probably not be a small project, most likely.
    I don't think that's quite right. Hooded cloaks and headgear can still be worn but the ears clip straight through. It looks rather odd but try on the vermillion doublet from eureka for example. I think the nier hood works too but I cant remember for sure.
    (0)
    * I fully give permission for any of my written ideas to be used by SE without recognition.

  3. #13
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,136
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Packetdancer View Post
    So, my understanding is that the character models may have a specific limited number of attachment points—places where things can be linked to them. One is the scalp, which is where hats go. I suspect that for miqo’te, the ears probably normally take up that spot; this is likely why hats on miqo’te cover the ears rather than letting them “poke through”; there’s nothing there to poke through, as the hat probably replaces the ears. By covering them up with fabric, you conceal that the ears themselves are no longer there.
    I don't know if that logic might hold for particular types of hats (with veils or feathers attached, maybe?) but it's not a blanket rule that ears can't show when wearing a hat. Some have ear holes that let them show.

    The ears are designed quite differently for the two races though. For Miqo'te, the inner ear is part of the character model while the fur is part of the hairstyle, so design elements like coloured ear-tips are tied to the hair and not the character; the size and shape of the ears is the same for all characters because all the pieces need to be interchangeable. For Viera, the whole ear is added in one piece and there is an independent choice of ear shape that can be combined with any hairstyle.

    Interestingly, the skin colour on the inner ear varies with overall skin colour for Miqo'te, but stays pink for Viera - whether that's an effect of the design approach or an oversight.
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    Last edited by Iscah; 10-22-2020 at 11:39 PM.

  4. #14
    Player
    MsMisato's Avatar
    Join Date
    Dec 2013
    Location
    Limsa Lomensa
    Posts
    884
    Character
    Khloe Lafihna
    World
    Balmung
    Main Class
    Pugilist Lv 64
    Quote Originally Posted by ADVSS View Post
    Personally feels like spite when they add something they apparently didnt want to, not sure what caused them to make hrothgar and viera at all. You guys are the new miqote, roegadyn. Something something, can't do butt sliders, nier automata raids become a thing, you still cant use slider see? Feels like "we gave you your bun buns and beast like race, stop asking for more"
    Its called caving into demands. The thing was once they did, they did tell the fanbase, that head gear and hairstyles will be extremely limited. I wasn't expecting head gear, but I was hoping for new hairstyles at the very least.
    (1)

  5. #15
    Player
    Akimori's Avatar
    Join Date
    May 2017
    Location
    Ul'dah
    Posts
    332
    Character
    Mihovil Jollasch
    World
    Hyperion
    Main Class
    Scholar Lv 100
    NGL, only some of the headgears fit my fancy. Glasses and some hoods they've given, so Im not really whining about that. Its just mainly the hair styles. Hrothgar have "8" hair styles, but depending on the type of head you choose, you really only have a choice between 2. So much for robust character creation for hrothgar....
    (0)

  6. #16
    Player
    ICountFrom0's Avatar
    Join Date
    Mar 2019
    Posts
    1,526
    Character
    Zedlizvez Mikasch
    World
    Hyperion
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Jojoya View Post
    Miqo'te ears are in a different position than Viera and Hrothgar ears. The holes wouldn't be in the correct position.
    Technically, you don't even NEED holes. Ears that clip look like they had holes from most angles.

    But yes, that's the point I'm making though. The amount of effort needed to punch a hole for the miqo'te, and punching a hole for veierra.... about the same. If one can do it, the other should be able to as well. Now, Hrothgar, that has heads that are different enough from eachother that you can't just ... punch holes... but at least the Vii should be able to.
    (0)

  7. #17
    Player
    Packetdancer's Avatar
    Join Date
    Oct 2019
    Location
    Gridania
    Posts
    1,948
    Character
    Khit Amariyo
    World
    Leviathan
    Main Class
    Sage Lv 100
    Quote Originally Posted by MartaDemireux View Post
    I don't think that's quite right. Hooded cloaks and headgear can still be worn but the ears clip straight through. It looks rather odd but try on the vermillion doublet from eureka for example. I think the nier hood works too but I cant remember for sure.
    I suspect the hooded things are specifically attached at different points than the scalp; I believe it’s connected at a neck point or something similar, like where a necklace model usually goes. That would let you animate the cloth turning with the head more easily without separating from the chest part of a hooded piece. (At least, that’s how I would’ve probably ended up doing that in a game engine that works like XIV’s.) Similarly, I suspect some of the NieR stuff may be anchored on the eyepiece attachment point (what with blindfolds and all).

    Both of those would allow the ears to still be present, clipping through the model. But I also suspect that approach wouldn’t work well for all the headpiece designs in game, in terms of how the animation hierarchy works.

    (Again, however, that’s just my gut feeling as a former game dev based on what I’ve heard of the FFXIV animation rigging. Though I’m tempted to go rip open the game assets and poke around in the models now to see how on-the-mark that is.)
    (0)
    Quote Originally Posted by Packetdancer
    The healer main's struggle for pants is both real, and unending. Be strong, sister. #GiveUsMorePants2k20 #HealersNotRevealers #RandomOtherSleepDeprivedHashtagsHere
    I aim to make my posts engaging and entertaining, even when you might not agree with me. And failing that, I'll just be very, VERY wordy.

  8. #18
    Player
    Shadygrove's Avatar
    Join Date
    Mar 2011
    Posts
    1,431
    Character
    Alya Mizar
    World
    Sargatanas
    Main Class
    Marauder Lv 72
    Quote Originally Posted by Packetdancer View Post
    So, my understanding is that the character models may have a specific limited number of attachment points—places where things can be linked to them. One is the scalp, which is where hats go. I suspect that for miqo’te, the ears probably normally take up that spot; this is likely why hats on miqo’te cover the ears rather than letting them “poke through”; there’s nothing there to poke through, as the hat probably replaces the ears. By covering them up with fabric, you conceal that the ears themselves are no longer there....
    Check out H'rhanbolo who hangs out in aleport. She wears a dated walking hat. Her ears poke through.

    https://ffxiv.gamerescape.com/wiki/H...olo/Appearance

    Miqote ears also poke through the pearl roselle capeline and several other hats.
    (0)

  9. #19
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,136
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Red Mage Lv 100
    It looks like it's not exactly that the ears "clip through" but that they're located outside of the hat to begin with.

    This thread on Miqo'te ears has some pictures of character models without a hairstyle equipped and you can see that the ears float over the head rather than being connected to it.
    (0)

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